gl_rasterizer: Skip zero addr/sized regions on flush/invalidate.
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2392e146b0
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032e4c4ca3
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@ -749,11 +749,17 @@ void RasterizerOpenGL::FlushAll() {}
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void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
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void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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if (!addr || !size) {
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return;
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}
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res_cache.FlushRegion(addr, size);
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res_cache.FlushRegion(addr, size);
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}
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}
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void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
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void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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if (!addr || !size) {
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return;
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}
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res_cache.InvalidateRegion(addr, size);
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res_cache.InvalidateRegion(addr, size);
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shader_cache.InvalidateRegion(addr, size);
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shader_cache.InvalidateRegion(addr, size);
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global_cache.InvalidateRegion(addr, size);
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global_cache.InvalidateRegion(addr, size);
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