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gl_rasterizer: Workaround for when exceeding max UBO size.

This commit is contained in:
bunnei 2018-06-26 23:07:34 -04:00
parent dfac394e60
commit 10422f3c18
2 changed files with 7 additions and 1 deletions

View File

@ -613,6 +613,12 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
if (used_buffer.IsIndirect()) { if (used_buffer.IsIndirect()) {
// Buffer is accessed indirectly, so upload the entire thing // Buffer is accessed indirectly, so upload the entire thing
size = buffer.size * sizeof(float); size = buffer.size * sizeof(float);
if (size > MaxConstbufferSize) {
NGLOG_ERROR(HW_GPU, "indirect constbuffer size {} exceeds maximum {}", size,
MaxConstbufferSize);
size = MaxConstbufferSize;
}
} else { } else {
// Buffer is accessed directly, upload just what we use // Buffer is accessed directly, upload just what we use
size = used_buffer.GetSize() * sizeof(float); size = used_buffer.GetSize() * sizeof(float);

View File

@ -55,7 +55,7 @@ public:
}; };
/// Maximum supported size that a constbuffer can have in bytes. /// Maximum supported size that a constbuffer can have in bytes.
static constexpr size_t MaxConstbufferSize = 0x1000; static constexpr size_t MaxConstbufferSize = 0x10000;
static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0, static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
"The maximum size of a constbuffer must be a multiple of the size of GLvec4"); "The maximum size of a constbuffer must be a multiple of the size of GLvec4");