renderer_vulkan/wrapper: Add device handle
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11774308d3
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0eb37de98f
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@ -468,4 +468,186 @@ std::vector<VkImage> SwapchainKHR::GetImages() const {
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return images;
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}
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Device Device::Create(VkPhysicalDevice physical_device, Span<VkDeviceQueueCreateInfo> queues_ci,
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Span<const char*> enabled_extensions,
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const VkPhysicalDeviceFeatures2& enabled_features,
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DeviceDispatch& dld) noexcept {
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VkDeviceCreateInfo ci;
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ci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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ci.pNext = &enabled_features;
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ci.flags = 0;
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ci.queueCreateInfoCount = queues_ci.size();
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ci.pQueueCreateInfos = queues_ci.data();
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ci.enabledLayerCount = 0;
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ci.ppEnabledLayerNames = nullptr;
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ci.enabledExtensionCount = enabled_extensions.size();
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ci.ppEnabledExtensionNames = enabled_extensions.data();
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ci.pEnabledFeatures = nullptr;
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VkDevice device;
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if (dld.vkCreateDevice(physical_device, &ci, nullptr, &device) != VK_SUCCESS) {
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return {};
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}
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Load(device, dld);
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return Device(device, dld);
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}
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Queue Device::GetQueue(u32 family_index) const noexcept {
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VkQueue queue;
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dld->vkGetDeviceQueue(handle, family_index, 0, &queue);
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return Queue(queue, *dld);
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}
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Buffer Device::CreateBuffer(const VkBufferCreateInfo& ci) const {
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VkBuffer object;
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Check(dld->vkCreateBuffer(handle, &ci, nullptr, &object));
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return Buffer(object, handle, *dld);
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}
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BufferView Device::CreateBufferView(const VkBufferViewCreateInfo& ci) const {
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VkBufferView object;
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Check(dld->vkCreateBufferView(handle, &ci, nullptr, &object));
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return BufferView(object, handle, *dld);
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}
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Image Device::CreateImage(const VkImageCreateInfo& ci) const {
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VkImage object;
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Check(dld->vkCreateImage(handle, &ci, nullptr, &object));
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return Image(object, handle, *dld);
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}
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ImageView Device::CreateImageView(const VkImageViewCreateInfo& ci) const {
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VkImageView object;
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Check(dld->vkCreateImageView(handle, &ci, nullptr, &object));
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return ImageView(object, handle, *dld);
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}
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Semaphore Device::CreateSemaphore() const {
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VkSemaphoreCreateInfo ci;
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ci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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ci.pNext = nullptr;
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ci.flags = 0;
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VkSemaphore object;
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Check(dld->vkCreateSemaphore(handle, &ci, nullptr, &object));
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return Semaphore(object, handle, *dld);
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}
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Fence Device::CreateFence(const VkFenceCreateInfo& ci) const {
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VkFence object;
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Check(dld->vkCreateFence(handle, &ci, nullptr, &object));
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return Fence(object, handle, *dld);
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}
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DescriptorPool Device::CreateDescriptorPool(const VkDescriptorPoolCreateInfo& ci) const {
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VkDescriptorPool object;
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Check(dld->vkCreateDescriptorPool(handle, &ci, nullptr, &object));
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return DescriptorPool(object, handle, *dld);
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}
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RenderPass Device::CreateRenderPass(const VkRenderPassCreateInfo& ci) const {
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VkRenderPass object;
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Check(dld->vkCreateRenderPass(handle, &ci, nullptr, &object));
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return RenderPass(object, handle, *dld);
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}
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DescriptorSetLayout Device::CreateDescriptorSetLayout(
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const VkDescriptorSetLayoutCreateInfo& ci) const {
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VkDescriptorSetLayout object;
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Check(dld->vkCreateDescriptorSetLayout(handle, &ci, nullptr, &object));
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return DescriptorSetLayout(object, handle, *dld);
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}
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PipelineLayout Device::CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const {
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VkPipelineLayout object;
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Check(dld->vkCreatePipelineLayout(handle, &ci, nullptr, &object));
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return PipelineLayout(object, handle, *dld);
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}
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Pipeline Device::CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci) const {
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VkPipeline object;
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Check(dld->vkCreateGraphicsPipelines(handle, nullptr, 1, &ci, nullptr, &object));
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return Pipeline(object, handle, *dld);
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}
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Pipeline Device::CreateComputePipeline(const VkComputePipelineCreateInfo& ci) const {
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VkPipeline object;
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Check(dld->vkCreateComputePipelines(handle, nullptr, 1, &ci, nullptr, &object));
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return Pipeline(object, handle, *dld);
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}
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Sampler Device::CreateSampler(const VkSamplerCreateInfo& ci) const {
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VkSampler object;
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Check(dld->vkCreateSampler(handle, &ci, nullptr, &object));
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return Sampler(object, handle, *dld);
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}
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Framebuffer Device::CreateFramebuffer(const VkFramebufferCreateInfo& ci) const {
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VkFramebuffer object;
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Check(dld->vkCreateFramebuffer(handle, &ci, nullptr, &object));
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return Framebuffer(object, handle, *dld);
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}
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CommandPool Device::CreateCommandPool(const VkCommandPoolCreateInfo& ci) const {
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VkCommandPool object;
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Check(dld->vkCreateCommandPool(handle, &ci, nullptr, &object));
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return CommandPool(object, handle, *dld);
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}
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DescriptorUpdateTemplateKHR Device::CreateDescriptorUpdateTemplateKHR(
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const VkDescriptorUpdateTemplateCreateInfoKHR& ci) const {
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VkDescriptorUpdateTemplateKHR object;
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Check(dld->vkCreateDescriptorUpdateTemplateKHR(handle, &ci, nullptr, &object));
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return DescriptorUpdateTemplateKHR(object, handle, *dld);
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}
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QueryPool Device::CreateQueryPool(const VkQueryPoolCreateInfo& ci) const {
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VkQueryPool object;
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Check(dld->vkCreateQueryPool(handle, &ci, nullptr, &object));
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return QueryPool(object, handle, *dld);
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}
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ShaderModule Device::CreateShaderModule(const VkShaderModuleCreateInfo& ci) const {
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VkShaderModule object;
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Check(dld->vkCreateShaderModule(handle, &ci, nullptr, &object));
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return ShaderModule(object, handle, *dld);
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}
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SwapchainKHR Device::CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const {
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VkSwapchainKHR object;
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Check(dld->vkCreateSwapchainKHR(handle, &ci, nullptr, &object));
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return SwapchainKHR(object, handle, *dld);
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}
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DeviceMemory Device::TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept {
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VkDeviceMemory memory;
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if (dld->vkAllocateMemory(handle, &ai, nullptr, &memory) != VK_SUCCESS) {
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return {};
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}
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return DeviceMemory(memory, handle, *dld);
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}
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DeviceMemory Device::AllocateMemory(const VkMemoryAllocateInfo& ai) const {
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VkDeviceMemory memory;
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Check(dld->vkAllocateMemory(handle, &ai, nullptr, &memory));
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return DeviceMemory(memory, handle, *dld);
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}
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VkMemoryRequirements Device::GetBufferMemoryRequirements(VkBuffer buffer) const noexcept {
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VkMemoryRequirements requirements;
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dld->vkGetBufferMemoryRequirements(handle, buffer, &requirements);
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return requirements;
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}
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VkMemoryRequirements Device::GetImageMemoryRequirements(VkImage image) const noexcept {
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VkMemoryRequirements requirements;
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dld->vkGetImageMemoryRequirements(handle, image, &requirements);
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return requirements;
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}
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void Device::UpdateDescriptorSets(Span<VkWriteDescriptorSet> writes,
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Span<VkCopyDescriptorSet> copies) const noexcept {
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dld->vkUpdateDescriptorSets(handle, writes.size(), writes.data(), copies.size(), copies.data());
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}
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} // namespace Vulkan::vk
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@ -654,4 +654,99 @@ public:
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std::vector<VkImage> GetImages() const;
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};
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class Device : public Handle<VkDevice, NoOwner, DeviceDispatch> {
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using Handle<VkDevice, NoOwner, DeviceDispatch>::Handle;
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public:
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static Device Create(VkPhysicalDevice physical_device, Span<VkDeviceQueueCreateInfo> queues_ci,
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Span<const char*> enabled_extensions,
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const VkPhysicalDeviceFeatures2& enabled_features,
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DeviceDispatch& dld) noexcept;
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Queue GetQueue(u32 family_index) const noexcept;
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Buffer CreateBuffer(const VkBufferCreateInfo& ci) const;
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BufferView CreateBufferView(const VkBufferViewCreateInfo& ci) const;
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Image CreateImage(const VkImageCreateInfo& ci) const;
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ImageView CreateImageView(const VkImageViewCreateInfo& ci) const;
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Semaphore CreateSemaphore() const;
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Fence CreateFence(const VkFenceCreateInfo& ci) const;
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DescriptorPool CreateDescriptorPool(const VkDescriptorPoolCreateInfo& ci) const;
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RenderPass CreateRenderPass(const VkRenderPassCreateInfo& ci) const;
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DescriptorSetLayout CreateDescriptorSetLayout(const VkDescriptorSetLayoutCreateInfo& ci) const;
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PipelineLayout CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const;
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Pipeline CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci) const;
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Pipeline CreateComputePipeline(const VkComputePipelineCreateInfo& ci) const;
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Sampler CreateSampler(const VkSamplerCreateInfo& ci) const;
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Framebuffer CreateFramebuffer(const VkFramebufferCreateInfo& ci) const;
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CommandPool CreateCommandPool(const VkCommandPoolCreateInfo& ci) const;
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DescriptorUpdateTemplateKHR CreateDescriptorUpdateTemplateKHR(
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const VkDescriptorUpdateTemplateCreateInfoKHR& ci) const;
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QueryPool CreateQueryPool(const VkQueryPoolCreateInfo& ci) const;
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ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const;
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SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const;
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DeviceMemory TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept;
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DeviceMemory AllocateMemory(const VkMemoryAllocateInfo& ai) const;
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VkMemoryRequirements GetBufferMemoryRequirements(VkBuffer buffer) const noexcept;
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VkMemoryRequirements GetImageMemoryRequirements(VkImage image) const noexcept;
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void UpdateDescriptorSets(Span<VkWriteDescriptorSet> writes,
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Span<VkCopyDescriptorSet> copies) const noexcept;
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void UpdateDescriptorSet(VkDescriptorSet set, VkDescriptorUpdateTemplateKHR update_template,
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const void* data) const noexcept {
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dld->vkUpdateDescriptorSetWithTemplateKHR(handle, set, update_template, data);
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}
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VkResult AcquireNextImageKHR(VkSwapchainKHR swapchain, u64 timeout, VkSemaphore semaphore,
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VkFence fence, u32* image_index) const noexcept {
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return dld->vkAcquireNextImageKHR(handle, swapchain, timeout, semaphore, fence,
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image_index);
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}
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VkResult WaitIdle() const noexcept {
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return dld->vkDeviceWaitIdle(handle);
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}
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void ResetQueryPoolEXT(VkQueryPool query_pool, u32 first, u32 count) const noexcept {
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dld->vkResetQueryPoolEXT(handle, query_pool, first, count);
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}
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void GetQueryResults(VkQueryPool query_pool, u32 first, u32 count, std::size_t data_size,
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void* data, VkDeviceSize stride, VkQueryResultFlags flags) const {
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Check(dld->vkGetQueryPoolResults(handle, query_pool, first, count, data_size, data, stride,
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flags));
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}
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template <typename T>
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T GetQueryResult(VkQueryPool query_pool, u32 first, VkQueryResultFlags flags) const {
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static_assert(std::is_trivially_copyable_v<T>);
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T value;
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GetQueryResults(query_pool, first, 1, sizeof(T), &value, sizeof(T), flags);
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return value;
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}
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};
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} // namespace Vulkan::vk
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