android: vulkan: Recreate surface after suspension & adapt to async. presentation.
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65dc35a1a5
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117bc2ae6c
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@ -217,6 +217,7 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.accelerate_astc);
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ReadSetting("Renderer", Settings::values.accelerate_astc);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
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ReadSetting("Renderer", Settings::values.async_presentation);
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// Use GPU accuracy normal by default on Android
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// Use GPU accuracy normal by default on Android
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
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@ -230,10 +231,6 @@ void Config::ReadValues() {
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Settings::values.renderer_force_max_clock =
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Settings::values.renderer_force_max_clock =
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config->GetBoolean("Renderer", "force_max_clock", true);
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config->GetBoolean("Renderer", "force_max_clock", true);
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// Enable asynchronous presentation by default on Android
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Settings::values.async_presentation =
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config->GetBoolean("Renderer", "async_presentation", true);
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// Audio
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// Audio
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ReadSetting("Audio", Settings::values.sink_id);
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ReadSetting("Audio", Settings::values.sink_id);
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ReadSetting("Audio", Settings::values.audio_output_device_id);
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ReadSetting("Audio", Settings::values.audio_output_device_id);
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@ -8,7 +8,7 @@
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#include "jni/emu_window/emu_window.h"
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#include "jni/emu_window/emu_window.h"
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void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
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void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
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m_render_window = surface;
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window_info.render_surface = reinterpret_cast<void*>(surface);
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}
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}
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void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
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void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
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@ -37,7 +37,7 @@ void EmuWindow_Android::OnGamepadMotionEvent(int player_index, u64 delta_timesta
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float gyro_y, float gyro_z, float accel_x,
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float gyro_y, float gyro_z, float accel_x,
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float accel_y, float accel_z) {
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float accel_y, float accel_z) {
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m_input_subsystem->GetVirtualGamepad()->SetMotionState(
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m_input_subsystem->GetVirtualGamepad()->SetMotionState(
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player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
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player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
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}
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}
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void EmuWindow_Android::OnReadNfcTag(std::span<u8> data) {
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void EmuWindow_Android::OnReadNfcTag(std::span<u8> data) {
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@ -65,9 +65,8 @@ EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsyste
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// Ensures that we emulate with the correct aspect ratio.
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// Ensures that we emulate with the correct aspect ratio.
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UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
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UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
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m_host_window = surface;
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window_info.type = Core::Frontend::WindowSystemType::Android;
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window_info.type = Core::Frontend::WindowSystemType::Android;
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window_info.render_surface = reinterpret_cast<void*>(m_host_window);
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window_info.render_surface = reinterpret_cast<void*>(surface);
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m_input_subsystem->Initialize();
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m_input_subsystem->Initialize();
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}
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}
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@ -54,9 +54,6 @@ public:
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private:
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private:
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InputCommon::InputSubsystem* m_input_subsystem{};
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InputCommon::InputSubsystem* m_input_subsystem{};
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ANativeWindow* m_render_window{};
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ANativeWindow* m_host_window{};
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float m_window_width{};
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float m_window_width{};
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float m_window_height{};
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float m_window_height{};
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@ -93,7 +93,8 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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state_tracker(), scheduler(device, state_tracker),
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state_tracker(), scheduler(device, state_tracker),
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swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
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swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
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render_window.GetFramebufferLayout().height, false),
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render_window.GetFramebufferLayout().height, false),
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present_manager(render_window, device, memory_allocator, scheduler, swapchain),
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present_manager(instance, render_window, device, memory_allocator, scheduler, swapchain,
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surface),
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blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, present_manager,
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blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, present_manager,
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scheduler, screen_info),
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scheduler, screen_info),
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rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator,
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rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator,
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@ -4,10 +4,12 @@
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "common/settings.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "common/thread.h"
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#include "core/frontend/emu_window.h"
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#include "video_core/renderer_vulkan/vk_present_manager.h"
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#include "video_core/renderer_vulkan/vk_present_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_swapchain.h"
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#include "video_core/renderer_vulkan/vk_swapchain.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_surface.h"
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namespace Vulkan {
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namespace Vulkan {
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@ -92,14 +94,17 @@ bool CanBlitToSwapchain(const vk::PhysicalDevice& physical_device, VkFormat form
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} // Anonymous namespace
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} // Anonymous namespace
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PresentManager::PresentManager(Core::Frontend::EmuWindow& render_window_, const Device& device_,
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PresentManager::PresentManager(const vk::Instance& instance_,
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Core::Frontend::EmuWindow& render_window_, const Device& device_,
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MemoryAllocator& memory_allocator_, Scheduler& scheduler_,
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MemoryAllocator& memory_allocator_, Scheduler& scheduler_,
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Swapchain& swapchain_)
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Swapchain& swapchain_, vk::SurfaceKHR& surface_)
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: render_window{render_window_}, device{device_},
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: instance{instance_}, render_window{render_window_}, device{device_},
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memory_allocator{memory_allocator_}, scheduler{scheduler_}, swapchain{swapchain_},
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memory_allocator{memory_allocator_}, scheduler{scheduler_}, swapchain{swapchain_},
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blit_supported{CanBlitToSwapchain(device.GetPhysical(), swapchain.GetImageViewFormat())},
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surface{surface_}, blit_supported{CanBlitToSwapchain(device.GetPhysical(),
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swapchain.GetImageViewFormat())},
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use_present_thread{Settings::values.async_presentation.GetValue()},
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use_present_thread{Settings::values.async_presentation.GetValue()},
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image_count{swapchain.GetImageCount()} {
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image_count{swapchain.GetImageCount()}, last_render_surface{
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render_window_.GetWindowInfo().render_surface} {
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auto& dld = device.GetLogical();
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auto& dld = device.GetLogical();
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cmdpool = dld.CreateCommandPool({
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cmdpool = dld.CreateCommandPool({
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@ -290,10 +295,19 @@ void PresentManager::CopyToSwapchain(Frame* frame) {
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MICROPROFILE_SCOPE(Vulkan_CopyToSwapchain);
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MICROPROFILE_SCOPE(Vulkan_CopyToSwapchain);
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const auto recreate_swapchain = [&] {
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const auto recreate_swapchain = [&] {
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swapchain.Create(frame->width, frame->height, frame->is_srgb);
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swapchain.Create(*surface, frame->width, frame->height, frame->is_srgb);
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image_count = swapchain.GetImageCount();
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image_count = swapchain.GetImageCount();
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};
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};
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#ifdef ANDROID
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// If the frontend recreated the surface, recreate the renderer surface and swapchain.
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if (last_render_surface != render_window.GetWindowInfo().render_surface) {
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last_render_surface = render_window.GetWindowInfo().render_surface;
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surface = CreateSurface(instance, render_window.GetWindowInfo());
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recreate_swapchain();
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}
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#endif
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// If the size or colorspace of the incoming frames has changed, recreate the swapchain
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// If the size or colorspace of the incoming frames has changed, recreate the swapchain
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// to account for that.
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// to account for that.
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const bool srgb_changed = swapchain.NeedsRecreation(frame->is_srgb);
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const bool srgb_changed = swapchain.NeedsRecreation(frame->is_srgb);
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@ -454,4 +468,4 @@ void PresentManager::CopyToSwapchain(Frame* frame) {
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swapchain.Present(render_semaphore);
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swapchain.Present(render_semaphore);
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}
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}
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} // namespace Vulkan
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} // namespace Vulkan
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@ -37,8 +37,9 @@ struct Frame {
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class PresentManager {
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class PresentManager {
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public:
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public:
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PresentManager(Core::Frontend::EmuWindow& render_window, const Device& device,
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PresentManager(const vk::Instance& instance, Core::Frontend::EmuWindow& render_window,
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MemoryAllocator& memory_allocator, Scheduler& scheduler, Swapchain& swapchain);
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const Device& device, MemoryAllocator& memory_allocator, Scheduler& scheduler,
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Swapchain& swapchain, vk::SurfaceKHR& surface);
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~PresentManager();
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~PresentManager();
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/// Returns the last used presentation frame
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/// Returns the last used presentation frame
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@ -60,11 +61,13 @@ private:
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void CopyToSwapchain(Frame* frame);
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void CopyToSwapchain(Frame* frame);
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private:
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private:
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const vk::Instance& instance;
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Core::Frontend::EmuWindow& render_window;
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Core::Frontend::EmuWindow& render_window;
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const Device& device;
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const Device& device;
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MemoryAllocator& memory_allocator;
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MemoryAllocator& memory_allocator;
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Scheduler& scheduler;
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Scheduler& scheduler;
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Swapchain& swapchain;
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Swapchain& swapchain;
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vk::SurfaceKHR& surface;
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vk::CommandPool cmdpool;
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vk::CommandPool cmdpool;
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std::vector<Frame> frames;
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std::vector<Frame> frames;
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std::queue<Frame*> present_queue;
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std::queue<Frame*> present_queue;
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@ -77,7 +80,8 @@ private:
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std::jthread present_thread;
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std::jthread present_thread;
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bool blit_supported;
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bool blit_supported;
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bool use_present_thread;
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bool use_present_thread;
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std::size_t image_count;
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std::size_t image_count{};
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void* last_render_surface{};
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};
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};
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} // namespace Vulkan
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} // namespace Vulkan
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@ -107,16 +107,17 @@ VkCompositeAlphaFlagBitsKHR ChooseAlphaFlags(const VkSurfaceCapabilitiesKHR& cap
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Swapchain::Swapchain(VkSurfaceKHR surface_, const Device& device_, Scheduler& scheduler_,
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Swapchain::Swapchain(VkSurfaceKHR surface_, const Device& device_, Scheduler& scheduler_,
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u32 width_, u32 height_, bool srgb)
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u32 width_, u32 height_, bool srgb)
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: surface{surface_}, device{device_}, scheduler{scheduler_} {
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: surface{surface_}, device{device_}, scheduler{scheduler_} {
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Create(width_, height_, srgb);
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Create(surface_, width_, height_, srgb);
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}
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}
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Swapchain::~Swapchain() = default;
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Swapchain::~Swapchain() = default;
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void Swapchain::Create(u32 width_, u32 height_, bool srgb) {
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void Swapchain::Create(VkSurfaceKHR surface_, u32 width_, u32 height_, bool srgb) {
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is_outdated = false;
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is_outdated = false;
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is_suboptimal = false;
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is_suboptimal = false;
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width = width_;
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width = width_;
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height = height_;
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height = height_;
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surface = surface_;
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const auto physical_device = device.GetPhysical();
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const auto physical_device = device.GetPhysical();
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const auto capabilities{physical_device.GetSurfaceCapabilitiesKHR(surface)};
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const auto capabilities{physical_device.GetSurfaceCapabilitiesKHR(surface)};
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@ -24,7 +24,7 @@ public:
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~Swapchain();
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~Swapchain();
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/// Creates (or recreates) the swapchain with a given size.
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/// Creates (or recreates) the swapchain with a given size.
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void Create(u32 width, u32 height, bool srgb);
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void Create(VkSurfaceKHR surface, u32 width, u32 height, bool srgb);
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/// Acquires the next image in the swapchain, waits as needed.
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/// Acquires the next image in the swapchain, waits as needed.
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bool AcquireNextImage();
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bool AcquireNextImage();
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@ -118,7 +118,7 @@ private:
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bool NeedsPresentModeUpdate() const;
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bool NeedsPresentModeUpdate() const;
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const VkSurfaceKHR surface;
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VkSurfaceKHR surface;
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const Device& device;
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const Device& device;
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Scheduler& scheduler;
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Scheduler& scheduler;
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