yuzu-emu
/
yuzu
Archived
1
0
Fork 0

FileSys: Fix a few memory leaks

This commit is contained in:
Yuri Kunde Schlesner 2015-01-03 17:15:53 -02:00
parent edbb47d967
commit 19b2e739c5
2 changed files with 7 additions and 6 deletions

View File

@ -6,6 +6,7 @@
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/make_unique.h"
#include "core/file_sys/disk_archive.h"
#include "core/settings.h"
@ -17,10 +18,10 @@ namespace FileSys {
std::unique_ptr<FileBackend> DiskArchive::OpenFile(const Path& path, const Mode mode) const {
LOG_DEBUG(Service_FS, "called path=%s mode=%01X", path.DebugStr().c_str(), mode.hex);
DiskFile* file = new DiskFile(this, path, mode);
auto file = Common::make_unique<DiskFile>(this, path, mode);
if (!file->Open())
return nullptr;
return std::unique_ptr<FileBackend>(file);
return std::move(file);
}
bool DiskArchive::DeleteFile(const Path& path) const {
@ -66,10 +67,10 @@ bool DiskArchive::RenameDirectory(const Path& src_path, const Path& dest_path) c
std::unique_ptr<DirectoryBackend> DiskArchive::OpenDirectory(const Path& path) const {
LOG_DEBUG(Service_FS, "called path=%s", path.DebugStr().c_str());
DiskDirectory* directory = new DiskDirectory(this, path);
auto directory = Common::make_unique<DiskDirectory>(this, path);
if (!directory->Open())
return nullptr;
return std::unique_ptr<DirectoryBackend>(directory);
return std::move(directory);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
@ -100,7 +101,7 @@ bool DiskFile::Open() {
// Open the file in binary mode, to avoid problems with CR/LF on Windows systems
mode_string += "b";
file = new FileUtil::IOFile(path, mode_string.c_str());
file = Common::make_unique<FileUtil::IOFile>(path, mode_string.c_str());
return true;
}

View File

@ -75,7 +75,7 @@ protected:
const DiskArchive* archive;
std::string path;
Mode mode;
FileUtil::IOFile* file;
std::unique_ptr<FileUtil::IOFile> file;
};
class DiskDirectory : public DirectoryBackend {