yuzu-emu
/
yuzu
Archived
1
0
Fork 0

glsl: Implement a few Integer instructions

This commit is contained in:
ameerj 2021-05-21 20:56:46 -04:00
parent fb75d122a2
commit 0f40b0e61c
10 changed files with 398 additions and 260 deletions

View File

@ -12,6 +12,7 @@ EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindin
const Profile& profile_)
: info{program.info}, profile{profile_} {
std::string header = "#version 450\n";
SetupExtensions(header);
if (program.stage == Stage::Compute) {
header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;\n",
program.workgroup_size[0], program.workgroup_size[1],
@ -23,6 +24,12 @@ EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindin
code += "void main(){\n";
}
void EmitContext::SetupExtensions(std::string& header) {
if (info.uses_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
}
}
void EmitContext::DefineConstantBuffers() {
if (info.constant_buffer_descriptors.empty()) {
return;

View File

@ -38,28 +38,46 @@ public:
// code += '\n';
// }
template <typename... Args>
void AddU32(const char* format_str, IR::Inst& inst, Args&&... args) {
code +=
fmt::format(format_str, reg_alloc.Define(inst, Type::U32), std::forward<Args>(args)...);
template <Type type, typename... Args>
void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
code += fmt::format(format_str, reg_alloc.Define(inst, type), std::forward<Args>(args)...);
// TODO: Remove this
code += '\n';
}
template <typename... Args>
void AddU1(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::U1>(format_str, inst, args...);
}
template <typename... Args>
void AddU32(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::U32>(format_str, inst, args...);
}
template <typename... Args>
void AddS32(const char* format_str, IR::Inst& inst, Args&&... args) {
code +=
fmt::format(format_str, reg_alloc.Define(inst, Type::S32), std::forward<Args>(args)...);
// TODO: Remove this
code += '\n';
Add<Type::S32>(format_str, inst, args...);
}
template <typename... Args>
void AddF32(const char* format_str, IR::Inst& inst, Args&&... args) {
code +=
fmt::format(format_str, reg_alloc.Define(inst, Type::F32), std::forward<Args>(args)...);
// TODO: Remove this
code += '\n';
Add<Type::F32>(format_str, inst, args...);
}
template <typename... Args>
void AddU64(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::U64>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::U32x2>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::F32x2>(format_str, inst, args...);
}
template <typename... Args>
@ -75,6 +93,7 @@ public:
const Profile& profile;
private:
void SetupExtensions(std::string& header);
void DefineConstantBuffers();
void DefineStorageBuffers();
};

View File

@ -25,4 +25,17 @@ static void Alias(IR::Inst& inst, const IR::Value& value) {
void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) {
ctx.AddU1("{}={};", inst, ctx.reg_alloc.Consume(value));
}
void EmitPackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=packUint2x32({});", inst, value);
}
void EmitUnpackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32x2("{}=unpackUint2x32({});", inst, value);
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,237 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
void EmitCompositeConstructU32x2([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2) {
ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
}
void EmitCompositeConstructU32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructU32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3,
[[maybe_unused]] std::string_view e4) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractU32x2([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
ctx.AddU32("{}={}[{}];", inst, composite, index);
}
void EmitCompositeExtractU32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractU32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertU32x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertU32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertU32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF16x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF16x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3,
[[maybe_unused]] std::string_view e4) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF16x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF16x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF16x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF16x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF16x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF32x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3,
[[maybe_unused]] std::string_view e4) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF32x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF32x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF64x3([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF64x4([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF64x2([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF64x3([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF64x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF64x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF64x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
} // namespace Shader::Backend::GLSL

View File

@ -142,12 +142,14 @@ void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_v
void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value);
void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_view value);
void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value);
void EmitCompositeConstructU32x2(EmitContext& ctx, std::string_view e1, std::string_view e2);
void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2);
void EmitCompositeConstructU32x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
std::string_view e3);
void EmitCompositeConstructU32x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
std::string_view e3, std::string_view e4);
void EmitCompositeExtractU32x2(EmitContext& ctx, std::string_view composite, u32 index);
void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeExtractU32x3(EmitContext& ctx, std::string_view composite, u32 index);
void EmitCompositeExtractU32x4(EmitContext& ctx, std::string_view composite, u32 index);
void EmitCompositeInsertU32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
@ -218,8 +220,8 @@ void EmitBitCastU64F64(EmitContext& ctx);
void EmitBitCastF16U16(EmitContext& ctx);
void EmitBitCastF32U32(EmitContext& ctx, std::string_view value);
void EmitBitCastF64U64(EmitContext& ctx);
void EmitPackUint2x32(EmitContext& ctx, std::string_view value);
void EmitUnpackUint2x32(EmitContext& ctx, std::string_view value);
void EmitPackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitUnpackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitPackFloat2x16(EmitContext& ctx, std::string_view value);
void EmitUnpackFloat2x16(EmitContext& ctx, std::string_view value);
void EmitPackHalf2x16(EmitContext& ctx, std::string_view value);

View File

@ -1,4 +1,3 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -48,7 +47,7 @@ void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& in
void EmitIAbs32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU32("{}=abs({});", inst, value);
}
void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@ -59,52 +58,52 @@ void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& in
void EmitShiftLeftLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view base,
[[maybe_unused]] std::string_view shift) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU32("{}={}<<{};", inst, base, shift);
}
void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view base,
[[maybe_unused]] std::string_view shift) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU64("{}={}<<{};", inst, base, shift);
}
void EmitShiftRightLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view base,
[[maybe_unused]] std::string_view shift) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU32("{}={}>>{};", inst, base, shift);
}
void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view base,
[[maybe_unused]] std::string_view shift) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU64("{}={}>>{};", inst, base, shift);
}
void EmitShiftRightArithmetic32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view base,
[[maybe_unused]] std::string_view shift) {
throw NotImplementedException("GLSL Instruction");
ctx.AddS32("{}=int({})>>{};", inst, base, shift);
}
void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view base,
[[maybe_unused]] std::string_view shift) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU64("{}=int64_t({})>>{};", inst, base, shift);
}
void EmitBitwiseAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU32("{}={}&{};", inst, a, b);
}
void EmitBitwiseOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU32("{}={}|{};", inst, a, b);
}
void EmitBitwiseXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU32("{}={}^{};", inst, a, b);
}
void EmitBitFieldInsert([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@ -141,7 +140,7 @@ void EmitBitCount32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
void EmitBitwiseNot32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU32("{}=~{};", inst, value);
}
void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@ -156,22 +155,22 @@ void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
void EmitSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU32("{}=min(int({}), int({}));", inst, a, b);
}
void EmitUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU32("{}=min(uint({}), uint({}));", inst, a, b);
}
void EmitSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU32("{}=max(int({}), int({}));", inst, a, b);
}
void EmitUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU32("{}=max(uint({}), uint({}));", inst, a, b);
}
void EmitSClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@ -188,57 +187,57 @@ void EmitUClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
void EmitSLessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU1("{}=int({})<int({});", inst, lhs, rhs);
}
void EmitULessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU1("{}=uint({})<uint({)};", inst, lhs, rhs);
}
void EmitIEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU1("{}={}=={};", inst, lhs, rhs);
}
void EmitSLessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU1("{}=int({})<=int({});", inst, lhs, rhs);
}
void EmitULessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU1("{}=uint({})<=uint({});", inst, lhs, rhs);
}
void EmitSGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU1("{}=int({})>int({});", inst, lhs, rhs);
}
void EmitUGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU1("{}=uint({})>uint({});", inst, lhs, rhs);
}
void EmitINotEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU1("{}={}!={};", inst, lhs, rhs);
}
void EmitSGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU1("{}=int({})>=int({});", inst, lhs, rhs);
}
void EmitUGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU1("{}=uint({})>=uint({});", inst, lhs, rhs);
}
} // namespace Shader::Backend::GLSL

View File

@ -27,10 +27,6 @@ void EmitVoid(EmitContext& ctx) {
NotImplemented();
}
void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) {
NotImplemented();
}
void EmitReference(EmitContext&) {
NotImplemented();
}
@ -359,208 +355,6 @@ void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_
NotImplemented();
}
void EmitCompositeConstructU32x2(EmitContext& ctx, std::string_view e1, std::string_view e2) {
NotImplemented();
}
void EmitCompositeConstructU32x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
std::string_view e3) {
NotImplemented();
}
void EmitCompositeConstructU32x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
std::string_view e3, std::string_view e4) {
NotImplemented();
}
void EmitCompositeExtractU32x2(EmitContext& ctx, std::string_view composite, u32 index) {
NotImplemented();
}
void EmitCompositeExtractU32x3(EmitContext& ctx, std::string_view composite, u32 index) {
NotImplemented();
}
void EmitCompositeExtractU32x4(EmitContext& ctx, std::string_view composite, u32 index) {
NotImplemented();
}
void EmitCompositeInsertU32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
NotImplemented();
}
void EmitCompositeInsertU32x3(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
NotImplemented();
}
void EmitCompositeInsertU32x4(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
NotImplemented();
}
void EmitCompositeConstructF16x2(EmitContext& ctx, std::string_view e1, std::string_view e2) {
NotImplemented();
}
void EmitCompositeConstructF16x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
std::string_view e3) {
NotImplemented();
}
void EmitCompositeConstructF16x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
std::string_view e3, std::string_view e4) {
NotImplemented();
}
void EmitCompositeExtractF16x2(EmitContext& ctx, std::string_view composite, u32 index) {
NotImplemented();
}
void EmitCompositeExtractF16x3(EmitContext& ctx, std::string_view composite, u32 index) {
NotImplemented();
}
void EmitCompositeExtractF16x4(EmitContext& ctx, std::string_view composite, u32 index) {
NotImplemented();
}
void EmitCompositeInsertF16x2(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
NotImplemented();
}
void EmitCompositeInsertF16x3(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
NotImplemented();
}
void EmitCompositeInsertF16x4(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
NotImplemented();
}
void EmitCompositeConstructF32x2(EmitContext& ctx, std::string_view e1, std::string_view e2) {
NotImplemented();
}
void EmitCompositeConstructF32x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
std::string_view e3) {
NotImplemented();
}
void EmitCompositeConstructF32x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
std::string_view e3, std::string_view e4) {
NotImplemented();
}
void EmitCompositeExtractF32x2(EmitContext& ctx, std::string_view composite, u32 index) {
NotImplemented();
}
void EmitCompositeExtractF32x3(EmitContext& ctx, std::string_view composite, u32 index) {
NotImplemented();
}
void EmitCompositeExtractF32x4(EmitContext& ctx, std::string_view composite, u32 index) {
NotImplemented();
}
void EmitCompositeInsertF32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
NotImplemented();
}
void EmitCompositeInsertF32x3(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
NotImplemented();
}
void EmitCompositeInsertF32x4(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
NotImplemented();
}
void EmitCompositeConstructF64x2(EmitContext& ctx) {
NotImplemented();
}
void EmitCompositeConstructF64x3(EmitContext& ctx) {
NotImplemented();
}
void EmitCompositeConstructF64x4(EmitContext& ctx) {
NotImplemented();
}
void EmitCompositeExtractF64x2(EmitContext& ctx) {
NotImplemented();
}
void EmitCompositeExtractF64x3(EmitContext& ctx) {
NotImplemented();
}
void EmitCompositeExtractF64x4(EmitContext& ctx) {
NotImplemented();
}
void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
NotImplemented();
}
void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
NotImplemented();
}
void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
NotImplemented();
}
void EmitSelectU1(EmitContext& ctx, std::string_view cond, std::string_view true_value,
std::string_view false_value) {
NotImplemented();
}
void EmitSelectU8(EmitContext& ctx, std::string_view cond, std::string_view true_value,
std::string_view false_value) {
NotImplemented();
}
void EmitSelectU16(EmitContext& ctx, std::string_view cond, std::string_view true_value,
std::string_view false_value) {
NotImplemented();
}
void EmitSelectU32(EmitContext& ctx, std::string_view cond, std::string_view true_value,
std::string_view false_value) {
NotImplemented();
}
void EmitSelectU64(EmitContext& ctx, std::string_view cond, std::string_view true_value,
std::string_view false_value) {
NotImplemented();
}
void EmitSelectF16(EmitContext& ctx, std::string_view cond, std::string_view true_value,
std::string_view false_value) {
NotImplemented();
}
void EmitSelectF32(EmitContext& ctx, std::string_view cond, std::string_view true_value,
std::string_view false_value) {
NotImplemented();
}
void EmitSelectF64(EmitContext& ctx, std::string_view cond, std::string_view true_value,
std::string_view false_value) {
NotImplemented();
}
void EmitBitCastU16F16(EmitContext& ctx) {
NotImplemented();
}
@ -585,14 +379,6 @@ void EmitBitCastF64U64(EmitContext& ctx) {
NotImplemented();
}
void EmitPackUint2x32(EmitContext& ctx, std::string_view value) {
NotImplemented();
}
void EmitUnpackUint2x32(EmitContext& ctx, std::string_view value) {
NotImplemented();
}
void EmitPackFloat2x16(EmitContext& ctx, std::string_view value) {
NotImplemented();
}

View File

@ -0,0 +1,61 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectF64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
} // namespace Shader::Backend::GLSL

View File

@ -57,9 +57,10 @@ std::string RegAlloc::Consume(const IR::Value& value) {
std::string RegAlloc::Consume(IR::Inst& inst) {
const Id id{inst.Definition<Id>()};
inst.DestructiveRemoveUsage();
if (!inst.HasUses()) {
Free(id);
}
// TODO: reuse variables of same type if possible
// if (!inst.HasUses()) {
// Free(id);
// }
return Representation(inst.Definition<Id>());
}
@ -69,14 +70,24 @@ std::string RegAlloc::GetType(Type type, u32 index) {
}
register_defined[index] = true;
switch (type) {
case Type::U1:
return "bool ";
case Type::U32:
return "uint ";
case Type::S32:
return "int ";
case Type::F32:
return "float ";
default:
case Type::U64:
return "uint64_t ";
case Type::U32x2:
return "uvec2 ";
case Type::F32x2:
return "vec2 ";
case Type::Void:
return "";
default:
throw NotImplementedException("Type {}", type);
}
}

View File

@ -16,11 +16,14 @@ class Value;
namespace Shader::Backend::GLSL {
enum class Type : u32 {
U1,
U32,
S32,
F32,
U64,
F64,
U32x2,
F32x2,
Void,
};