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video_code: Fix implicit switch fallthrough.

Since yesterday, this breaks the build on linux.
So let's fix it.
This commit is contained in:
Markus Wick 2020-04-17 23:43:35 +02:00
parent 2133482a17
commit 07fbef1776
1 changed files with 2 additions and 0 deletions

View File

@ -191,6 +191,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
case Tegra::Texture::TextureMipmapFilter::Linear: case Tegra::Texture::TextureMipmapFilter::Linear:
return GL_LINEAR_MIPMAP_LINEAR; return GL_LINEAR_MIPMAP_LINEAR;
} }
break;
} }
case Tegra::Texture::TextureFilter::Nearest: { case Tegra::Texture::TextureFilter::Nearest: {
switch (mip_filter_mode) { switch (mip_filter_mode) {
@ -201,6 +202,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
case Tegra::Texture::TextureMipmapFilter::Linear: case Tegra::Texture::TextureMipmapFilter::Linear:
return GL_NEAREST_MIPMAP_LINEAR; return GL_NEAREST_MIPMAP_LINEAR;
} }
break;
} }
} }
LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode)); LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode));