textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
This commit is contained in:
parent
84e9f9f395
commit
1aa75b1081
|
@ -337,20 +337,22 @@ struct TSCEntry {
|
|||
};
|
||||
|
||||
float GetMaxAnisotropy() const {
|
||||
switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) {
|
||||
case Anisotropy::Default:
|
||||
return static_cast<float>(1U << max_anisotropy);
|
||||
case Anisotropy::Filter2x:
|
||||
return static_cast<float>(2U << max_anisotropy);
|
||||
case Anisotropy::Filter4x:
|
||||
return static_cast<float>(4U << max_anisotropy);
|
||||
case Anisotropy::Filter8x:
|
||||
return static_cast<float>(8U << max_anisotropy);
|
||||
case Anisotropy::Filter16x:
|
||||
return static_cast<float>(16U << max_anisotropy);
|
||||
default:
|
||||
return static_cast<float>(1U << max_anisotropy);
|
||||
}
|
||||
const u32 min_value = [] {
|
||||
switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) {
|
||||
default:
|
||||
case Anisotropy::Default:
|
||||
return 1U;
|
||||
case Anisotropy::Filter2x:
|
||||
return 2U;
|
||||
case Anisotropy::Filter4x:
|
||||
return 4U;
|
||||
case Anisotropy::Filter8x:
|
||||
return 8U;
|
||||
case Anisotropy::Filter16x:
|
||||
return 16U;
|
||||
}
|
||||
}();
|
||||
return static_cast<float>(std::max(1U << max_anisotropy, min_value));
|
||||
}
|
||||
|
||||
float GetMinLod() const {
|
||||
|
|
Reference in New Issue