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Merge pull request #11503 from t895/stateflow-patch

android: Delay collecting UI state in games fragment
This commit is contained in:
Charles Lombardo 2023-09-14 20:23:49 -04:00 committed by GitHub
commit 0c55248f92
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 4 additions and 4 deletions

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@ -93,12 +93,12 @@ class GamesFragment : Fragment() {
viewLifecycleOwner.lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
gamesViewModel.isReloading.collect { binding.swipeRefresh.isRefreshing = it }
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
gamesViewModel.games.collect {
(binding.gridGames.adapter as GameAdapter).submitList(it)
if (it.isEmpty()) {
@ -110,7 +110,7 @@ class GamesFragment : Fragment() {
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
gamesViewModel.shouldSwapData.collect {
if (it) {
(binding.gridGames.adapter as GameAdapter).submitList(
@ -122,7 +122,7 @@ class GamesFragment : Fragment() {
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
gamesViewModel.shouldScrollToTop.collect {
if (it) {
scrollToTop()