Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
This commit is contained in:
commit
05c33d89a1
|
@ -507,6 +507,8 @@ private:
|
|||
|
||||
/// Build the GLSL register list.
|
||||
void BuildRegisterList() {
|
||||
regs.reserve(Register::NumRegisters);
|
||||
|
||||
for (size_t index = 0; index < Register::NumRegisters; ++index) {
|
||||
regs.emplace_back(index, suffix);
|
||||
}
|
||||
|
|
Reference in New Issue