android: Map touches to touchscreen
I neglected to map touches to the touchscreen when refactoring in the input mapping PR. This fixes that regression.
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@ -23,6 +23,22 @@ void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
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window_info.render_surface = reinterpret_cast<void*>(surface);
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}
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void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(touch_x,
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touch_y, id);
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}
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void EmuWindow_Android::OnTouchMoved(int id, float x, float y) {
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(touch_x,
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touch_y, id);
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}
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void EmuWindow_Android::OnTouchReleased(int id) {
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EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(id);
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}
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void EmuWindow_Android::OnFrameDisplayed() {
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if (!m_first_frame) {
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Common::Android::RunJNIOnFiber<void>(
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@ -38,6 +38,10 @@ public:
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void OnSurfaceChanged(ANativeWindow* surface);
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void OnFrameDisplayed() override;
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void OnTouchPressed(int id, float x, float y);
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void OnTouchMoved(int id, float x, float y);
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void OnTouchReleased(int id);
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
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return {std::make_unique<GraphicsContext_Android>(m_driver_library)};
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}
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@ -190,8 +190,7 @@ void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onTouchPressed(JNIEnv* e
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jint j_id, jfloat j_x_axis,
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jfloat j_y_axis) {
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if (EmulationSession::GetInstance().IsRunning()) {
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EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(
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j_id, j_x_axis, j_y_axis);
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EmulationSession::GetInstance().Window().OnTouchPressed(j_id, j_x_axis, j_y_axis);
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}
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}
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@ -199,15 +198,14 @@ void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onTouchMoved(JNIEnv* env
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jint j_id, jfloat j_x_axis,
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jfloat j_y_axis) {
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if (EmulationSession::GetInstance().IsRunning()) {
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EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(
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j_id, j_x_axis, j_y_axis);
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EmulationSession::GetInstance().Window().OnTouchMoved(j_id, j_x_axis, j_y_axis);
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}
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}
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void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onTouchReleased(JNIEnv* env, jobject j_obj,
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jint j_id) {
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if (EmulationSession::GetInstance().IsRunning()) {
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EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(j_id);
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EmulationSession::GetInstance().Window().OnTouchReleased(j_id);
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}
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}
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