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Refactor input subsystem

This commit is contained in:
wwylele 2016-05-12 13:09:36 +03:00
parent 6f6af6928f
commit 03631f9b8f
12 changed files with 277 additions and 73 deletions

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@ -44,12 +44,15 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
} }
static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = { static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
// directly mapped keys
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B, SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L,
// indirectly mapped keys
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L
}; };
void Config::ReadValues() { void Config::ReadValues() {

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@ -23,14 +23,14 @@ pad_l =
pad_r = pad_r =
pad_zl = pad_zl =
pad_zr = pad_zr =
pad_sup =
pad_sdown =
pad_sleft =
pad_sright =
pad_cup = pad_cup =
pad_cdown = pad_cdown =
pad_cleft = pad_cleft =
pad_cright = pad_cright =
pad_circle_up =
pad_circle_down =
pad_circle_left =
pad_circle_right =
[Core] [Core]
# The applied frameskip amount. Must be a power of two. # The applied frameskip amount. Must be a power of two.

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@ -40,9 +40,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
if (state == SDL_PRESSED) { if (state == SDL_PRESSED) {
KeyPressed({ key, keyboard_id }); KeyMap::PressKey(*this, { key, keyboard_id });
} else if (state == SDL_RELEASED) { } else if (state == SDL_RELEASED) {
KeyReleased({ key, keyboard_id }); KeyMap::ReleaseKey(*this, { key, keyboard_id });
} }
} }
@ -168,8 +168,9 @@ void EmuWindow_SDL2::DoneCurrent() {
} }
void EmuWindow_SDL2::ReloadSetKeymaps() { void EmuWindow_SDL2::ReloadSetKeymaps() {
KeyMap::ClearKeyMapping(keyboard_id);
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]); KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, KeyMap::mapping_targets[i]);
} }
} }

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@ -235,12 +235,12 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
void GRenderWindow::keyPressEvent(QKeyEvent* event) void GRenderWindow::keyPressEvent(QKeyEvent* event)
{ {
this->KeyPressed({event->key(), keyboard_id}); KeyMap::PressKey(*this, { event->key(), keyboard_id });
} }
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
{ {
this->KeyReleased({event->key(), keyboard_id}); KeyMap::ReleaseKey(*this, { event->key(), keyboard_id });
} }
void GRenderWindow::mousePressEvent(QMouseEvent *event) void GRenderWindow::mousePressEvent(QMouseEvent *event)
@ -270,8 +270,9 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent *event)
void GRenderWindow::ReloadSetKeymaps() void GRenderWindow::ReloadSetKeymaps()
{ {
KeyMap::ClearKeyMapping(keyboard_id);
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]); KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, KeyMap::mapping_targets[i]);
} }
} }

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@ -22,12 +22,15 @@ Config::Config() {
} }
static const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> defaults = { static const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> defaults = {
// directly mapped keys
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X,
Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2,
Qt::Key_M, Qt::Key_N, Qt::Key_B, Qt::Key_M, Qt::Key_N, Qt::Key_B,
Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H,
Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L,
// indirectly mapped keys
Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right,
Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L
}; };
void Config::ReadValues() { void Config::ReadValues() {

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@ -11,12 +11,28 @@
#include "emu_window.h" #include "emu_window.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) { void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
pad_state.hex |= KeyMap::GetPadKey(key).hex; pad_state.hex |= pad.hex;
} }
void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) { void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
pad_state.hex &= ~KeyMap::GetPadKey(key).hex; pad_state.hex &= ~pad.hex;
}
void EmuWindow::CirclePadUpdated(float x, float y) {
constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
// Make sure the coordinates are in the unit circle,
// otherwise normalize it.
float r = x * x + y * y;
if (r > 1) {
r = std::sqrt(r);
x /= r;
y /= r;
}
circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS);
circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS);
} }
/** /**

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@ -12,10 +12,6 @@
#include "core/hle/service/hid/hid.h" #include "core/hle/service/hid/hid.h"
namespace KeyMap {
struct HostDeviceKey;
}
/** /**
* Abstraction class used to provide an interface between emulation code and the frontend * Abstraction class used to provide an interface between emulation code and the frontend
* (e.g. SDL, QGLWidget, GLFW, etc...). * (e.g. SDL, QGLWidget, GLFW, etc...).
@ -76,11 +72,27 @@ public:
virtual void ReloadSetKeymaps() = 0; virtual void ReloadSetKeymaps() = 0;
/// Signals a key press action to the HID module /**
void KeyPressed(KeyMap::HostDeviceKey key); * Signals a button press action to the HID module.
* @param pad_state indicates which button to press
* @note only handle real buttons (A/B/X/Y/...), excluding analog input like circle pad.
*/
void ButtonPressed(Service::HID::PadState pad_state);
/// Signals a key release action to the HID module /**
void KeyReleased(KeyMap::HostDeviceKey key); * Signals a button release action to the HID module.
* @param pad_state indicates which button to press
* @note only handle real buttons (A/B/X/Y/...), excluding analog input like circle pad.
*/
void ButtonReleased(Service::HID::PadState pad_state);
/**
* Signals a circle pad change action to the HID module.
* @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0]
* @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0]
* @note the coordinates will be normalized if the radius is larger than 1
*/
void CirclePadUpdated(float x, float y);
/** /**
* Signal that a touch pressed event has occurred (e.g. mouse click pressed) * Signal that a touch pressed event has occurred (e.g. mouse click pressed)
@ -100,8 +112,9 @@ public:
void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
/** /**
* Gets the current pad state (which buttons are pressed and the circle pad direction). * Gets the current pad state (which buttons are pressed).
* @note This should be called by the core emu thread to get a state set by the window thread. * @note This should be called by the core emu thread to get a state set by the window thread.
* @note This doesn't include analog input like circle pad direction
* @todo Fix this function to be thread-safe. * @todo Fix this function to be thread-safe.
* @return PadState object indicating the current pad state * @return PadState object indicating the current pad state
*/ */
@ -109,6 +122,16 @@ public:
return pad_state; return pad_state;
} }
/**
* Gets the current cirle pad state.
* @note This should be called by the core emu thread to get a state set by the window thread.
* @todo Fix this function to be thread-safe.
* @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
*/
std::tuple<s16, s16> GetCirclePadState() const {
return std::make_tuple(circle_pad_x, circle_pad_y);
}
/** /**
* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
* @note This should be called by the core emu thread to get a state set by the window thread. * @note This should be called by the core emu thread to get a state set by the window thread.
@ -200,6 +223,8 @@ protected:
pad_state.hex = 0; pad_state.hex = 0;
touch_x = 0; touch_x = 0;
touch_y = 0; touch_y = 0;
circle_pad_x = 0;
circle_pad_y = 0;
touch_pressed = false; touch_pressed = false;
} }
virtual ~EmuWindow() {} virtual ~EmuWindow() {}
@ -260,6 +285,9 @@ private:
u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320) u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240) u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
/** /**
* Clip the provided coordinates to be inside the touchscreen area. * Clip the provided coordinates to be inside the touchscreen area.
*/ */

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@ -2,24 +2,124 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "key_map.h"
#include <map> #include <map>
#include "common/emu_window.h"
#include "common/key_map.h"
namespace KeyMap { namespace KeyMap {
static std::map<HostDeviceKey, Service::HID::PadState> key_map; // TODO (wwylele): currently we treat c-stick as four direction buttons
// and map it directly to EmuWindow::ButtonPressed.
// It should go the analog input way like circle pad does.
const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y,
Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR,
Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE,
Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT,
Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT,
IndirectTarget::CIRCLE_PAD_UP,
IndirectTarget::CIRCLE_PAD_DOWN,
IndirectTarget::CIRCLE_PAD_LEFT,
IndirectTarget::CIRCLE_PAD_RIGHT,
}};
static std::map<HostDeviceKey, KeyTarget> key_map;
static int next_device_id = 0; static int next_device_id = 0;
static bool circle_pad_up = false, circle_pad_down = false, circle_pad_left = false, circle_pad_right = false;
static void UpdateCirclePad(EmuWindow& emu_window) {
constexpr float SQRT_HALF = 0.707106781;
int x = 0, y = 0;
if (circle_pad_right)
++x;
if (circle_pad_left)
--x;
if (circle_pad_up)
++y;
if (circle_pad_down)
--y;
// TODO: apply modifier here
emu_window.CirclePadUpdated(x * (y == 0 ? 1.0 : SQRT_HALF), y * (x == 0 ? 1.0 : SQRT_HALF));
}
int NewDeviceId() { int NewDeviceId() {
return next_device_id++; return next_device_id++;
} }
void SetKeyMapping(HostDeviceKey key, Service::HID::PadState padState) { void SetKeyMapping(HostDeviceKey key, KeyTarget target) {
key_map[key].hex = padState.hex; key_map[key] = target;
} }
Service::HID::PadState GetPadKey(HostDeviceKey key) { void ClearKeyMapping(int device_id) {
return key_map[key]; auto iter = key_map.begin();
while (iter != key_map.end()) {
if (iter->first.device_id == device_id)
key_map.erase(iter++);
else
++iter;
}
}
void PressKey(EmuWindow& emu_window, HostDeviceKey key) {
auto target = key_map.find(key);
if (target == key_map.end())
return;
if (target->second.direct) {
emu_window.ButtonPressed({{target->second.target.direct_target_hex}});
} else {
switch (target->second.target.indirect_target) {
case IndirectTarget::CIRCLE_PAD_UP:
circle_pad_up = true;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CIRCLE_PAD_DOWN:
circle_pad_down = true;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CIRCLE_PAD_LEFT:
circle_pad_left = true;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CIRCLE_PAD_RIGHT:
circle_pad_right = true;
UpdateCirclePad(emu_window);
break;
}
}
}
void ReleaseKey(EmuWindow& emu_window,HostDeviceKey key) {
auto target = key_map.find(key);
if (target == key_map.end())
return;
if (target->second.direct) {
emu_window.ButtonReleased({{target->second.target.direct_target_hex}});
} else {
switch (target->second.target.indirect_target) {
case IndirectTarget::CIRCLE_PAD_UP:
circle_pad_up = false;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CIRCLE_PAD_DOWN:
circle_pad_down = false;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CIRCLE_PAD_LEFT:
circle_pad_left = false;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CIRCLE_PAD_RIGHT:
circle_pad_right = false;
UpdateCirclePad(emu_window);
break;
}
}
} }
} }

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@ -4,11 +4,42 @@
#pragma once #pragma once
#include <array>
#include <tuple> #include <tuple>
#include "core/hle/service/hid/hid.h" #include "core/hle/service/hid/hid.h"
class EmuWindow;
namespace KeyMap { namespace KeyMap {
enum class IndirectTarget {
CIRCLE_PAD_UP, CIRCLE_PAD_DOWN, CIRCLE_PAD_LEFT, CIRCLE_PAD_RIGHT,
};
/**
* Represents a key mapping target. It can be a PadState that represents 3DS real buttons,
* or an IndirectTarget.
*/
struct KeyTarget {
bool direct;
union {
u32 direct_target_hex;
IndirectTarget indirect_target;
} target;
KeyTarget() : direct(true) {
target.direct_target_hex = 0;
}
KeyTarget(Service::HID::PadState pad) : direct(true) {
target.direct_target_hex = pad.hex;
}
KeyTarget(IndirectTarget i) : direct(false) {
target.indirect_target = i;
}
};
/** /**
* Represents a key for a specific host device. * Represents a key for a specific host device.
*/ */
@ -27,19 +58,31 @@ struct HostDeviceKey {
} }
}; };
extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets;
/** /**
* Generates a new device id, which uniquely identifies a host device within KeyMap. * Generates a new device id, which uniquely identifies a host device within KeyMap.
*/ */
int NewDeviceId(); int NewDeviceId();
/** /**
* Maps a device-specific key to a PadState. * Maps a device-specific key to a target (a PadState or an IndirectTarget).
*/ */
void SetKeyMapping(HostDeviceKey key, Service::HID::PadState padState); void SetKeyMapping(HostDeviceKey key, KeyTarget target);
/** /**
* Gets the PadState that's mapped to the provided device-specific key. * Clears all key mappings belonging to one device.
*/ */
Service::HID::PadState GetPadKey(HostDeviceKey key); void ClearKeyMapping(int device_id);
/**
* Maps a key press actions and call the corresponding function in EmuWindow
*/
void PressKey(EmuWindow& emu_window, HostDeviceKey key);
/**
* Maps a key release actions and call the corresponding function in EmuWindow
*/
void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);
} }

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@ -19,8 +19,6 @@
namespace Service { namespace Service {
namespace HID { namespace HID {
static const int MAX_CIRCLEPAD_POS = 0x9C; ///< Max value for a circle pad position
// Handle to shared memory region designated to HID_User service // Handle to shared memory region designated to HID_User service
static Kernel::SharedPtr<Kernel::SharedMemory> shared_mem; static Kernel::SharedPtr<Kernel::SharedMemory> shared_mem;
@ -39,38 +37,48 @@ static u32 next_gyroscope_index;
static int enable_accelerometer_count = 0; // positive means enabled static int enable_accelerometer_count = 0; // positive means enabled
static int enable_gyroscope_count = 0; // positive means enabled static int enable_gyroscope_count = 0; // positive means enabled
const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping = {{ static PadState GetCirclePadDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y, constexpr float TAN30 = 0.577350269, TAN60 = 1 / TAN30; // 30 degree and 60 degree are angular thresholds for directions
Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR, constexpr int CIRCLE_PAD_THRESHOLD_SQUARE = 40 * 40; // a circle pad radius greater than 40 will trigger circle pad direction
Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE, PadState state;
Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT, state.hex = 0;
Service::HID::PAD_CIRCLE_UP, Service::HID::PAD_CIRCLE_DOWN, Service::HID::PAD_CIRCLE_LEFT, Service::HID::PAD_CIRCLE_RIGHT,
Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT
}};
if (circle_pad_x * circle_pad_x + circle_pad_y * circle_pad_y > CIRCLE_PAD_THRESHOLD_SQUARE) {
float t = std::abs(static_cast<float>(circle_pad_y) / circle_pad_x);
// TODO(peachum): if (circle_pad_x != 0 && t < TAN60) {
// Add a method for setting analog input from joystick device for the circle Pad. if (circle_pad_x > 0)
// state.circle_right.Assign(1);
// This method should: else
// * Be called after both PadButton<Press, Release>(). state.circle_left.Assign(1);
// * Be called before PadUpdateComplete() }
// * Set current PadEntry.circle_pad_<axis> using analog data
// * Set PadData.raw_circle_pad_data if (circle_pad_x == 0 || t > TAN30) {
// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_x >= 41 if (circle_pad_y > 0)
// * Set PadData.current_state.circle_up = 1 if current PadEntry.circle_pad_y >= 41 state.circle_up.Assign(1);
// * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41 else
// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41 state.circle_down.Assign(1);
}
}
return state;
}
void Update() { void Update() {
SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer()); SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer());
const PadState state = VideoCore::g_emu_window->GetPadState();
if (mem == nullptr) { if (mem == nullptr) {
LOG_DEBUG(Service_HID, "Cannot update HID prior to mapping shared memory!"); LOG_DEBUG(Service_HID, "Cannot update HID prior to mapping shared memory!");
return; return;
} }
PadState state = VideoCore::g_emu_window->GetPadState();
// Get current circle pad positon and update circle pad direction
s16 circle_pad_x, circle_pad_y;
std::tie(circle_pad_x, circle_pad_y) = VideoCore::g_emu_window->GetCirclePadState();
state.hex |= GetCirclePadDirectionState(circle_pad_x, circle_pad_y).hex;
mem->pad.current_state.hex = state.hex; mem->pad.current_state.hex = state.hex;
mem->pad.index = next_pad_index; mem->pad.index = next_pad_index;
next_pad_index = (next_pad_index + 1) % mem->pad.entries.size(); next_pad_index = (next_pad_index + 1) % mem->pad.entries.size();
@ -88,13 +96,9 @@ void Update() {
// Update entry properties // Update entry properties
pad_entry.current_state.hex = state.hex; pad_entry.current_state.hex = state.hex;
pad_entry.delta_additions.hex = changed.hex & state.hex; pad_entry.delta_additions.hex = changed.hex & state.hex;
pad_entry.delta_removals.hex = changed.hex & old_state.hex;; pad_entry.delta_removals.hex = changed.hex & old_state.hex;
pad_entry.circle_pad_x = circle_pad_x;
// Set circle Pad pad_entry.circle_pad_y = circle_pad_y;
pad_entry.circle_pad_x = state.circle_left ? -MAX_CIRCLEPAD_POS :
state.circle_right ? MAX_CIRCLEPAD_POS : 0x0;
pad_entry.circle_pad_y = state.circle_down ? -MAX_CIRCLEPAD_POS :
state.circle_up ? MAX_CIRCLEPAD_POS : 0x0;
// If we just updated index 0, provide a new timestamp // If we just updated index 0, provide a new timestamp
if (mem->pad.index == 0) { if (mem->pad.index == 0) {

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@ -215,9 +215,6 @@ const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
const PadState PAD_CIRCLE_UP = {{1u << 30}}; const PadState PAD_CIRCLE_UP = {{1u << 30}};
const PadState PAD_CIRCLE_DOWN = {{1u << 31}}; const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
extern const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping;
/** /**
* HID::GetIPCHandles service function * HID::GetIPCHandles service function
* Inputs: * Inputs:

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@ -13,29 +13,37 @@ namespace Settings {
namespace NativeInput { namespace NativeInput {
enum Values { enum Values {
// directly mapped keys
A, B, X, Y, A, B, X, Y,
L, R, ZL, ZR, L, R, ZL, ZR,
START, SELECT, HOME, START, SELECT, HOME,
DUP, DDOWN, DLEFT, DRIGHT, DUP, DDOWN, DLEFT, DRIGHT,
SUP, SDOWN, SLEFT, SRIGHT,
CUP, CDOWN, CLEFT, CRIGHT, CUP, CDOWN, CLEFT, CRIGHT,
// indirectly mapped keys
CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT,
NUM_INPUTS NUM_INPUTS
}; };
static const std::array<const char*, NUM_INPUTS> Mapping = {{ static const std::array<const char*, NUM_INPUTS> Mapping = {{
// directly mapped keys
"pad_a", "pad_b", "pad_x", "pad_y", "pad_a", "pad_b", "pad_x", "pad_y",
"pad_l", "pad_r", "pad_zl", "pad_zr", "pad_l", "pad_r", "pad_zl", "pad_zr",
"pad_start", "pad_select", "pad_home", "pad_start", "pad_select", "pad_home",
"pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright",
"pad_sup", "pad_sdown", "pad_sleft", "pad_sright", "pad_cup", "pad_cdown", "pad_cleft", "pad_cright",
"pad_cup", "pad_cdown", "pad_cleft", "pad_cright"
// indirectly mapped keys
"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right"
}}; }};
static const std::array<Values, NUM_INPUTS> All = {{ static const std::array<Values, NUM_INPUTS> All = {{
A, B, X, Y, A, B, X, Y,
L, R, ZL, ZR, L, R, ZL, ZR,
START, SELECT, HOME, START, SELECT, HOME,
DUP, DDOWN, DLEFT, DRIGHT, DUP, DDOWN, DLEFT, DRIGHT,
SUP, SDOWN, SLEFT, SRIGHT, CUP, CDOWN, CLEFT, CRIGHT,
CUP, CDOWN, CLEFT, CRIGHT CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT,
}}; }};
} }