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android: Convert SettingsFile to Kotlin

This commit is contained in:
Charles Lombardo 2023-03-07 21:36:42 -05:00 committed by bunnei
parent a29c615f8d
commit 0e4256651a
2 changed files with 245 additions and 272 deletions

View File

@ -1,272 +0,0 @@
package org.yuzu.yuzu_emu.features.settings.utils;
import androidx.annotation.NonNull;
import org.yuzu.yuzu_emu.YuzuApplication;
import org.yuzu.yuzu_emu.NativeLibrary;
import org.yuzu.yuzu_emu.R;
import org.yuzu.yuzu_emu.features.settings.model.FloatSetting;
import org.yuzu.yuzu_emu.features.settings.model.IntSetting;
import org.yuzu.yuzu_emu.features.settings.model.Setting;
import org.yuzu.yuzu_emu.features.settings.model.SettingSection;
import org.yuzu.yuzu_emu.features.settings.model.Settings;
import org.yuzu.yuzu_emu.features.settings.model.StringSetting;
import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivityView;
import org.yuzu.yuzu_emu.utils.BiMap;
import org.yuzu.yuzu_emu.utils.DirectoryInitialization;
import org.yuzu.yuzu_emu.utils.Log;
import org.ini4j.Wini;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.util.HashMap;
import java.util.Set;
import java.util.TreeMap;
import java.util.TreeSet;
/**
* Contains static methods for interacting with .ini files in which settings are stored.
*/
public final class SettingsFile {
public static final String FILE_NAME_CONFIG = "config";
public static final String KEY_DESIGN = "design";
// CPU
public static final String KEY_CPU_ACCURACY = "cpu_accuracy";
// System
public static final String KEY_USE_DOCKED_MODE = "use_docked_mode";
public static final String KEY_REGION_INDEX = "region_index";
public static final String KEY_LANGUAGE_INDEX = "language_index";
public static final String KEY_RENDERER_BACKEND = "backend";
// Renderer
public static final String KEY_RENDERER_RESOLUTION = "resolution_setup";
public static final String KEY_RENDERER_ASPECT_RATIO = "aspect_ratio";
public static final String KEY_RENDERER_ACCURACY = "gpu_accuracy";
public static final String KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders";
public static final String KEY_RENDERER_FORCE_MAX_CLOCK = "force_max_clock";
public static final String KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit";
public static final String KEY_RENDERER_DEBUG = "debug";
public static final String KEY_RENDERER_SPEED_LIMIT = "speed_limit";
// Audio
public static final String KEY_AUDIO_VOLUME = "volume";
private static BiMap<String, String> sectionsMap = new BiMap<>();
static {
//TODO: Add members to sectionsMap when game-specific settings are added
}
private SettingsFile() {
}
/**
* Reads a given .ini file from disk and returns it as a HashMap of Settings, themselves
* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
* failed.
*
* @param ini The ini file to load the settings from
* @param isCustomGame
* @param view The current view.
* @return An Observable that emits a HashMap of the file's contents, then completes.
*/
static HashMap<String, SettingSection> readFile(final File ini, boolean isCustomGame, SettingsActivityView view) {
HashMap<String, SettingSection> sections = new Settings.SettingsSectionMap();
BufferedReader reader = null;
try {
reader = new BufferedReader(new FileReader(ini));
SettingSection current = null;
for (String line; (line = reader.readLine()) != null; ) {
if (line.startsWith("[") && line.endsWith("]")) {
current = sectionFromLine(line, isCustomGame);
sections.put(current.getName(), current);
} else if ((current != null)) {
Setting setting = settingFromLine(current, line);
if (setting != null) {
current.putSetting(setting);
}
}
}
} catch (FileNotFoundException e) {
Log.error("[SettingsFile] File not found: " + e.getMessage());
if (view != null)
view.onSettingsFileNotFound();
} catch (IOException e) {
Log.error("[SettingsFile] Error reading from: " + e.getMessage());
if (view != null)
view.onSettingsFileNotFound();
} finally {
if (reader != null) {
try {
reader.close();
} catch (IOException e) {
Log.error("[SettingsFile] Error closing: " + e.getMessage());
}
}
}
return sections;
}
public static HashMap<String, SettingSection> readFile(final String fileName, SettingsActivityView view) {
return readFile(getSettingsFile(fileName), false, view);
}
/**
* Reads a given .ini file from disk and returns it as a HashMap of SettingSections, themselves
* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
* failed.
*
* @param gameId the id of the game to load it's settings.
* @param view The current view.
*/
public static HashMap<String, SettingSection> readCustomGameSettings(final String gameId, SettingsActivityView view) {
return readFile(getCustomGameSettingsFile(gameId), true, view);
}
/**
* Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
* telling why it failed.
*
* @param fileName The target filename without a path or extension.
* @param sections The HashMap containing the Settings we want to serialize.
* @param view The current view.
*/
public static void saveFile(final String fileName, TreeMap<String, SettingSection> sections,
SettingsActivityView view) {
File ini = getSettingsFile(fileName);
try {
Wini writer = new Wini(ini);
Set<String> keySet = sections.keySet();
for (String key : keySet) {
SettingSection section = sections.get(key);
writeSection(writer, section);
}
writer.store();
} catch (IOException e) {
Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.getMessage());
view.showToastMessage(YuzuApplication.getAppContext().getString(R.string.error_saving, fileName, e.getMessage()), false);
}
}
public static void saveCustomGameSettings(final String gameId, final HashMap<String, SettingSection> sections) {
Set<String> sortedSections = new TreeSet<>(sections.keySet());
for (String sectionKey : sortedSections) {
SettingSection section = sections.get(sectionKey);
HashMap<String, Setting> settings = section.getSettings();
Set<String> sortedKeySet = new TreeSet<>(settings.keySet());
for (String settingKey : sortedKeySet) {
Setting setting = settings.get(settingKey);
NativeLibrary.SetUserSetting(gameId, mapSectionNameFromIni(section.getName()), setting.getKey(), setting.getValueAsString());
}
}
}
private static String mapSectionNameFromIni(String generalSectionName) {
if (sectionsMap.getForward(generalSectionName) != null) {
return sectionsMap.getForward(generalSectionName);
}
return generalSectionName;
}
private static String mapSectionNameToIni(String generalSectionName) {
if (sectionsMap.getBackward(generalSectionName) != null) {
return sectionsMap.getBackward(generalSectionName);
}
return generalSectionName;
}
@NonNull
private static File getSettingsFile(String fileName) {
return new File(
DirectoryInitialization.getUserDirectory() + "/config/" + fileName + ".ini");
}
private static File getCustomGameSettingsFile(String gameId) {
return new File(DirectoryInitialization.getUserDirectory() + "/GameSettings/" + gameId + ".ini");
}
private static SettingSection sectionFromLine(String line, boolean isCustomGame) {
String sectionName = line.substring(1, line.length() - 1);
if (isCustomGame) {
sectionName = mapSectionNameToIni(sectionName);
}
return new SettingSection(sectionName);
}
/**
* For a line of text, determines what type of data is being represented, and returns
* a Setting object containing this data.
*
* @param current The section currently being parsed by the consuming method.
* @param line The line of text being parsed.
* @return A typed Setting containing the key/value contained in the line.
*/
private static Setting settingFromLine(SettingSection current, String line) {
String[] splitLine = line.split("=");
if (splitLine.length != 2) {
Log.warning("Skipping invalid config line \"" + line + "\"");
return null;
}
String key = splitLine[0].trim();
String value = splitLine[1].trim();
if (value.isEmpty()) {
Log.warning("Skipping null value in config line \"" + line + "\"");
return null;
}
try {
int valueAsInt = Integer.parseInt(value);
return new IntSetting(key, current.getName(), valueAsInt);
} catch (NumberFormatException ex) {
}
try {
float valueAsFloat = Float.parseFloat(value);
return new FloatSetting(key, current.getName(), valueAsFloat);
} catch (NumberFormatException ex) {
}
return new StringSetting(key, current.getName(), value);
}
/**
* Writes the contents of a Section HashMap to disk.
*
* @param parser A Wini pointed at a file on disk.
* @param section A section containing settings to be written to the file.
*/
private static void writeSection(Wini parser, SettingSection section) {
// Write the section header.
String header = section.getName();
// Write this section's values.
HashMap<String, Setting> settings = section.getSettings();
Set<String> keySet = settings.keySet();
for (String key : keySet) {
Setting setting = settings.get(key);
parser.put(header, setting.getKey(), setting.getValueAsString());
}
}
}

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package org.yuzu.yuzu_emu.features.settings.utils
import org.ini4j.Wini
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.model.*
import org.yuzu.yuzu_emu.features.settings.model.Settings.SettingsSectionMap
import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivityView
import org.yuzu.yuzu_emu.utils.BiMap
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.Log
import java.io.*
import java.util.*
/**
* Contains static methods for interacting with .ini files in which settings are stored.
*/
object SettingsFile {
const val FILE_NAME_CONFIG = "config"
const val KEY_DESIGN = "design"
// CPU
const val KEY_CPU_ACCURACY = "cpu_accuracy"
// System
const val KEY_USE_DOCKED_MODE = "use_docked_mode"
const val KEY_REGION_INDEX = "region_index"
const val KEY_LANGUAGE_INDEX = "language_index"
const val KEY_RENDERER_BACKEND = "backend"
// Renderer
const val KEY_RENDERER_RESOLUTION = "resolution_setup"
const val KEY_RENDERER_ASPECT_RATIO = "aspect_ratio"
const val KEY_RENDERER_ACCURACY = "gpu_accuracy"
const val KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders"
const val KEY_RENDERER_FORCE_MAX_CLOCK = "force_max_clock"
const val KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit"
const val KEY_RENDERER_DEBUG = "debug"
const val KEY_RENDERER_SPEED_LIMIT = "speed_limit"
// Audio
const val KEY_AUDIO_VOLUME = "volume"
private val sectionsMap = BiMap<String?, String?>()
/**
* Reads a given .ini file from disk and returns it as a HashMap of Settings, themselves
* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
* failed.
*
* @param ini The ini file to load the settings from
* @param isCustomGame
* @param view The current view.
* @return An Observable that emits a HashMap of the file's contents, then completes.
*/
private fun readFile(
ini: File?,
isCustomGame: Boolean,
view: SettingsActivityView?
): HashMap<String, SettingSection?> {
val sections: HashMap<String, SettingSection?> = SettingsSectionMap()
var reader: BufferedReader? = null
try {
reader = BufferedReader(FileReader(ini))
var current: SettingSection? = null
var line: String?
while (reader.readLine().also { line = it } != null) {
if (line!!.startsWith("[") && line!!.endsWith("]")) {
current = sectionFromLine(line!!, isCustomGame)
sections[current.name] = current
} else if (current != null) {
val setting = settingFromLine(current, line!!)
if (setting != null) {
current.putSetting(setting)
}
}
}
} catch (e: FileNotFoundException) {
Log.error("[SettingsFile] File not found: " + e.message)
view?.onSettingsFileNotFound()
} catch (e: IOException) {
Log.error("[SettingsFile] Error reading from: " + e.message)
view?.onSettingsFileNotFound()
} finally {
if (reader != null) {
try {
reader.close()
} catch (e: IOException) {
Log.error("[SettingsFile] Error closing: " + e.message)
}
}
}
return sections
}
fun readFile(fileName: String, view: SettingsActivityView): HashMap<String, SettingSection?> {
return readFile(getSettingsFile(fileName), false, view)
}
/**
* Reads a given .ini file from disk and returns it as a HashMap of SettingSections, themselves
* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
* failed.
*
* @param gameId the id of the game to load it's settings.
* @param view The current view.
*/
fun readCustomGameSettings(
gameId: String,
view: SettingsActivityView
): HashMap<String, SettingSection?> {
return readFile(getCustomGameSettingsFile(gameId), true, view)
}
/**
* Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
* telling why it failed.
*
* @param fileName The target filename without a path or extension.
* @param sections The HashMap containing the Settings we want to serialize.
* @param view The current view.
*/
fun saveFile(
fileName: String,
sections: TreeMap<String, SettingSection>,
view: SettingsActivityView
) {
val ini = getSettingsFile(fileName)
try {
val writer = Wini(ini)
val keySet: Set<String> = sections.keys
for (key in keySet) {
val section = sections[key]
writeSection(writer, section!!)
}
writer.store()
} catch (e: IOException) {
Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message)
view.showToastMessage(
YuzuApplication.appContext
.getString(R.string.error_saving, fileName, e.message),
false
)
}
}
fun saveCustomGameSettings(gameId: String?, sections: HashMap<String, SettingSection?>) {
val sortedSections: Set<String> = TreeSet(sections.keys)
for (sectionKey in sortedSections) {
val section = sections[sectionKey]
val settings = section!!.settings
val sortedKeySet: Set<String> = TreeSet(settings.keys)
for (settingKey in sortedKeySet) {
val setting = settings[settingKey]
NativeLibrary.SetUserSetting(
gameId, mapSectionNameFromIni(
section.name
), setting!!.key, setting.valueAsString
)
}
}
}
private fun mapSectionNameFromIni(generalSectionName: String): String? {
return if (sectionsMap.getForward(generalSectionName) != null) {
sectionsMap.getForward(generalSectionName)
} else generalSectionName
}
private fun mapSectionNameToIni(generalSectionName: String): String {
return if (sectionsMap.getBackward(generalSectionName) != null) {
sectionsMap.getBackward(generalSectionName).toString()
} else generalSectionName
}
private fun getSettingsFile(fileName: String): File {
return File(
DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini"
)
}
private fun getCustomGameSettingsFile(gameId: String): File {
return File(DirectoryInitialization.userDirectory + "/GameSettings/" + gameId + ".ini")
}
private fun sectionFromLine(line: String, isCustomGame: Boolean): SettingSection {
var sectionName: String = line.substring(1, line.length - 1)
if (isCustomGame) {
sectionName = mapSectionNameToIni(sectionName)
}
return SettingSection(sectionName)
}
/**
* For a line of text, determines what type of data is being represented, and returns
* a Setting object containing this data.
*
* @param current The section currently being parsed by the consuming method.
* @param line The line of text being parsed.
* @return A typed Setting containing the key/value contained in the line.
*/
private fun settingFromLine(current: SettingSection, line: String): Setting? {
val splitLine = line.split("=".toRegex()).dropLastWhile { it.isEmpty() }.toTypedArray()
if (splitLine.size != 2) {
Log.warning("Skipping invalid config line \"$line\"")
return null
}
val key = splitLine[0].trim { it <= ' ' }
val value = splitLine[1].trim { it <= ' ' }
if (value.isEmpty()) {
Log.warning("Skipping null value in config line \"$line\"")
return null
}
try {
val valueAsInt = value.toInt()
return IntSetting(key, current.name, valueAsInt)
} catch (_: NumberFormatException) {
}
try {
val valueAsFloat = value.toFloat()
return FloatSetting(key, current.name, valueAsFloat)
} catch (_: NumberFormatException) {
}
return StringSetting(key, current.name, value)
}
/**
* Writes the contents of a Section HashMap to disk.
*
* @param parser A Wini pointed at a file on disk.
* @param section A section containing settings to be written to the file.
*/
private fun writeSection(parser: Wini, section: SettingSection) {
// Write the section header.
val header = section.name
// Write this section's values.
val settings = section.settings
val keySet: Set<String> = settings.keys
for (key in keySet) {
val setting = settings[key]
parser.put(header, setting!!.key, setting.valueAsString)
}
}
}