general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
This commit is contained in:
parent
00fa09dc45
commit
1152d66ddd
|
@ -57,7 +57,7 @@ void LogSettings() {
|
||||||
log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
|
log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
|
||||||
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
|
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
|
||||||
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
|
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
|
||||||
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
|
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
|
||||||
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
|
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
|
||||||
log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
|
log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
|
||||||
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
|
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
|
||||||
|
@ -140,7 +140,7 @@ void RestoreGlobalState(bool is_powered_on) {
|
||||||
values.use_nvdec_emulation.SetGlobal(true);
|
values.use_nvdec_emulation.SetGlobal(true);
|
||||||
values.accelerate_astc.SetGlobal(true);
|
values.accelerate_astc.SetGlobal(true);
|
||||||
values.use_vsync.SetGlobal(true);
|
values.use_vsync.SetGlobal(true);
|
||||||
values.use_assembly_shaders.SetGlobal(true);
|
values.shader_backend.SetGlobal(true);
|
||||||
values.use_asynchronous_shaders.SetGlobal(true);
|
values.use_asynchronous_shaders.SetGlobal(true);
|
||||||
values.use_fast_gpu_time.SetGlobal(true);
|
values.use_fast_gpu_time.SetGlobal(true);
|
||||||
values.use_caches_gc.SetGlobal(true);
|
values.use_caches_gc.SetGlobal(true);
|
||||||
|
|
|
@ -24,6 +24,12 @@ enum class RendererBackend : u32 {
|
||||||
Vulkan = 1,
|
Vulkan = 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class ShaderBackend : u32 {
|
||||||
|
GLSL = 0,
|
||||||
|
GLASM = 1,
|
||||||
|
SPIRV = 2,
|
||||||
|
};
|
||||||
|
|
||||||
enum class GPUAccuracy : u32 {
|
enum class GPUAccuracy : u32 {
|
||||||
Normal = 0,
|
Normal = 0,
|
||||||
High = 1,
|
High = 1,
|
||||||
|
@ -334,7 +340,7 @@ struct Values {
|
||||||
Setting<bool> accelerate_astc{true, "accelerate_astc"};
|
Setting<bool> accelerate_astc{true, "accelerate_astc"};
|
||||||
Setting<bool> use_vsync{true, "use_vsync"};
|
Setting<bool> use_vsync{true, "use_vsync"};
|
||||||
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
||||||
Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"};
|
Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
|
||||||
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||||
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||||
Setting<bool> use_caches_gc{false, "use_caches_gc"};
|
Setting<bool> use_caches_gc{false, "use_caches_gc"};
|
||||||
|
|
|
@ -233,8 +233,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
|
||||||
Settings::values.use_nvdec_emulation.GetValue());
|
Settings::values.use_nvdec_emulation.GetValue());
|
||||||
AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
|
AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
|
||||||
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
|
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
|
||||||
AddField(field_type, "Renderer_UseAssemblyShaders",
|
AddField(field_type, "Renderer_ShaderBackend",
|
||||||
Settings::values.use_assembly_shaders.GetValue());
|
static_cast<u32>(Settings::values.shader_backend.GetValue()));
|
||||||
AddField(field_type, "Renderer_UseAsynchronousShaders",
|
AddField(field_type, "Renderer_UseAsynchronousShaders",
|
||||||
Settings::values.use_asynchronous_shaders.GetValue());
|
Settings::values.use_asynchronous_shaders.GetValue());
|
||||||
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode.GetValue());
|
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode.GetValue());
|
||||||
|
|
|
@ -172,9 +172,10 @@ Device::Device() {
|
||||||
// uniform buffers as "push constants"
|
// uniform buffers as "push constants"
|
||||||
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
|
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
|
||||||
|
|
||||||
use_assembly_shaders = Settings::values.use_assembly_shaders.GetValue() &&
|
use_assembly_shaders =
|
||||||
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
|
Settings::values.shader_backend.GetValue() == Settings::ShaderBackend::GLASM &&
|
||||||
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
|
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback &&
|
||||||
|
GLAD_GL_NV_transform_feedback2;
|
||||||
|
|
||||||
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
|
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
|
||||||
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
|
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
|
||||||
|
@ -187,7 +188,8 @@ Device::Device() {
|
||||||
LOG_INFO(Render_OpenGL, "Renderer_BrokenTextureViewFormats: {}",
|
LOG_INFO(Render_OpenGL, "Renderer_BrokenTextureViewFormats: {}",
|
||||||
has_broken_texture_view_formats);
|
has_broken_texture_view_formats);
|
||||||
|
|
||||||
if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
|
if (Settings::values.shader_backend.GetValue() == Settings::ShaderBackend::GLASM &&
|
||||||
|
!use_assembly_shaders) {
|
||||||
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
|
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -814,7 +814,7 @@ void Config::ReadRendererValues() {
|
||||||
ReadGlobalSetting(Settings::values.use_nvdec_emulation);
|
ReadGlobalSetting(Settings::values.use_nvdec_emulation);
|
||||||
ReadGlobalSetting(Settings::values.accelerate_astc);
|
ReadGlobalSetting(Settings::values.accelerate_astc);
|
||||||
ReadGlobalSetting(Settings::values.use_vsync);
|
ReadGlobalSetting(Settings::values.use_vsync);
|
||||||
ReadGlobalSetting(Settings::values.use_assembly_shaders);
|
ReadGlobalSetting(Settings::values.shader_backend);
|
||||||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||||
ReadGlobalSetting(Settings::values.use_caches_gc);
|
ReadGlobalSetting(Settings::values.use_caches_gc);
|
||||||
|
@ -1345,7 +1345,10 @@ void Config::SaveRendererValues() {
|
||||||
WriteGlobalSetting(Settings::values.use_nvdec_emulation);
|
WriteGlobalSetting(Settings::values.use_nvdec_emulation);
|
||||||
WriteGlobalSetting(Settings::values.accelerate_astc);
|
WriteGlobalSetting(Settings::values.accelerate_astc);
|
||||||
WriteGlobalSetting(Settings::values.use_vsync);
|
WriteGlobalSetting(Settings::values.use_vsync);
|
||||||
WriteGlobalSetting(Settings::values.use_assembly_shaders);
|
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
|
||||||
|
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
|
||||||
|
static_cast<u32>(Settings::values.shader_backend.GetDefault()),
|
||||||
|
Settings::values.shader_backend.UsingGlobal());
|
||||||
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||||
WriteGlobalSetting(Settings::values.use_caches_gc);
|
WriteGlobalSetting(Settings::values.use_caches_gc);
|
||||||
|
|
|
@ -180,5 +180,6 @@ private:
|
||||||
|
|
||||||
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
|
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
|
||||||
Q_DECLARE_METATYPE(Settings::CPUAccuracy);
|
Q_DECLARE_METATYPE(Settings::CPUAccuracy);
|
||||||
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
|
||||||
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
|
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
|
||||||
|
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
||||||
|
Q_DECLARE_METATYPE(Settings::ShaderBackend);
|
||||||
|
|
|
@ -26,19 +26,25 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||||
|
|
||||||
ui->setupUi(this);
|
ui->setupUi(this);
|
||||||
|
|
||||||
|
ui->backend->addItem(QStringLiteral("GLSL"));
|
||||||
|
ui->backend->addItem(tr("GLASM (NVIDIA Only)"));
|
||||||
|
ui->backend->addItem(QStringLiteral("SPIR-V"));
|
||||||
|
|
||||||
SetupPerGameUI();
|
SetupPerGameUI();
|
||||||
|
|
||||||
SetConfiguration();
|
SetConfiguration();
|
||||||
|
|
||||||
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
|
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
|
||||||
UpdateDeviceComboBox();
|
UpdateAPILayout();
|
||||||
if (!Settings::IsConfiguringGlobal()) {
|
if (!Settings::IsConfiguringGlobal()) {
|
||||||
ConfigurationShared::SetHighlight(
|
ConfigurationShared::SetHighlight(
|
||||||
ui->api_layout, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
|
ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
connect(ui->device, qOverload<int>(&QComboBox::activated), this,
|
connect(ui->device, qOverload<int>(&QComboBox::activated), this,
|
||||||
[this](int device) { UpdateDeviceSelection(device); });
|
[this](int device) { UpdateDeviceSelection(device); });
|
||||||
|
connect(ui->backend, qOverload<int>(&QComboBox::activated), this,
|
||||||
|
[this](int backend) { UpdateShaderBackendSelection(backend); });
|
||||||
|
|
||||||
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
|
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
|
||||||
const QColor new_bg_color = QColorDialog::getColor(bg_color);
|
const QColor new_bg_color = QColorDialog::getColor(bg_color);
|
||||||
|
@ -48,6 +54,10 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||||
UpdateBackgroundColorButton(new_bg_color);
|
UpdateBackgroundColorButton(new_bg_color);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
for (const auto& device : vulkan_devices) {
|
||||||
|
ui->device->addItem(device);
|
||||||
|
}
|
||||||
|
|
||||||
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
|
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
|
||||||
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
|
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
|
||||||
}
|
}
|
||||||
|
@ -61,12 +71,21 @@ void ConfigureGraphics::UpdateDeviceSelection(int device) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ConfigureGraphics::UpdateShaderBackendSelection(int backend) {
|
||||||
|
if (backend == -1) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (GetCurrentGraphicsBackend() == Settings::RendererBackend::OpenGL) {
|
||||||
|
shader_backend = static_cast<Settings::ShaderBackend>(backend);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ConfigureGraphics::~ConfigureGraphics() = default;
|
ConfigureGraphics::~ConfigureGraphics() = default;
|
||||||
|
|
||||||
void ConfigureGraphics::SetConfiguration() {
|
void ConfigureGraphics::SetConfiguration() {
|
||||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||||
|
|
||||||
ui->api->setEnabled(runtime_lock);
|
ui->api_widget->setEnabled(runtime_lock);
|
||||||
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
|
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
|
||||||
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
||||||
ui->use_nvdec_emulation->setEnabled(runtime_lock);
|
ui->use_nvdec_emulation->setEnabled(runtime_lock);
|
||||||
|
@ -83,7 +102,7 @@ void ConfigureGraphics::SetConfiguration() {
|
||||||
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
|
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
|
||||||
} else {
|
} else {
|
||||||
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
|
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
|
||||||
ConfigurationShared::SetHighlight(ui->api_layout,
|
ConfigurationShared::SetHighlight(ui->api_widget,
|
||||||
!Settings::values.renderer_backend.UsingGlobal());
|
!Settings::values.renderer_backend.UsingGlobal());
|
||||||
|
|
||||||
ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
|
ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
|
||||||
|
@ -100,11 +119,10 @@ void ConfigureGraphics::SetConfiguration() {
|
||||||
ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
|
ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
|
||||||
ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
|
ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
|
UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
|
||||||
Settings::values.bg_green.GetValue(),
|
Settings::values.bg_green.GetValue(),
|
||||||
Settings::values.bg_blue.GetValue()));
|
Settings::values.bg_blue.GetValue()));
|
||||||
UpdateDeviceComboBox();
|
UpdateAPILayout();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureGraphics::ApplyConfiguration() {
|
void ConfigureGraphics::ApplyConfiguration() {
|
||||||
|
@ -128,6 +146,9 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||||
if (Settings::values.renderer_backend.UsingGlobal()) {
|
if (Settings::values.renderer_backend.UsingGlobal()) {
|
||||||
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
|
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
|
||||||
}
|
}
|
||||||
|
if (Settings::values.shader_backend.UsingGlobal()) {
|
||||||
|
Settings::values.shader_backend.SetValue(shader_backend);
|
||||||
|
}
|
||||||
if (Settings::values.vulkan_device.UsingGlobal()) {
|
if (Settings::values.vulkan_device.UsingGlobal()) {
|
||||||
Settings::values.vulkan_device.SetValue(vulkan_device);
|
Settings::values.vulkan_device.SetValue(vulkan_device);
|
||||||
}
|
}
|
||||||
|
@ -139,15 +160,22 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||||
} else {
|
} else {
|
||||||
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||||
Settings::values.renderer_backend.SetGlobal(true);
|
Settings::values.renderer_backend.SetGlobal(true);
|
||||||
|
Settings::values.shader_backend.SetGlobal(true);
|
||||||
Settings::values.vulkan_device.SetGlobal(true);
|
Settings::values.vulkan_device.SetGlobal(true);
|
||||||
} else {
|
} else {
|
||||||
Settings::values.renderer_backend.SetGlobal(false);
|
Settings::values.renderer_backend.SetGlobal(false);
|
||||||
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
|
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
|
||||||
if (GetCurrentGraphicsBackend() == Settings::RendererBackend::Vulkan) {
|
switch (GetCurrentGraphicsBackend()) {
|
||||||
|
case Settings::RendererBackend::OpenGL:
|
||||||
|
Settings::values.shader_backend.SetGlobal(false);
|
||||||
|
Settings::values.vulkan_device.SetGlobal(true);
|
||||||
|
Settings::values.shader_backend.SetValue(shader_backend);
|
||||||
|
break;
|
||||||
|
case Settings::RendererBackend::Vulkan:
|
||||||
|
Settings::values.shader_backend.SetGlobal(true);
|
||||||
Settings::values.vulkan_device.SetGlobal(false);
|
Settings::values.vulkan_device.SetGlobal(false);
|
||||||
Settings::values.vulkan_device.SetValue(vulkan_device);
|
Settings::values.vulkan_device.SetValue(vulkan_device);
|
||||||
} else {
|
break;
|
||||||
Settings::values.vulkan_device.SetGlobal(true);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -188,32 +216,32 @@ void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) {
|
||||||
ui->bg_button->setIcon(color_icon);
|
ui->bg_button->setIcon(color_icon);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureGraphics::UpdateDeviceComboBox() {
|
void ConfigureGraphics::UpdateAPILayout() {
|
||||||
ui->device->clear();
|
|
||||||
|
|
||||||
bool enabled = false;
|
|
||||||
|
|
||||||
if (!Settings::IsConfiguringGlobal() &&
|
if (!Settings::IsConfiguringGlobal() &&
|
||||||
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||||
|
vulkan_device = Settings::values.vulkan_device.GetValue(true);
|
||||||
|
shader_backend = Settings::values.shader_backend.GetValue(true);
|
||||||
|
ui->device_widget->setEnabled(false);
|
||||||
|
ui->backend_widget->setEnabled(false);
|
||||||
|
} else {
|
||||||
vulkan_device = Settings::values.vulkan_device.GetValue();
|
vulkan_device = Settings::values.vulkan_device.GetValue();
|
||||||
|
shader_backend = Settings::values.shader_backend.GetValue();
|
||||||
|
ui->device_widget->setEnabled(true);
|
||||||
|
ui->backend_widget->setEnabled(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (GetCurrentGraphicsBackend()) {
|
switch (GetCurrentGraphicsBackend()) {
|
||||||
case Settings::RendererBackend::OpenGL:
|
case Settings::RendererBackend::OpenGL:
|
||||||
ui->device->addItem(tr("OpenGL Graphics Device"));
|
ui->backend->setCurrentIndex(static_cast<u32>(shader_backend));
|
||||||
enabled = false;
|
ui->device_widget->setVisible(false);
|
||||||
|
ui->backend_widget->setVisible(true);
|
||||||
break;
|
break;
|
||||||
case Settings::RendererBackend::Vulkan:
|
case Settings::RendererBackend::Vulkan:
|
||||||
for (const auto& device : vulkan_devices) {
|
|
||||||
ui->device->addItem(device);
|
|
||||||
}
|
|
||||||
ui->device->setCurrentIndex(vulkan_device);
|
ui->device->setCurrentIndex(vulkan_device);
|
||||||
enabled = !vulkan_devices.empty();
|
ui->device_widget->setVisible(true);
|
||||||
|
ui->backend_widget->setVisible(false);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
// If in per-game config and use global is selected, don't enable.
|
|
||||||
enabled &= !(!Settings::IsConfiguringGlobal() &&
|
|
||||||
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX);
|
|
||||||
ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureGraphics::RetrieveVulkanDevices() try {
|
void ConfigureGraphics::RetrieveVulkanDevices() try {
|
||||||
|
|
|
@ -34,8 +34,9 @@ private:
|
||||||
void SetConfiguration();
|
void SetConfiguration();
|
||||||
|
|
||||||
void UpdateBackgroundColorButton(QColor color);
|
void UpdateBackgroundColorButton(QColor color);
|
||||||
void UpdateDeviceComboBox();
|
void UpdateAPILayout();
|
||||||
void UpdateDeviceSelection(int device);
|
void UpdateDeviceSelection(int device);
|
||||||
|
void UpdateShaderBackendSelection(int backend);
|
||||||
|
|
||||||
void RetrieveVulkanDevices();
|
void RetrieveVulkanDevices();
|
||||||
|
|
||||||
|
@ -53,4 +54,5 @@ private:
|
||||||
|
|
||||||
std::vector<QString> vulkan_devices;
|
std::vector<QString> vulkan_devices;
|
||||||
u32 vulkan_device{};
|
u32 vulkan_device{};
|
||||||
|
Settings::ShaderBackend shader_backend{};
|
||||||
};
|
};
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
</property>
|
</property>
|
||||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="api_layout" native="true">
|
<widget class="QWidget" name="api_widget" native="true">
|
||||||
<layout class="QGridLayout" name="gridLayout">
|
<layout class="QGridLayout" name="gridLayout">
|
||||||
<property name="leftMargin">
|
<property name="leftMargin">
|
||||||
<number>0</number>
|
<number>0</number>
|
||||||
|
@ -40,37 +40,107 @@
|
||||||
<property name="horizontalSpacing">
|
<property name="horizontalSpacing">
|
||||||
<number>6</number>
|
<number>6</number>
|
||||||
</property>
|
</property>
|
||||||
|
<item row="4" column="0">
|
||||||
|
<widget class="QWidget" name="backend_widget" native="true">
|
||||||
|
<layout class="QHBoxLayout" name="backend_layout">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="backend_label">
|
||||||
|
<property name="text">
|
||||||
|
<string>Shader Backend:</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="backend"/>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="2" column="0">
|
||||||
|
<widget class="QWidget" name="device_widget" native="true">
|
||||||
|
<layout class="QHBoxLayout" name="device_layout">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="device_label">
|
||||||
|
<property name="text">
|
||||||
|
<string>Device:</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="device"/>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item row="0" column="0">
|
<item row="0" column="0">
|
||||||
<widget class="QLabel" name="api_label">
|
<widget class="QWidget" name="api_layout_2" native="true">
|
||||||
<property name="text">
|
<layout class="QHBoxLayout" name="api_layout">
|
||||||
<string>API:</string>
|
<property name="leftMargin">
|
||||||
</property>
|
<number>0</number>
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="0" column="1">
|
|
||||||
<widget class="QComboBox" name="api">
|
|
||||||
<item>
|
|
||||||
<property name="text">
|
|
||||||
<string notr="true">OpenGL</string>
|
|
||||||
</property>
|
</property>
|
||||||
</item>
|
<property name="topMargin">
|
||||||
<item>
|
<number>0</number>
|
||||||
<property name="text">
|
|
||||||
<string notr="true">Vulkan</string>
|
|
||||||
</property>
|
</property>
|
||||||
</item>
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="api_label">
|
||||||
|
<property name="text">
|
||||||
|
<string>API:</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="api">
|
||||||
|
<property name="sizePolicy">
|
||||||
|
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||||
|
<horstretch>0</horstretch>
|
||||||
|
<verstretch>0</verstretch>
|
||||||
|
</sizepolicy>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<property name="text">
|
||||||
|
<string notr="true">OpenGL</string>
|
||||||
|
</property>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<property name="text">
|
||||||
|
<string notr="true">Vulkan</string>
|
||||||
|
</property>
|
||||||
|
</item>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="1" column="0">
|
|
||||||
<widget class="QLabel" name="device_label">
|
|
||||||
<property name="text">
|
|
||||||
<string>Device:</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="1" column="1">
|
|
||||||
<widget class="QComboBox" name="device"/>
|
|
||||||
</item>
|
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|
|
@ -23,12 +23,10 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
|
||||||
void ConfigureGraphicsAdvanced::SetConfiguration() {
|
void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||||
ui->use_vsync->setEnabled(runtime_lock);
|
ui->use_vsync->setEnabled(runtime_lock);
|
||||||
ui->use_assembly_shaders->setEnabled(runtime_lock);
|
|
||||||
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
|
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
|
||||||
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||||
|
|
||||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||||
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
|
|
||||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||||
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
|
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
|
||||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||||
|
@ -58,8 +56,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||||
ui->anisotropic_filtering_combobox);
|
ui->anisotropic_filtering_combobox);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
|
|
||||||
ui->use_assembly_shaders, use_assembly_shaders);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||||
ui->use_asynchronous_shaders,
|
ui->use_asynchronous_shaders,
|
||||||
use_asynchronous_shaders);
|
use_asynchronous_shaders);
|
||||||
|
@ -100,7 +96,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
||||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
||||||
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
|
|
||||||
ui->use_asynchronous_shaders->setEnabled(
|
ui->use_asynchronous_shaders->setEnabled(
|
||||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||||
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
||||||
|
@ -112,8 +107,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
}
|
}
|
||||||
|
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
||||||
ConfigurationShared::SetColoredTristate(
|
|
||||||
ui->use_assembly_shaders, Settings::values.use_assembly_shaders, use_assembly_shaders);
|
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
||||||
Settings::values.use_asynchronous_shaders,
|
Settings::values.use_asynchronous_shaders,
|
||||||
use_asynchronous_shaders);
|
use_asynchronous_shaders);
|
||||||
|
|
|
@ -35,7 +35,6 @@ private:
|
||||||
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
||||||
|
|
||||||
ConfigurationShared::CheckState use_vsync;
|
ConfigurationShared::CheckState use_vsync;
|
||||||
ConfigurationShared::CheckState use_assembly_shaders;
|
|
||||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||||
ConfigurationShared::CheckState use_caches_gc;
|
ConfigurationShared::CheckState use_caches_gc;
|
||||||
|
|
|
@ -76,16 +76,6 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
|
||||||
<widget class="QCheckBox" name="use_assembly_shaders">
|
|
||||||
<property name="toolTip">
|
|
||||||
<string>Enabling this reduces shader stutter. Enables OpenGL assembly shaders on supported Nvidia devices (NV_gpu_program5 is required). This feature is experimental.</string>
|
|
||||||
</property>
|
|
||||||
<property name="text">
|
|
||||||
<string>Use assembly shaders (experimental, Nvidia OpenGL only)</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="use_asynchronous_shaders">
|
<widget class="QCheckBox" name="use_asynchronous_shaders">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
|
@ -144,22 +134,22 @@
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>2x</string>
|
<string>2x (WILL BREAK THINGS)</string>
|
||||||
</property>
|
</property>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>4x</string>
|
<string>4x (WILL BREAK THINGS)</string>
|
||||||
</property>
|
</property>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>8x</string>
|
<string>8x (WILL BREAK THINGS)</string>
|
||||||
</property>
|
</property>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>16x</string>
|
<string>16x (WILL BREAK THINGS)</string>
|
||||||
</property>
|
</property>
|
||||||
</item>
|
</item>
|
||||||
</widget>
|
</widget>
|
||||||
|
|
|
@ -458,7 +458,7 @@ void Config::ReadValues() {
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
||||||
ReadSetting("Renderer", Settings::values.use_vsync);
|
ReadSetting("Renderer", Settings::values.use_vsync);
|
||||||
ReadSetting("Renderer", Settings::values.disable_fps_limit);
|
ReadSetting("Renderer", Settings::values.disable_fps_limit);
|
||||||
ReadSetting("Renderer", Settings::values.use_assembly_shaders);
|
ReadSetting("Renderer", Settings::values.shader_backend);
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
||||||
ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
|
ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
|
||||||
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
||||||
|
|
|
@ -248,9 +248,10 @@ max_anisotropy =
|
||||||
# 0 (default): Off, 1: On
|
# 0 (default): Off, 1: On
|
||||||
use_vsync =
|
use_vsync =
|
||||||
|
|
||||||
# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
|
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
||||||
# 0: Off, 1 (default): On
|
# not available and GLASM is selected, GLSL will be used.
|
||||||
use_assembly_shaders =
|
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
|
||||||
|
shader_backend =
|
||||||
|
|
||||||
# Whether to allow asynchronous shader building.
|
# Whether to allow asynchronous shader building.
|
||||||
# 0 (default): Off, 1: On
|
# 0 (default): Off, 1: On
|
||||||
|
|
Reference in New Issue