glsl: minor cleanup
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005eecffcd
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1542f31e79
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@ -135,6 +135,7 @@ public:
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std::vector<u32> image_bindings;
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bool uses_y_direction{};
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bool uses_cc_carry{};
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private:
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void SetupExtensions(std::string& header);
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@ -234,9 +234,6 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
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const auto texture{Texture(ctx, info, index)};
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const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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if (!offset2.IsEmpty()) {
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ctx.Add("/*OFFSET 2 IS {}*/", ctx.reg_alloc.Consume(offset2));
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}
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if (!sparse_inst) {
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if (offset.IsEmpty()) {
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ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
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@ -31,6 +31,7 @@ void SetSignFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) {
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void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
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const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
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if (IR::Inst* const carry{inst.GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp)}) {
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ctx.uses_cc_carry = true;
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ctx.Add("{}=uaddCarry({},{},carry);", result, a, b);
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ctx.AddU1("{}=carry!=0;", *carry, result);
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carry->Invalidate();
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@ -61,11 +62,11 @@ void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
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}
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void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
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ctx.AddU32("{}={}*{};", inst, a, b);
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ctx.AddU32("{}=uint({}*{});", inst, a, b);
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}
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void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32("{}=-({});", inst, value);
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ctx.AddU32("{}=uint(-({}));", inst, value);
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}
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void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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@ -50,16 +50,16 @@ void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindin
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void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[{}/4+1]);", inst, binding.U32(), offset_var,
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ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[({}+4)/4]);", inst, binding.U32(), offset_var,
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binding.U32(), offset_var);
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}
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void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[{}/4+1],ssbo{}[{}/4+2],ssbo{}[{}/4+3]);", inst,
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binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var,
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binding.U32(), offset_var);
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ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[({}+4)/4],ssbo{}[({}+8)/4],ssbo{}[({}+12)/4]);",
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inst, binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(),
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offset_var, binding.U32(), offset_var);
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}
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void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
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@ -108,7 +108,7 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Va
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std::string_view value) {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
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ctx.Add("ssbo{}[({}/4)+1]={}.y;", binding.U32(), offset_var, value);
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ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
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}
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void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
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@ -117,8 +117,8 @@ void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view value) {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
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ctx.Add("ssbo{}[({}/4)+1]={}.y;", binding.U32(), offset_var, value);
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ctx.Add("ssbo{}[({}/4)+2]={}.z;", binding.U32(), offset_var, value);
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ctx.Add("ssbo{}[({}/4)+3]={}.w;", binding.U32(), offset_var, value);
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ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
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ctx.Add("ssbo{}[({}+8)/4]={}.z;", binding.U32(), offset_var, value);
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ctx.Add("ssbo{}[({}+12)/4]={}.w;", binding.U32(), offset_var, value);
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}
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} // namespace Shader::Backend::GLSL
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