android: config: Use default anisotropic filtering.
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@ -221,10 +221,13 @@ void Config::ReadValues() {
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
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"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
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"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
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// Use Mailbox VSync by default on Android.
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// Use Mailbox VSync by default on Android
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Settings::values.vsync_mode = static_cast<Settings::VSyncMode>(config->GetInteger(
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Settings::values.vsync_mode = static_cast<Settings::VSyncMode>(config->GetInteger(
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"Renderer", "use_vsync", static_cast<u32>(Settings::VSyncMode::Mailbox)));
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"Renderer", "use_vsync", static_cast<u32>(Settings::VSyncMode::Mailbox)));
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// Use GPU default anisotropic filtering on Android
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Settings::values.max_anisotropy = config->GetInteger("Renderer", "max_anisotropy", 1);
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_blue);
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ReadSetting("Renderer", Settings::values.bg_blue);
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