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gl_rasterizer: Use std::string_view instead of std::string when checking for extensions

We can avoid heap allocations here by just using a std::string_view
instead of performing unnecessary copying of the string data.
This commit is contained in:
Lioncash 2018-07-24 12:10:35 -04:00
parent b5eb3905cd
commit 16139ed53b
1 changed files with 3 additions and 1 deletions

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@ -5,6 +5,7 @@
#include <algorithm> #include <algorithm>
#include <memory> #include <memory>
#include <string> #include <string>
#include <string_view>
#include <tuple> #include <tuple>
#include <utility> #include <utility>
#include <glad/glad.h> #include <glad/glad.h>
@ -54,7 +55,8 @@ RasterizerOpenGL::RasterizerOpenGL() {
GLint ext_num; GLint ext_num;
glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num); glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
for (GLint i = 0; i < ext_num; i++) { for (GLint i = 0; i < ext_num; i++) {
std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))}; const std::string_view extension{
reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
if (extension == "GL_ARB_buffer_storage") { if (extension == "GL_ARB_buffer_storage") {
has_ARB_buffer_storage = true; has_ARB_buffer_storage = true;