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Merge pull request #1460 from FernandoS27/scissor_test

Implemented Scissor Testing
This commit is contained in:
bunnei 2018-10-10 12:04:10 -04:00 committed by GitHub
commit 03ec936ca0
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 36 additions and 1 deletions

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@ -532,7 +532,21 @@ public:
INSERT_PADDING_WORDS(0x3); INSERT_PADDING_WORDS(0x3);
s32 clear_stencil; s32 clear_stencil;
INSERT_PADDING_WORDS(0x6C); INSERT_PADDING_WORDS(0x17);
struct {
u32 enable;
union {
BitField<0, 16, u32> min_x;
BitField<16, 16, u32> max_x;
};
union {
BitField<0, 16, u32> min_y;
BitField<16, 16, u32> max_y;
};
} scissor_test;
INSERT_PADDING_WORDS(0x52);
s32 stencil_back_func_ref; s32 stencil_back_func_ref;
u32 stencil_back_mask; u32 stencil_back_mask;
@ -1002,6 +1016,7 @@ ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(clear_color[0], 0x360); ASSERT_REG_POSITION(clear_color[0], 0x360);
ASSERT_REG_POSITION(clear_depth, 0x364); ASSERT_REG_POSITION(clear_depth, 0x364);
ASSERT_REG_POSITION(clear_stencil, 0x368); ASSERT_REG_POSITION(clear_stencil, 0x368);
ASSERT_REG_POSITION(scissor_test, 0x380);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5); ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6); ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7); ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);

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@ -552,6 +552,7 @@ void RasterizerOpenGL::DrawArrays() {
SyncLogicOpState(); SyncLogicOpState();
SyncCullMode(); SyncCullMode();
SyncAlphaTest(); SyncAlphaTest();
SyncScissorTest();
SyncTransformFeedback(); SyncTransformFeedback();
SyncPointState(); SyncPointState();
@ -984,6 +985,22 @@ void RasterizerOpenGL::SyncAlphaTest() {
} }
} }
void RasterizerOpenGL::SyncScissorTest() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.scissor.enabled = (regs.scissor_test.enable != 0);
// TODO(Blinkhawk): Figure if the hardware supports scissor testing per viewport and how it's
// implemented.
if (regs.scissor_test.enable != 0) {
const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
state.scissor.x = regs.scissor_test.min_x;
state.scissor.y = regs.scissor_test.min_y;
state.scissor.width = width;
state.scissor.height = height;
}
}
void RasterizerOpenGL::SyncTransformFeedback() { void RasterizerOpenGL::SyncTransformFeedback() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;

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@ -165,6 +165,9 @@ private:
/// Syncs the alpha test state to match the guest state /// Syncs the alpha test state to match the guest state
void SyncAlphaTest(); void SyncAlphaTest();
/// Syncs the scissor test state to match the guest state
void SyncScissorTest();
/// Syncs the transform feedback state to match the guest state /// Syncs the transform feedback state to match the guest state
void SyncTransformFeedback(); void SyncTransformFeedback();