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android: Map touches to touchscreen

I neglected to map touches to the touchscreen when refactoring in the input mapping PR. This fixes that regression.
This commit is contained in:
t895 2024-02-18 10:00:37 -05:00
parent bdf8aca750
commit 0a3bc6c0cf
3 changed files with 23 additions and 5 deletions

View File

@ -23,6 +23,22 @@ void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
window_info.render_surface = reinterpret_cast<void*>(surface);
}
void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(touch_x,
touch_y, id);
}
void EmuWindow_Android::OnTouchMoved(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(touch_x,
touch_y, id);
}
void EmuWindow_Android::OnTouchReleased(int id) {
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(id);
}
void EmuWindow_Android::OnFrameDisplayed() {
if (!m_first_frame) {
Common::Android::RunJNIOnFiber<void>(

View File

@ -38,6 +38,10 @@ public:
void OnSurfaceChanged(ANativeWindow* surface);
void OnFrameDisplayed() override;
void OnTouchPressed(int id, float x, float y);
void OnTouchMoved(int id, float x, float y);
void OnTouchReleased(int id);
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
return {std::make_unique<GraphicsContext_Android>(m_driver_library)};
}

View File

@ -190,8 +190,7 @@ void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onTouchPressed(JNIEnv* e
jint j_id, jfloat j_x_axis,
jfloat j_y_axis) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(
j_id, j_x_axis, j_y_axis);
EmulationSession::GetInstance().Window().OnTouchPressed(j_id, j_x_axis, j_y_axis);
}
}
@ -199,15 +198,14 @@ void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onTouchMoved(JNIEnv* env
jint j_id, jfloat j_x_axis,
jfloat j_y_axis) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(
j_id, j_x_axis, j_y_axis);
EmulationSession::GetInstance().Window().OnTouchMoved(j_id, j_x_axis, j_y_axis);
}
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onTouchReleased(JNIEnv* env, jobject j_obj,
jint j_id) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(j_id);
EmulationSession::GetInstance().Window().OnTouchReleased(j_id);
}
}