video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
This commit is contained in:
parent
e82e3e06be
commit
16809c1fa7
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@ -451,6 +451,8 @@ struct Values {
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"};
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SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{false,
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"use_vulkan_driver_pipeline_cache"};
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SwitchableSetting<u8> bg_red{0, "bg_red"};
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SwitchableSetting<u8> bg_green{0, "bg_green"};
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@ -24,13 +24,15 @@ using Shader::ImageBufferDescriptor;
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using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
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using Tegra::Texture::TexturePair;
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ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool,
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ComputePipeline::ComputePipeline(const Device& device_, vk::PipelineCache& pipeline_cache_,
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DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue_,
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Common::ThreadWorker* thread_worker,
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PipelineStatistics* pipeline_statistics,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info_,
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vk::ShaderModule spv_module_)
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: device{device_}, update_descriptor_queue{update_descriptor_queue_}, info{info_},
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: device{device_}, pipeline_cache(pipeline_cache_),
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update_descriptor_queue{update_descriptor_queue_}, info{info_},
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spv_module(std::move(spv_module_)) {
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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@ -56,13 +58,15 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
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if (device.IsKhrPipelineExecutablePropertiesEnabled()) {
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flags |= VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR;
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}
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pipeline = device.GetLogical().CreateComputePipeline({
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pipeline = device.GetLogical().CreateComputePipeline(
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{
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.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.flags = flags,
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.stage{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = device.IsExtSubgroupSizeControlSupported() ? &subgroup_size_ci : nullptr,
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.pNext =
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device.IsExtSubgroupSizeControlSupported() ? &subgroup_size_ci : nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_COMPUTE_BIT,
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.module = *spv_module,
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@ -72,7 +76,9 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
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.layout = *pipeline_layout,
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.basePipelineHandle = 0,
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.basePipelineIndex = 0,
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});
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},
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*pipeline_cache);
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if (pipeline_statistics) {
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pipeline_statistics->Collect(*pipeline);
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}
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@ -28,7 +28,8 @@ class Scheduler;
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class ComputePipeline {
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public:
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explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
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explicit ComputePipeline(const Device& device, vk::PipelineCache& pipeline_cache,
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DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* thread_worker,
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PipelineStatistics* pipeline_statistics,
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@ -46,6 +47,7 @@ public:
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private:
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const Device& device;
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vk::PipelineCache& pipeline_cache;
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UpdateDescriptorQueue& update_descriptor_queue;
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Shader::Info info;
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@ -234,13 +234,14 @@ ConfigureFuncPtr ConfigureFunc(const std::array<vk::ShaderModule, NUM_STAGES>& m
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GraphicsPipeline::GraphicsPipeline(
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Scheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_,
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VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool,
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vk::PipelineCache& pipeline_cache_, VideoCore::ShaderNotify* shader_notify,
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const Device& device_, DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
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PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache,
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const GraphicsPipelineCacheKey& key_, std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos)
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: key{key_}, device{device_}, texture_cache{texture_cache_},
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buffer_cache{buffer_cache_}, scheduler{scheduler_},
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: key{key_}, device{device_}, texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
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pipeline_cache(pipeline_cache_), scheduler{scheduler_},
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update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} {
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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@ -897,7 +898,8 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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if (device.IsKhrPipelineExecutablePropertiesEnabled()) {
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flags |= VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR;
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}
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pipeline = device.GetLogical().CreateGraphicsPipeline({
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pipeline = device.GetLogical().CreateGraphicsPipeline(
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{
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.flags = flags,
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@ -917,7 +919,8 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.subpass = 0,
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.basePipelineHandle = nullptr,
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.basePipelineIndex = 0,
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});
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},
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*pipeline_cache);
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}
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void GraphicsPipeline::Validate() {
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@ -70,15 +70,13 @@ class GraphicsPipeline {
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static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
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public:
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explicit GraphicsPipeline(Scheduler& scheduler, BufferCache& buffer_cache,
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TextureCache& texture_cache, VideoCore::ShaderNotify* shader_notify,
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explicit GraphicsPipeline(
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Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache,
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vk::PipelineCache& pipeline_cache, VideoCore::ShaderNotify* shader_notify,
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const Device& device, DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* worker_thread,
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PipelineStatistics* pipeline_statistics,
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RenderPassCache& render_pass_cache,
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const GraphicsPipelineCacheKey& key,
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std::array<vk::ShaderModule, NUM_STAGES> stages,
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UpdateDescriptorQueue& update_descriptor_queue, Common::ThreadWorker* worker_thread,
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PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache,
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const GraphicsPipelineCacheKey& key, std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos);
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GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
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@ -133,6 +131,7 @@ private:
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const Device& device;
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TextureCache& texture_cache;
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BufferCache& buffer_cache;
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vk::PipelineCache& pipeline_cache;
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Scheduler& scheduler;
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UpdateDescriptorQueue& update_descriptor_queue;
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@ -55,6 +55,7 @@ using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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constexpr u32 CACHE_VERSION = 10;
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constexpr std::array<char, 8> VULKAN_CACHE_MAGIC_NUMBER{'y', 'u', 'z', 'u', 'v', 'k', 'c', 'h'};
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template <typename Container>
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auto MakeSpan(Container& container) {
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@ -284,6 +285,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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render_pass_cache{render_pass_cache_}, buffer_cache{buffer_cache_},
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texture_cache{texture_cache_}, shader_notify{shader_notify_},
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use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
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use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
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workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "VkPipelineBuilder"),
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serialization_thread(1, "VkPipelineSerialization") {
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const auto& float_control{device.FloatControlProperties()};
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@ -362,7 +364,11 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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};
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}
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PipelineCache::~PipelineCache() = default;
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PipelineCache::~PipelineCache() {
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if (use_vulkan_pipeline_cache) {
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SerializeVulkanPipelineCache(vulkan_pipeline_cache_filename, vulkan_pipeline_cache);
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}
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}
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GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
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MICROPROFILE_SCOPE(Vulkan_PipelineCache);
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@ -418,6 +424,11 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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}
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pipeline_cache_filename = base_dir / "vulkan.bin";
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if (use_vulkan_pipeline_cache) {
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vulkan_pipeline_cache_filename = base_dir / "vulkan_pipelines.bin";
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vulkan_pipeline_cache = LoadVulkanPipelineCache(vulkan_pipeline_cache_filename);
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}
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struct {
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std::mutex mutex;
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size_t total{};
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@ -496,6 +507,10 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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workers.WaitForRequests(stop_loading);
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if (use_vulkan_pipeline_cache) {
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SerializeVulkanPipelineCache(vulkan_pipeline_cache_filename, vulkan_pipeline_cache);
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}
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if (state.statistics) {
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state.statistics->Report();
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}
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@ -616,10 +631,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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previous_stage = &program;
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}
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Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
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return std::make_unique<GraphicsPipeline>(scheduler, buffer_cache, texture_cache,
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&shader_notify, device, descriptor_pool,
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update_descriptor_queue, thread_worker, statistics,
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render_pass_cache, key, std::move(modules), infos);
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return std::make_unique<GraphicsPipeline>(
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scheduler, buffer_cache, texture_cache, vulkan_pipeline_cache, &shader_notify, device,
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descriptor_pool, update_descriptor_queue, thread_worker, statistics, render_pass_cache, key,
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std::move(modules), infos);
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} catch (const Shader::Exception& exception) {
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LOG_ERROR(Render_Vulkan, "{}", exception.what());
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@ -689,13 +704,99 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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spv_module.SetObjectNameEXT(name.c_str());
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}
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Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
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return std::make_unique<ComputePipeline>(device, descriptor_pool, update_descriptor_queue,
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thread_worker, statistics, &shader_notify,
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program.info, std::move(spv_module));
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return std::make_unique<ComputePipeline>(device, vulkan_pipeline_cache, descriptor_pool,
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update_descriptor_queue, thread_worker, statistics,
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&shader_notify, program.info, std::move(spv_module));
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} catch (const Shader::Exception& exception) {
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LOG_ERROR(Render_Vulkan, "{}", exception.what());
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return nullptr;
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}
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void PipelineCache::SerializeVulkanPipelineCache(const std::filesystem::path& filename,
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const vk::PipelineCache& pipeline_cache) try {
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std::ofstream file(filename, std::ios::binary);
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file.exceptions(std::ifstream::failbit);
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if (!file.is_open()) {
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LOG_ERROR(Common_Filesystem, "Failed to open Vulkan pipeline cache file {}",
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Common::FS::PathToUTF8String(filename));
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return;
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}
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file.write(VULKAN_CACHE_MAGIC_NUMBER.data(), VULKAN_CACHE_MAGIC_NUMBER.size());
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size_t cache_size = 0;
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std::vector<char> cache_data;
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if (pipeline_cache) {
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pipeline_cache.Read(&cache_size, nullptr);
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cache_data.resize(cache_size);
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pipeline_cache.Read(&cache_size, cache_data.data());
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}
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file.write(cache_data.data(), cache_size);
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LOG_INFO(Render_Vulkan, "Vulkan pipelines cached at: {}",
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Common::FS::PathToUTF8String(filename));
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} catch (const std::ios_base::failure& e) {
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LOG_ERROR(Common_Filesystem, "{}", e.what());
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if (!Common::FS::RemoveFile(filename)) {
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LOG_ERROR(Common_Filesystem, "Failed to delete Vulkan pipeline cache file {}",
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Common::FS::PathToUTF8String(filename));
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}
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}
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vk::PipelineCache PipelineCache::LoadVulkanPipelineCache(const std::filesystem::path& filename) {
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const auto create_pipeline_cache = [this](size_t data_size, const void* data) {
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VkPipelineCacheCreateInfo pipeline_cache_ci = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.initialDataSize = data_size,
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.pInitialData = data};
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return device.GetLogical().CreatePipelineCache(pipeline_cache_ci);
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};
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try {
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std::ifstream file(filename, std::ios::binary | std::ios::ate);
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if (!file.is_open()) {
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return create_pipeline_cache(0, nullptr);
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}
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file.exceptions(std::ifstream::failbit);
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const auto end{file.tellg()};
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file.seekg(0, std::ios::beg);
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std::array<char, 8> magic_number;
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file.read(magic_number.data(), magic_number.size());
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if (magic_number != VULKAN_CACHE_MAGIC_NUMBER) {
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file.close();
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if (Common::FS::RemoveFile(filename)) {
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if (magic_number != VULKAN_CACHE_MAGIC_NUMBER) {
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LOG_ERROR(Common_Filesystem, "Invalid Vulkan pipeline cache file");
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}
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} else {
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LOG_ERROR(Common_Filesystem,
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"Invalid Vulkan pipeline cache file and failed to delete it in \"{}\"",
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Common::FS::PathToUTF8String(filename));
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}
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return create_pipeline_cache(0, nullptr);
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}
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const size_t cache_size = static_cast<size_t>(end) - magic_number.size();
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std::vector<char> cache_data(cache_size);
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file.read(cache_data.data(), cache_size);
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LOG_INFO(Render_Vulkan,
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"Loaded Vulkan pipeline cache: ", Common::FS::PathToUTF8String(filename));
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return create_pipeline_cache(cache_size, cache_data.data());
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} catch (const std::ios_base::failure& e) {
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LOG_ERROR(Common_Filesystem, "{}", e.what());
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if (!Common::FS::RemoveFile(filename)) {
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LOG_ERROR(Common_Filesystem, "Failed to delete Vulkan pipeline cache file {}",
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Common::FS::PathToUTF8String(filename));
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}
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return create_pipeline_cache(0, nullptr);
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}
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}
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} // namespace Vulkan
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@ -135,6 +135,11 @@ private:
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PipelineStatistics* statistics,
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bool build_in_parallel);
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void SerializeVulkanPipelineCache(const std::filesystem::path& filename,
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const vk::PipelineCache& pipeline_cache);
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vk::PipelineCache LoadVulkanPipelineCache(const std::filesystem::path& filename);
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const Device& device;
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Scheduler& scheduler;
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DescriptorPool& descriptor_pool;
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TextureCache& texture_cache;
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VideoCore::ShaderNotify& shader_notify;
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bool use_asynchronous_shaders{};
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bool use_vulkan_pipeline_cache{};
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GraphicsPipelineCacheKey graphics_key{};
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GraphicsPipeline* current_pipeline{};
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@ -158,6 +164,9 @@ private:
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std::filesystem::path pipeline_cache_filename;
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std::filesystem::path vulkan_pipeline_cache_filename;
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vk::PipelineCache vulkan_pipeline_cache;
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Common::ThreadWorker workers;
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Common::ThreadWorker serialization_thread;
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DynamicFeatures dynamic_features;
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@ -152,6 +152,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
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X(vkCreateGraphicsPipelines);
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X(vkCreateImage);
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X(vkCreateImageView);
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X(vkCreatePipelineCache);
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X(vkCreatePipelineLayout);
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X(vkCreateQueryPool);
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X(vkCreateRenderPass);
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@ -171,6 +172,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
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X(vkDestroyImage);
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X(vkDestroyImageView);
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X(vkDestroyPipeline);
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X(vkDestroyPipelineCache);
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X(vkDestroyPipelineLayout);
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X(vkDestroyQueryPool);
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X(vkDestroyRenderPass);
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@ -188,6 +190,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
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X(vkGetEventStatus);
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X(vkGetFenceStatus);
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X(vkGetImageMemoryRequirements);
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X(vkGetPipelineCacheData);
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X(vkGetMemoryFdKHR);
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#ifdef _WIN32
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X(vkGetMemoryWin32HandleKHR);
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@ -431,6 +434,10 @@ void Destroy(VkDevice device, VkPipeline handle, const DeviceDispatch& dld) noex
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dld.vkDestroyPipeline(device, handle, nullptr);
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}
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void Destroy(VkDevice device, VkPipelineCache handle, const DeviceDispatch& dld) noexcept {
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dld.vkDestroyPipelineCache(device, handle, nullptr);
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}
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void Destroy(VkDevice device, VkPipelineLayout handle, const DeviceDispatch& dld) noexcept {
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dld.vkDestroyPipelineLayout(device, handle, nullptr);
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}
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@ -651,6 +658,10 @@ void ShaderModule::SetObjectNameEXT(const char* name) const {
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SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_SHADER_MODULE, name);
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}
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void PipelineCache::SetObjectNameEXT(const char* name) const {
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SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_PIPELINE_CACHE, name);
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}
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void Semaphore::SetObjectNameEXT(const char* name) const {
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SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_SEMAPHORE, name);
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}
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@ -746,21 +757,29 @@ DescriptorSetLayout Device::CreateDescriptorSetLayout(
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return DescriptorSetLayout(object, handle, *dld);
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}
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|
||||
PipelineCache Device::CreatePipelineCache(const VkPipelineCacheCreateInfo& ci) const {
|
||||
VkPipelineCache cache;
|
||||
Check(dld->vkCreatePipelineCache(handle, &ci, nullptr, &cache));
|
||||
return PipelineCache(cache, handle, *dld);
|
||||
}
|
||||
|
||||
PipelineLayout Device::CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const {
|
||||
VkPipelineLayout object;
|
||||
Check(dld->vkCreatePipelineLayout(handle, &ci, nullptr, &object));
|
||||
return PipelineLayout(object, handle, *dld);
|
||||
}
|
||||
|
||||
Pipeline Device::CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci) const {
|
||||
Pipeline Device::CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci,
|
||||
VkPipelineCache cache) const {
|
||||
VkPipeline object;
|
||||
Check(dld->vkCreateGraphicsPipelines(handle, nullptr, 1, &ci, nullptr, &object));
|
||||
Check(dld->vkCreateGraphicsPipelines(handle, cache, 1, &ci, nullptr, &object));
|
||||
return Pipeline(object, handle, *dld);
|
||||
}
|
||||
|
||||
Pipeline Device::CreateComputePipeline(const VkComputePipelineCreateInfo& ci) const {
|
||||
Pipeline Device::CreateComputePipeline(const VkComputePipelineCreateInfo& ci,
|
||||
VkPipelineCache cache) const {
|
||||
VkPipeline object;
|
||||
Check(dld->vkCreateComputePipelines(handle, nullptr, 1, &ci, nullptr, &object));
|
||||
Check(dld->vkCreateComputePipelines(handle, cache, 1, &ci, nullptr, &object));
|
||||
return Pipeline(object, handle, *dld);
|
||||
}
|
||||
|
||||
|
|
|
@ -270,6 +270,7 @@ struct DeviceDispatch : InstanceDispatch {
|
|||
PFN_vkCreateGraphicsPipelines vkCreateGraphicsPipelines{};
|
||||
PFN_vkCreateImage vkCreateImage{};
|
||||
PFN_vkCreateImageView vkCreateImageView{};
|
||||
PFN_vkCreatePipelineCache vkCreatePipelineCache{};
|
||||
PFN_vkCreatePipelineLayout vkCreatePipelineLayout{};
|
||||
PFN_vkCreateQueryPool vkCreateQueryPool{};
|
||||
PFN_vkCreateRenderPass vkCreateRenderPass{};
|
||||
|
@ -289,6 +290,7 @@ struct DeviceDispatch : InstanceDispatch {
|
|||
PFN_vkDestroyImage vkDestroyImage{};
|
||||
PFN_vkDestroyImageView vkDestroyImageView{};
|
||||
PFN_vkDestroyPipeline vkDestroyPipeline{};
|
||||
PFN_vkDestroyPipelineCache vkDestroyPipelineCache{};
|
||||
PFN_vkDestroyPipelineLayout vkDestroyPipelineLayout{};
|
||||
PFN_vkDestroyQueryPool vkDestroyQueryPool{};
|
||||
PFN_vkDestroyRenderPass vkDestroyRenderPass{};
|
||||
|
@ -306,6 +308,7 @@ struct DeviceDispatch : InstanceDispatch {
|
|||
PFN_vkGetEventStatus vkGetEventStatus{};
|
||||
PFN_vkGetFenceStatus vkGetFenceStatus{};
|
||||
PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements{};
|
||||
PFN_vkGetPipelineCacheData vkGetPipelineCacheData{};
|
||||
PFN_vkGetMemoryFdKHR vkGetMemoryFdKHR{};
|
||||
#ifdef _WIN32
|
||||
PFN_vkGetMemoryWin32HandleKHR vkGetMemoryWin32HandleKHR{};
|
||||
|
@ -351,6 +354,7 @@ void Destroy(VkDevice, VkFramebuffer, const DeviceDispatch&) noexcept;
|
|||
void Destroy(VkDevice, VkImage, const DeviceDispatch&) noexcept;
|
||||
void Destroy(VkDevice, VkImageView, const DeviceDispatch&) noexcept;
|
||||
void Destroy(VkDevice, VkPipeline, const DeviceDispatch&) noexcept;
|
||||
void Destroy(VkDevice, VkPipelineCache, const DeviceDispatch&) noexcept;
|
||||
void Destroy(VkDevice, VkPipelineLayout, const DeviceDispatch&) noexcept;
|
||||
void Destroy(VkDevice, VkQueryPool, const DeviceDispatch&) noexcept;
|
||||
void Destroy(VkDevice, VkRenderPass, const DeviceDispatch&) noexcept;
|
||||
|
@ -773,6 +777,18 @@ public:
|
|||
void SetObjectNameEXT(const char* name) const;
|
||||
};
|
||||
|
||||
class PipelineCache : public Handle<VkPipelineCache, VkDevice, DeviceDispatch> {
|
||||
using Handle<VkPipelineCache, VkDevice, DeviceDispatch>::Handle;
|
||||
|
||||
public:
|
||||
/// Set object name.
|
||||
void SetObjectNameEXT(const char* name) const;
|
||||
|
||||
VkResult Read(size_t* size, void* data) const noexcept {
|
||||
return dld->vkGetPipelineCacheData(owner, handle, size, data);
|
||||
}
|
||||
};
|
||||
|
||||
class Semaphore : public Handle<VkSemaphore, VkDevice, DeviceDispatch> {
|
||||
using Handle<VkSemaphore, VkDevice, DeviceDispatch>::Handle;
|
||||
|
||||
|
@ -844,11 +860,15 @@ public:
|
|||
|
||||
DescriptorSetLayout CreateDescriptorSetLayout(const VkDescriptorSetLayoutCreateInfo& ci) const;
|
||||
|
||||
PipelineCache CreatePipelineCache(const VkPipelineCacheCreateInfo& ci) const;
|
||||
|
||||
PipelineLayout CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const;
|
||||
|
||||
Pipeline CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci) const;
|
||||
Pipeline CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci,
|
||||
VkPipelineCache cache = nullptr) const;
|
||||
|
||||
Pipeline CreateComputePipeline(const VkComputePipelineCreateInfo& ci) const;
|
||||
Pipeline CreateComputePipeline(const VkComputePipelineCreateInfo& ci,
|
||||
VkPipelineCache cache = nullptr) const;
|
||||
|
||||
Sampler CreateSampler(const VkSamplerCreateInfo& ci) const;
|
||||
|
||||
|
|
|
@ -709,6 +709,7 @@ void Config::ReadRendererValues() {
|
|||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||
ReadGlobalSetting(Settings::values.use_pessimistic_flushes);
|
||||
ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
ReadGlobalSetting(Settings::values.bg_red);
|
||||
ReadGlobalSetting(Settings::values.bg_green);
|
||||
ReadGlobalSetting(Settings::values.bg_blue);
|
||||
|
@ -1348,6 +1349,7 @@ void Config::SaveRendererValues() {
|
|||
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||
WriteGlobalSetting(Settings::values.use_pessimistic_flushes);
|
||||
WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
WriteGlobalSetting(Settings::values.bg_red);
|
||||
WriteGlobalSetting(Settings::values.bg_green);
|
||||
WriteGlobalSetting(Settings::values.bg_blue);
|
||||
|
|
|
@ -29,6 +29,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||
ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
|
||||
ui->use_vulkan_driver_pipeline_cache->setChecked(
|
||||
Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->gpu_accuracy->setCurrentIndex(
|
||||
|
@ -58,6 +60,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_pessimistic_flushes,
|
||||
ui->use_pessimistic_flushes, use_pessimistic_flushes);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
|
||||
ui->use_vulkan_driver_pipeline_cache,
|
||||
use_vulkan_driver_pipeline_cache);
|
||||
}
|
||||
|
||||
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
|
||||
|
@ -82,6 +87,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
||||
ui->use_pessimistic_flushes->setEnabled(
|
||||
Settings::values.use_pessimistic_flushes.UsingGlobal());
|
||||
ui->use_vulkan_driver_pipeline_cache->setEnabled(
|
||||
Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
|
||||
ui->anisotropic_filtering_combobox->setEnabled(
|
||||
Settings::values.max_anisotropy.UsingGlobal());
|
||||
|
||||
|
|
|
@ -40,6 +40,7 @@ private:
|
|||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||
ConfigurationShared::CheckState use_pessimistic_flushes;
|
||||
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
|
|
@ -109,6 +109,16 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
|
||||
<property name="toolTip">
|
||||
<string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files automatically.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Use Vulkan pipeline cache (Hack)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="af_layout" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
||||
|
|
|
@ -321,6 +321,7 @@ void Config::ReadValues() {
|
|||
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||
ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
|
||||
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.bg_red);
|
||||
ReadSetting("Renderer", Settings::values.bg_green);
|
||||
|
|
|
@ -350,6 +350,10 @@ use_fast_gpu_time =
|
|||
# 0: Off (default), 1: On
|
||||
use_pessimistic_flushes =
|
||||
|
||||
# Enables storing a cache file for Vulkan pipelines, which can significantly improve shader load time.
|
||||
# 0: Off (default), 1: On
|
||||
use_vulkan_driver_pipeline_cache =
|
||||
|
||||
# Whether to use garbage collection or not for GPU caches.
|
||||
# 0 (default): Off, 1: On
|
||||
use_caches_gc =
|
||||
|
|
Reference in New Issue