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Change QList to QVector

This commit is contained in:
fearlessTobi 2019-06-08 00:51:58 +02:00 committed by FearlessTobi
parent 5aaafa6a56
commit 13891fd62d
5 changed files with 19 additions and 16 deletions

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@ -537,11 +537,11 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] { connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
// find the indices of the items in settings and swap them // find the indices of the items in settings and swap them
UISettings::values.game_dirs.swap( std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
UISettings::values.game_dirs.indexOf(game_dir), UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
UISettings::values.game_dirs.indexOf(*selected.sibling(row - 1, 0) *selected.sibling(row - 1, 0)
.data(GameListDir::GameDirRole) .data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>())); .value<UISettings::GameDir*>())]);
// move the treeview items // move the treeview items
QList<QStandardItem*> item = item_model->takeRow(row); QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row - 1, item); item_model->invisibleRootItem()->insertRow(row - 1, item);
@ -550,11 +550,11 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] { connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
// find the indices of the items in settings and swap them // find the indices of the items in settings and swap them
UISettings::values.game_dirs.swap( std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
UISettings::values.game_dirs.indexOf(game_dir), UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
UISettings::values.game_dirs.indexOf(*selected.sibling(row + 1, 0) *selected.sibling(row + 1, 0)
.data(GameListDir::GameDirRole) .data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>())); .value<UISettings::GameDir*>())]);
// move the treeview items // move the treeview items
const QList<QStandardItem*> item = item_model->takeRow(row); const QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row + 1, item); item_model->invisibleRootItem()->insertRow(row + 1, item);
@ -609,7 +609,7 @@ void GameList::LoadCompatibilityList() {
} }
} }
void GameList::PopulateAsync(QList<UISettings::GameDir>& game_dirs) { void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
tree_view->setEnabled(false); tree_view->setEnabled(false);
// Update the columns in case UISettings has changed // Update the columns in case UISettings has changed

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@ -17,6 +17,7 @@
#include <QToolButton> #include <QToolButton>
#include <QTreeView> #include <QTreeView>
#include <QVBoxLayout> #include <QVBoxLayout>
#include <QVector>
#include <QWidget> #include <QWidget>
#include "common/common_types.h" #include "common/common_types.h"
@ -62,7 +63,7 @@ public:
bool isEmpty() const; bool isEmpty() const;
void LoadCompatibilityList(); void LoadCompatibilityList();
void PopulateAsync(QList<UISettings::GameDir>& game_dirs); void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
void SaveInterfaceLayout(); void SaveInterfaceLayout();
void LoadInterfaceLayout(); void LoadInterfaceLayout();

View File

@ -224,7 +224,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
FileSys::ManualContentProvider* provider, FileSys::ManualContentProvider* provider,
QList<UISettings::GameDir>& game_dirs, QVector<UISettings::GameDir>& game_dirs,
const CompatibilityList& compatibility_list) const CompatibilityList& compatibility_list)
: vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs), : vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
compatibility_list(compatibility_list) {} compatibility_list(compatibility_list) {}

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@ -14,6 +14,7 @@
#include <QObject> #include <QObject>
#include <QRunnable> #include <QRunnable>
#include <QString> #include <QString>
#include <QVector>
#include "common/common_types.h" #include "common/common_types.h"
#include "yuzu/compatibility_list.h" #include "yuzu/compatibility_list.h"
@ -35,7 +36,7 @@ class GameListWorker : public QObject, public QRunnable {
public: public:
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs, explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
FileSys::ManualContentProvider* provider, FileSys::ManualContentProvider* provider,
QList<UISettings::GameDir>& game_dirs, QVector<UISettings::GameDir>& game_dirs,
const CompatibilityList& compatibility_list); const CompatibilityList& compatibility_list);
~GameListWorker() override; ~GameListWorker() override;
@ -76,6 +77,6 @@ private:
FileSys::ManualContentProvider* provider; FileSys::ManualContentProvider* provider;
QStringList watch_list; QStringList watch_list;
const CompatibilityList& compatibility_list; const CompatibilityList& compatibility_list;
QList<UISettings::GameDir>& game_dirs; QVector<UISettings::GameDir>& game_dirs;
std::atomic_bool stop_processing; std::atomic_bool stop_processing;
}; };

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@ -11,6 +11,7 @@
#include <QMetaType> #include <QMetaType>
#include <QString> #include <QString>
#include <QStringList> #include <QStringList>
#include <QVector>
#include "common/common_types.h" #include "common/common_types.h"
namespace UISettings { namespace UISettings {
@ -70,7 +71,7 @@ struct Values {
QString screenshot_path; QString screenshot_path;
QString game_dir_deprecated; QString game_dir_deprecated;
bool game_dir_deprecated_deepscan; bool game_dir_deprecated_deepscan;
QList<UISettings::GameDir> game_dirs; QVector<UISettings::GameDir> game_dirs;
QStringList recent_files; QStringList recent_files;
QString theme; QString theme;