Shader/F2I: Implemented the negate bit in the F2I instruction.
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@ -1306,6 +1306,10 @@ private:
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op_a = "abs(" + op_a + ')';
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}
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if (instr.conversion.negate_a) {
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op_a = "-(" + op_a + ')';
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}
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switch (instr.conversion.f2i.rounding) {
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case Tegra::Shader::F2iRoundingOp::None:
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break;
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