video_code: Fix implicit switch fallthrough.
Since yesterday, this breaks the build on linux. So let's fix it.
This commit is contained in:
parent
2133482a17
commit
07fbef1776
|
@ -191,6 +191,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
|
|||
case Tegra::Texture::TextureMipmapFilter::Linear:
|
||||
return GL_LINEAR_MIPMAP_LINEAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Texture::TextureFilter::Nearest: {
|
||||
switch (mip_filter_mode) {
|
||||
|
@ -201,6 +202,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
|
|||
case Tegra::Texture::TextureMipmapFilter::Linear:
|
||||
return GL_NEAREST_MIPMAP_LINEAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode));
|
||||
|
|
Reference in New Issue