yuzu-emu
/
yuzu
Archived
1
0
Fork 0

Update microprofile scopes.

Blame the subsystems which deserve the blame :)

The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
This commit is contained in:
Markus Wick 2018-09-04 11:02:59 +02:00
parent 1c5636e690
commit 10bc725944
4 changed files with 21 additions and 5 deletions

View File

@ -10,6 +10,7 @@
#include "audio_core/stream.h" #include "audio_core/stream.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/microprofile.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/core_timing_util.h" #include "core/core_timing_util.h"
#include "core/settings.h" #include "core/settings.h"
@ -94,7 +95,10 @@ void Stream::PlayNextBuffer() {
CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {}); CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
} }
MICROPROFILE_DEFINE(AudioOutput, "Audio", "ReleaseActiveBuffer", MP_RGB(100, 100, 255));
void Stream::ReleaseActiveBuffer() { void Stream::ReleaseActiveBuffer() {
MICROPROFILE_SCOPE(AudioOutput);
ASSERT(active_buffer); ASSERT(active_buffer);
released_buffers.push(std::move(active_buffer)); released_buffers.push(std::move(active_buffer));
release_callback(); release_callback();

View File

@ -7,6 +7,7 @@
#include <dynarmic/A64/a64.h> #include <dynarmic/A64/a64.h>
#include <dynarmic/A64/config.h> #include <dynarmic/A64/config.h>
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/microprofile.h"
#include "core/arm/dynarmic/arm_dynarmic.h" #include "core/arm/dynarmic/arm_dynarmic.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_cpu.h" #include "core/core_cpu.h"
@ -143,7 +144,10 @@ std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit() const {
return std::make_unique<Dynarmic::A64::Jit>(config); return std::make_unique<Dynarmic::A64::Jit>(config);
} }
MICROPROFILE_DEFINE(ARM_Jit_Dynarmic, "ARM JIT", "Dynarmic", MP_RGB(255, 64, 64));
void ARM_Dynarmic::Run() { void ARM_Dynarmic::Run() {
MICROPROFILE_SCOPE(ARM_Jit_Dynarmic);
ASSERT(Memory::GetCurrentPageTable() == current_page_table); ASSERT(Memory::GetCurrentPageTable() == current_page_table);
jit->Run(); jit->Run();

View File

@ -193,10 +193,10 @@ void ARM_Unicorn::Step() {
ExecuteInstructions(1); ExecuteInstructions(1);
} }
MICROPROFILE_DEFINE(ARM_Jit, "ARM JIT", "ARM JIT", MP_RGB(255, 64, 64)); MICROPROFILE_DEFINE(ARM_Jit_Unicorn, "ARM JIT", "Unicorn", MP_RGB(255, 64, 64));
void ARM_Unicorn::ExecuteInstructions(int num_instructions) { void ARM_Unicorn::ExecuteInstructions(int num_instructions) {
MICROPROFILE_SCOPE(ARM_Jit); MICROPROFILE_SCOPE(ARM_Jit_Unicorn);
CHECKED(uc_emu_start(uc, GetPC(), 1ULL << 63, 0, num_instructions)); CHECKED(uc_emu_start(uc, GetPC(), 1ULL << 63, 0, num_instructions));
CoreTiming::AddTicks(num_instructions); CoreTiming::AddTicks(num_instructions);
if (GDBStub::IsServerEnabled()) { if (GDBStub::IsServerEnabled()) {

View File

@ -33,10 +33,13 @@ using PixelFormat = SurfaceParams::PixelFormat;
using SurfaceType = SurfaceParams::SurfaceType; using SurfaceType = SurfaceParams::SurfaceType;
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_FS, "OpenGL", "Fragment Shader Setup", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Texture, "OpenGL", "Texture Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Framebuffer, "OpenGL", "Framebuffer Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info) RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
@ -179,6 +182,7 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
} }
std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) { std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_Shader);
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL // Next available bindpoints to use when uploading the const buffers and textures to the GLSL
@ -312,6 +316,7 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
bool using_depth_fb, bool using_depth_fb,
bool preserve_contents) { bool preserve_contents) {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) { if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
@ -512,6 +517,7 @@ void RasterizerOpenGL::DrawArrays() {
// If indexed mode, copy the index buffer // If indexed mode, copy the index buffer
GLintptr index_buffer_offset = 0; GLintptr index_buffer_offset = 0;
if (is_indexed) { if (is_indexed) {
MICROPROFILE_SCOPE(OpenGL_Index);
std::tie(buffer_ptr, buffer_offset, index_buffer_offset) = UploadMemory( std::tie(buffer_ptr, buffer_offset, index_buffer_offset) = UploadMemory(
buffer_ptr, buffer_offset, regs.index_array.StartAddress(), index_buffer_size); buffer_ptr, buffer_offset, regs.index_array.StartAddress(), index_buffer_size);
} }
@ -657,6 +663,7 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(u8* buffer_pt
Maxwell::ShaderStage stage, Maxwell::ShaderStage stage,
Shader& shader, Shader& shader,
u32 current_bindpoint) { u32 current_bindpoint) {
MICROPROFILE_SCOPE(OpenGL_UBO);
const auto& gpu = Core::System::GetInstance().GPU(); const auto& gpu = Core::System::GetInstance().GPU();
const auto& maxwell3d = gpu.Maxwell3D(); const auto& maxwell3d = gpu.Maxwell3D();
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)]; const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
@ -712,6 +719,7 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(u8* buffer_pt
} }
u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, u32 current_unit) { u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, u32 current_unit) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& gpu = Core::System::GetInstance().GPU(); const auto& gpu = Core::System::GetInstance().GPU();
const auto& maxwell3d = gpu.Maxwell3D(); const auto& maxwell3d = gpu.Maxwell3D();
const auto& entries = shader->GetShaderEntries().texture_samplers; const auto& entries = shader->GetShaderEntries().texture_samplers;