gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.
This commit is contained in:
parent
ed2e0e85c9
commit
15cc729ebd
|
@ -2000,6 +2000,14 @@ private:
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case Tegra::Shader::TextureType::TextureCube: {
|
||||||
|
ASSERT_MSG(!is_array, "Unimplemented");
|
||||||
|
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
|
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
|
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
|
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
|
||||||
static_cast<u32>(texture_type));
|
static_cast<u32>(texture_type));
|
||||||
|
|
Reference in New Issue