android: Rework MemoryUtil
Uses string templates and rounds up memory amount for potentially inaccurate checks now
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@ -47,6 +47,7 @@ import org.yuzu.yuzu_emu.utils.InputHandler
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import org.yuzu.yuzu_emu.utils.MemoryUtil
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import org.yuzu.yuzu_emu.utils.NfcReader
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import org.yuzu.yuzu_emu.utils.ThemeHelper
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import java.text.NumberFormat
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import kotlin.math.roundToInt
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class EmulationActivity : AppCompatActivity(), SensorEventListener {
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@ -106,13 +107,17 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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inputHandler = InputHandler()
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inputHandler.initialize()
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if (MemoryUtil.isLessThan(8, MemoryUtil.Gb)) {
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if (MemoryUtil.isLessThan(MemoryUtil.REQUIRED_MEMORY, MemoryUtil.Gb)) {
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Toast.makeText(
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this,
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getString(
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R.string.device_memory_inadequate,
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MemoryUtil.getDeviceRAM(),
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"8 ${getString(R.string.memory_gigabyte)}"
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getString(
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R.string.memory_formatted,
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NumberFormat.getInstance().format(MemoryUtil.REQUIRED_MEMORY),
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getString(R.string.memory_gigabyte)
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)
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),
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Toast.LENGTH_LONG
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).show()
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@ -5,44 +5,101 @@ package org.yuzu.yuzu_emu.utils
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import android.app.ActivityManager
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import android.content.Context
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import android.os.Build
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.YuzuApplication
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import java.util.Locale
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import kotlin.math.ceil
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object MemoryUtil {
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private val context get() = YuzuApplication.appContext
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private val Long.floatForm: String
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get() = String.format(Locale.ROOT, "%.2f", this.toDouble())
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private val Float.hundredths: String
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get() = String.format(Locale.ROOT, "%.2f", this)
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const val Kb: Long = 1024
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// Required total system memory
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const val REQUIRED_MEMORY = 8
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const val Kb: Float = 1024F
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const val Mb = Kb * 1024
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const val Gb = Mb * 1024
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const val Tb = Gb * 1024
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const val Pb = Tb * 1024
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const val Eb = Pb * 1024
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private fun bytesToSizeUnit(size: Long): String {
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return when {
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size < Kb -> "${size.floatForm} ${context.getString(R.string.memory_byte)}"
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size < Mb -> "${(size / Kb).floatForm} ${context.getString(R.string.memory_kilobyte)}"
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size < Gb -> "${(size / Mb).floatForm} ${context.getString(R.string.memory_megabyte)}"
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size < Tb -> "${(size / Gb).floatForm} ${context.getString(R.string.memory_gigabyte)}"
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size < Pb -> "${(size / Tb).floatForm} ${context.getString(R.string.memory_terabyte)}"
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size < Eb -> "${(size / Pb).floatForm} ${context.getString(R.string.memory_petabyte)}"
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else -> "${(size / Eb).floatForm} ${context.getString(R.string.memory_exabyte)}"
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private fun bytesToSizeUnit(size: Float): String =
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when {
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size < Kb -> {
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context.getString(
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R.string.memory_formatted,
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size.hundredths,
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context.getString(R.string.memory_byte)
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)
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}
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size < Mb -> {
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context.getString(
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R.string.memory_formatted,
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(size / Kb).hundredths,
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context.getString(R.string.memory_kilobyte)
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)
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}
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size < Gb -> {
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context.getString(
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R.string.memory_formatted,
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(size / Mb).hundredths,
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context.getString(R.string.memory_megabyte)
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)
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}
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size < Tb -> {
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context.getString(
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R.string.memory_formatted,
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(size / Gb).hundredths,
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context.getString(R.string.memory_gigabyte)
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)
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}
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size < Pb -> {
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context.getString(
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R.string.memory_formatted,
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(size / Tb).hundredths,
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context.getString(R.string.memory_terabyte)
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)
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}
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size < Eb -> {
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context.getString(
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R.string.memory_formatted,
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(size / Pb).hundredths,
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context.getString(R.string.memory_petabyte)
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)
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}
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else -> {
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context.getString(
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R.string.memory_formatted,
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(size / Eb).hundredths,
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context.getString(R.string.memory_exabyte)
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)
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}
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}
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private val totalMemory =
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with(context.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager) {
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// Devices are unlikely to have 0.5GB increments of memory so we'll just round up to account for
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// the potential error created by memInfo.totalMem
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private val totalMemory: Float
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get() {
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val memInfo = ActivityManager.MemoryInfo()
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with(context.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager) {
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getMemoryInfo(memInfo)
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memInfo.totalMem
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}
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fun isLessThan(minimum: Int, size: Long): Boolean {
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return when (size) {
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return ceil(
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.UPSIDE_DOWN_CAKE) {
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memInfo.advertisedMem.toFloat()
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} else {
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memInfo.totalMem.toFloat()
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}
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)
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}
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fun isLessThan(minimum: Int, size: Float): Boolean =
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when (size) {
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Kb -> totalMemory < Mb && totalMemory < minimum
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Mb -> totalMemory < Gb && (totalMemory / Mb) < minimum
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Gb -> totalMemory < Tb && (totalMemory / Gb) < minimum
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@ -51,9 +108,6 @@ object MemoryUtil {
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Eb -> totalMemory / Eb < minimum
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else -> totalMemory < Kb && totalMemory < minimum
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}
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}
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fun getDeviceRAM(): String {
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return bytesToSizeUnit(totalMemory)
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}
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fun getDeviceRAM(): String = bytesToSizeUnit(totalMemory)
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}
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@ -273,6 +273,7 @@
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<string name="fatal_error_message">A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes and bugs.</string>
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<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
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<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
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<string name="memory_formatted">%1$s %2$s</string>
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<!-- Region Names -->
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<string name="region_japan">Japan</string>
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