config: Remove vibration configuration
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a4a0638bc8
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182cd9004f
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@ -357,7 +357,6 @@ constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
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using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
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using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
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using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>;
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using VibrationsRaw = std::array<std::string, NativeVibration::NumVibrations>;
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constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
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constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
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@ -378,7 +377,6 @@ struct PlayerInput {
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ControllerType controller_type;
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ButtonsRaw buttons;
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AnalogsRaw analogs;
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VibrationsRaw vibrations;
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MotionsRaw motions;
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bool vibration_enabled;
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@ -92,10 +92,11 @@ void EmulatedController::ReloadFromSettings() {
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ReloadInput();
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}
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void EmulatedController::LoadDevices() {
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// TODO(german77): Use more buttons to detect the correct device
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const auto left_joycon = button_params[Settings::NativeButton::A];
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const auto right_joycon = button_params[Settings::NativeButton::DRight];
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const auto left_joycon = button_params[Settings::NativeButton::DRight];
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const auto right_joycon = button_params[Settings::NativeButton::A];
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// Triggers for GC controllers
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trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
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@ -517,16 +517,12 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
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if (controller->GetNpadStyleIndex(true) == controller_type &&
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controller->IsConnected(true) == player_connected) {
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// Set vibration devices in the event that the input device has changed.
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ConfigureVibration::SetVibrationDevices(player_index);
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return;
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}
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// Disconnect the controller first.
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UpdateController(controller, controller_type, false);
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ConfigureVibration::SetVibrationDevices(player_index);
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// Handheld
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if (player_index == 0) {
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if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
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@ -273,18 +273,6 @@ void Config::ReadPlayerValue(std::size_t player_index) {
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}
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}
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for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
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auto& player_vibrations = player.vibrations[i];
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player_vibrations =
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qt_config
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->value(QStringLiteral("%1").arg(player_prefix) +
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QString::fromUtf8(Settings::NativeVibration::mapping[i]),
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QString{})
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.toString()
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.toStdString();
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}
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for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
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auto& player_motions = player.motions[i];
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@ -891,11 +879,6 @@ void Config::SavePlayerValue(std::size_t player_index) {
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QString::fromStdString(player.analogs[i]),
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QString::fromStdString(default_param));
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}
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for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
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WriteSetting(QStringLiteral("%1").arg(player_prefix) +
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QString::fromStdString(Settings::NativeVibration::mapping[i]),
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QString::fromStdString(player.vibrations[i]), QString{});
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}
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for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
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WriteSetting(QStringLiteral("%1").arg(player_prefix) +
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@ -59,80 +59,6 @@ void ConfigureVibration::ApplyConfiguration() {
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ui->checkBoxAccurateVibration->isChecked());
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}
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void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
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using namespace Settings::NativeButton;
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static constexpr std::array<std::array<Settings::NativeButton::Values, 6>, 2> buttons{{
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{DLeft, DUp, DRight, DDown, L, ZL}, // Left Buttons
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{A, B, X, Y, R, ZR}, // Right Buttons
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}};
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auto& player = Settings::values.players.GetValue()[player_index];
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for (std::size_t device_idx = 0; device_idx < buttons.size(); ++device_idx) {
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std::unordered_map<std::string, int> params_count;
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for (const auto button_index : buttons[device_idx]) {
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const auto& player_button = player.buttons[button_index];
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if (params_count.find(player_button) != params_count.end()) {
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++params_count[player_button];
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continue;
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}
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params_count.insert_or_assign(player_button, 1);
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}
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const auto it = std::max_element(
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params_count.begin(), params_count.end(),
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[](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; });
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auto& vibration_param_str = player.vibrations[device_idx];
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vibration_param_str.clear();
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if (it->first.empty()) {
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continue;
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}
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const auto param = Common::ParamPackage(it->first);
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const auto engine = param.Get("engine", "");
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const auto guid = param.Get("guid", "");
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const auto port = param.Get("port", 0);
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if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
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continue;
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}
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vibration_param_str += fmt::format("engine:{}", engine);
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if (port != 0) {
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vibration_param_str += fmt::format(",port:{}", port);
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}
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if (!guid.empty()) {
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vibration_param_str += fmt::format(",guid:{}", guid);
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}
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}
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if (player.vibrations[0] != player.vibrations[1]) {
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return;
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}
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if (!player.vibrations[0].empty() &&
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player.controller_type != Settings::ControllerType::RightJoycon) {
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player.vibrations[1].clear();
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} else if (!player.vibrations[1].empty() &&
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player.controller_type == Settings::ControllerType::RightJoycon) {
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player.vibrations[0].clear();
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}
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}
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void ConfigureVibration::SetAllVibrationDevices() {
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// Set vibration devices for all player indices including handheld
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for (std::size_t player_idx = 0; player_idx < NUM_PLAYERS + 1; ++player_idx) {
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SetVibrationDevices(player_idx);
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}
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}
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void ConfigureVibration::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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@ -24,9 +24,6 @@ public:
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void ApplyConfiguration();
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static void SetVibrationDevices(std::size_t player_index);
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static void SetAllVibrationDevices();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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@ -1380,8 +1380,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
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}
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ConfigureVibration::SetAllVibrationDevices();
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// Disable fps limit toggle when booting a new title
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Settings::values.disable_fps_limit.SetValue(false);
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