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Merge pull request #1613 from ReinUsesLisp/gl-utils

video_core: Move OpenGL specific utils to its renderer
This commit is contained in:
bunnei 2018-10-29 13:22:14 -04:00 committed by GitHub
commit 0270906dbf
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 61 additions and 30 deletions

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@ -51,6 +51,8 @@ add_library(video_core STATIC
renderer_opengl/maxwell_to_gl.h renderer_opengl/maxwell_to_gl.h
renderer_opengl/renderer_opengl.cpp renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h renderer_opengl/renderer_opengl.h
renderer_opengl/utils.cpp
renderer_opengl/utils.h
textures/astc.cpp textures/astc.cpp
textures/astc.h textures/astc.h
textures/decoders.cpp textures/decoders.cpp

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@ -16,6 +16,7 @@
#include "core/settings.h" #include "core/settings.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/textures/astc.h" #include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h" #include "video_core/textures/decoders.h"
#include "video_core/utils.h" #include "video_core/utils.h"
@ -865,8 +866,8 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr, LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
SurfaceParams::SurfaceTargetName(params.target)); SurfaceParams::SurfaceTargetName(params.target));
// Clamp size to mapped GPU memory region // Clamp size to mapped GPU memory region
// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000 // TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000

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@ -8,6 +8,7 @@
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/utils.h" #include "video_core/utils.h"
namespace OpenGL { namespace OpenGL {
@ -89,7 +90,7 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
shader.Create(program_result.first.c_str(), gl_type); shader.Create(program_result.first.c_str(), gl_type);
program.Create(true, shader.handle); program.Create(true, shader.handle);
SetShaderUniformBlockBindings(program.handle); SetShaderUniformBlockBindings(program.handle);
VideoCore::LabelGLObject(GL_PROGRAM, program.handle, addr); LabelGLObject(GL_PROGRAM, program.handle, addr);
} else { } else {
// Store shader's code to lazily build it on draw // Store shader's code to lazily build it on draw
geometry_programs.code = program_result.first; geometry_programs.code = program_result.first;
@ -130,7 +131,7 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
shader.Create(source.c_str(), GL_GEOMETRY_SHADER); shader.Create(source.c_str(), GL_GEOMETRY_SHADER);
target_program.Create(true, shader.handle); target_program.Create(true, shader.handle);
SetShaderUniformBlockBindings(target_program.handle); SetShaderUniformBlockBindings(target_program.handle);
VideoCore::LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name); LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name);
return target_program.handle; return target_program.handle;
}; };

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@ -0,0 +1,38 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <fmt/format.h>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/utils.h"
namespace OpenGL {
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) {
if (!GLAD_GL_KHR_debug) {
return; // We don't need to throw an error as this is just for debugging
}
const std::string nice_addr = fmt::format("0x{:016x}", addr);
std::string object_label;
if (extra_info.empty()) {
switch (identifier) {
case GL_TEXTURE:
object_label = "Texture@" + nice_addr;
break;
case GL_PROGRAM:
object_label = "Shader@" + nice_addr;
break;
default:
object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
break;
}
} else {
object_label = extra_info + '@' + nice_addr;
}
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
}
} // namespace OpenGL

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@ -0,0 +1,15 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <glad/glad.h>
#include "common/common_types.h"
namespace OpenGL {
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info = "");
} // namespace OpenGL

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@ -161,30 +161,4 @@ static inline void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixe
} }
} }
static void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr,
std::string extra_info = "") {
if (!GLAD_GL_KHR_debug) {
return; // We don't need to throw an error as this is just for debugging
}
const std::string nice_addr = fmt::format("0x{:016x}", addr);
std::string object_label;
if (extra_info.empty()) {
switch (identifier) {
case GL_TEXTURE:
object_label = "Texture@" + nice_addr;
break;
case GL_PROGRAM:
object_label = "Shader@" + nice_addr;
break;
default:
object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
break;
}
} else {
object_label = extra_info + '@' + nice_addr;
}
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
}
} // namespace VideoCore } // namespace VideoCore