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Merge pull request #528 from Subv/rg11b10f

GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
This commit is contained in:
bunnei 2018-06-06 00:22:54 -04:00 committed by GitHub
commit 05dc93399b
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 31 additions and 12 deletions

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@ -19,6 +19,7 @@ enum class RenderTargetFormat : u32 {
RGB10_A2_UNORM = 0xD1, RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5, RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6, RGBA8_SRGB = 0xD6,
R11G11B10_FLOAT = 0xE0,
}; };
/// Returns the number of bytes per pixel of each rendertarget format. /// Returns the number of bytes per pixel of each rendertarget format.

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@ -50,6 +50,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5 {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8 {GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F
{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
@ -60,8 +61,10 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
const SurfaceType type = SurfaceParams::GetFormatType(pixel_format); const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
if (type == SurfaceType::ColorTexture) { if (type == SurfaceType::ColorTexture) {
ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size()); ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
// For now only UNORM components are supported, or RGBA16F which is type FLOAT // For now only UNORM components are supported, or either R11FG11FB10F or RGBA16F which are
ASSERT(component_type == ComponentType::UNorm || pixel_format == PixelFormat::RGBA16F); // type FLOAT
ASSERT(component_type == ComponentType::UNorm || pixel_format == PixelFormat::RGBA16F ||
pixel_format == PixelFormat::R11FG11FB10F);
return tex_format_tuples[static_cast<unsigned int>(pixel_format)]; return tex_format_tuples[static_cast<unsigned int>(pixel_format)];
} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) { } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
// TODO(Subv): Implement depth formats // TODO(Subv): Implement depth formats
@ -110,11 +113,12 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
Tegra::GPUVAddr), Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat> SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = { morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>, MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>, MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>,
MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>, MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>,
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::DXT1>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
MortonCopy<true, PixelFormat::DXN1>,
}; };
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr, static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
@ -127,6 +131,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
MortonCopy<false, PixelFormat::A1B5G5R5>, MortonCopy<false, PixelFormat::A1B5G5R5>,
MortonCopy<false, PixelFormat::R8>, MortonCopy<false, PixelFormat::R8>,
MortonCopy<false, PixelFormat::RGBA16F>, MortonCopy<false, PixelFormat::RGBA16F>,
MortonCopy<false, PixelFormat::R11FG11FB10F>,
// TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1 formats is not yet supported // TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1 formats is not yet supported
nullptr, nullptr,
nullptr, nullptr,

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@ -60,10 +60,11 @@ struct SurfaceParams {
A1B5G5R5 = 3, A1B5G5R5 = 3,
R8 = 4, R8 = 4,
RGBA16F = 5, RGBA16F = 5,
DXT1 = 6, R11FG11FB10F = 6,
DXT23 = 7, DXT1 = 7,
DXT45 = 8, DXT23 = 8,
DXN1 = 9, // This is also known as BC4 DXT45 = 9,
DXN1 = 10, // This is also known as BC4
Max, Max,
Invalid = 255, Invalid = 255,
@ -104,7 +105,8 @@ struct SurfaceParams {
1, // A2B10G10R10 1, // A2B10G10R10
1, // A1B5G5R5 1, // A1B5G5R5
1, // R8 1, // R8
2, // RGBA16F 1, // RGBA16F
1, // R11FG11FB10F
4, // DXT1 4, // DXT1
4, // DXT23 4, // DXT23
4, // DXT45 4, // DXT45
@ -129,6 +131,7 @@ struct SurfaceParams {
16, // A1B5G5R5 16, // A1B5G5R5
8, // R8 8, // R8
64, // RGBA16F 64, // RGBA16F
32, // R11FG11FB10F
64, // DXT1 64, // DXT1
128, // DXT23 128, // DXT23
128, // DXT45 128, // DXT45
@ -151,6 +154,8 @@ struct SurfaceParams {
return PixelFormat::A2B10G10R10; return PixelFormat::A2B10G10R10;
case Tegra::RenderTargetFormat::RGBA16_FLOAT: case Tegra::RenderTargetFormat::RGBA16_FLOAT:
return PixelFormat::RGBA16F; return PixelFormat::RGBA16F;
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
return PixelFormat::R11FG11FB10F;
default: default:
NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE(); UNREACHABLE();
@ -182,6 +187,8 @@ struct SurfaceParams {
return PixelFormat::R8; return PixelFormat::R8;
case Tegra::Texture::TextureFormat::R16_G16_B16_A16: case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
return PixelFormat::RGBA16F; return PixelFormat::RGBA16F;
case Tegra::Texture::TextureFormat::BF10GF11RF11:
return PixelFormat::R11FG11FB10F;
case Tegra::Texture::TextureFormat::DXT1: case Tegra::Texture::TextureFormat::DXT1:
return PixelFormat::DXT1; return PixelFormat::DXT1;
case Tegra::Texture::TextureFormat::DXT23: case Tegra::Texture::TextureFormat::DXT23:
@ -211,6 +218,8 @@ struct SurfaceParams {
return Tegra::Texture::TextureFormat::R8; return Tegra::Texture::TextureFormat::R8;
case PixelFormat::RGBA16F: case PixelFormat::RGBA16F:
return Tegra::Texture::TextureFormat::R16_G16_B16_A16; return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
case PixelFormat::R11FG11FB10F:
return Tegra::Texture::TextureFormat::BF10GF11RF11;
case PixelFormat::DXT1: case PixelFormat::DXT1:
return Tegra::Texture::TextureFormat::DXT1; return Tegra::Texture::TextureFormat::DXT1;
case PixelFormat::DXT23: case PixelFormat::DXT23:
@ -243,6 +252,7 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::RGB10_A2_UNORM: case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
return ComponentType::UNorm; return ComponentType::UNorm;
case Tegra::RenderTargetFormat::RGBA16_FLOAT: case Tegra::RenderTargetFormat::RGBA16_FLOAT:
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
return ComponentType::Float; return ComponentType::Float;
default: default:
NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));

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@ -55,6 +55,7 @@ u32 BytesPerPixel(TextureFormat format) {
return 16; return 16;
case TextureFormat::A8R8G8B8: case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10: case TextureFormat::A2B10G10R10:
case TextureFormat::BF10GF11RF11:
return 4; return 4;
case TextureFormat::A1B5G5R5: case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5: case TextureFormat::B5G6R5:
@ -92,6 +93,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::B5G6R5: case TextureFormat::B5G6R5:
case TextureFormat::R8: case TextureFormat::R8:
case TextureFormat::R16_G16_B16_A16: case TextureFormat::R16_G16_B16_A16:
case TextureFormat::BF10GF11RF11:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height); unswizzled_data.data(), true, block_height);
break; break;
@ -118,6 +120,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::A1B5G5R5: case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5: case TextureFormat::B5G6R5:
case TextureFormat::R8: case TextureFormat::R8:
case TextureFormat::BF10GF11RF11:
// TODO(Subv): For the time being just forward the same data without any decoding. // TODO(Subv): For the time being just forward the same data without any decoding.
rgba_data = texture_data; rgba_data = texture_data;
break; break;