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GPUMemoryManager: Force inmediate invalidation when writting block.

This commit is contained in:
Fernando Sahmkow 2021-07-14 18:39:31 +02:00
parent a0eb3f8a3e
commit 1a95a7cdd9
1 changed files with 1 additions and 1 deletions

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@ -327,7 +327,7 @@ void MemoryManager::WriteBlock(GPUVAddr gpu_dest_addr, const void* src_buffer, s
// Invalidate must happen on the rasterizer interface, such that memory is always // Invalidate must happen on the rasterizer interface, such that memory is always
// synchronous when it is written (even when in asynchronous GPU mode). // synchronous when it is written (even when in asynchronous GPU mode).
rasterizer->InvalidateRegion(dest_addr, copy_amount); rasterizer->UnmapMemory(dest_addr, copy_amount);
system.Memory().WriteBlockUnsafe(dest_addr, src_buffer, copy_amount); system.Memory().WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
} }