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Merge pull request #699 from yuriks/event-use-lambda

Common: thread.h cleanups
This commit is contained in:
bunnei 2015-04-17 20:18:01 -04:00
commit 1add98d7f8
1 changed files with 16 additions and 65 deletions

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@ -51,109 +51,60 @@ int CurrentThreadId();
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask); void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
void SetCurrentThreadAffinity(u32 mask); void SetCurrentThreadAffinity(u32 mask);
class Event class Event {
{
public: public:
Event() Event() : is_set(false) {}
: is_set(false)
{}
void Set() void Set() {
{
std::lock_guard<std::mutex> lk(m_mutex); std::lock_guard<std::mutex> lk(m_mutex);
if (!is_set) if (!is_set) {
{
is_set = true; is_set = true;
m_condvar.notify_one(); m_condvar.notify_one();
} }
} }
void Wait() void Wait() {
{
std::unique_lock<std::mutex> lk(m_mutex); std::unique_lock<std::mutex> lk(m_mutex);
m_condvar.wait(lk, IsSet(this)); m_condvar.wait(lk, [&]{ return is_set; });
is_set = false; is_set = false;
} }
void Reset() void Reset() {
{
std::unique_lock<std::mutex> lk(m_mutex); std::unique_lock<std::mutex> lk(m_mutex);
// no other action required, since wait loops on the predicate and any lingering signal will get cleared on the first iteration // no other action required, since wait loops on the predicate and any lingering signal will get cleared on the first iteration
is_set = false; is_set = false;
} }
private: private:
class IsSet bool is_set;
{
public:
IsSet(const Event* ev)
: m_event(ev)
{}
bool operator()()
{
return m_event->is_set;
}
private:
const Event* const m_event;
};
volatile bool is_set;
std::condition_variable m_condvar; std::condition_variable m_condvar;
std::mutex m_mutex; std::mutex m_mutex;
}; };
// TODO: doesn't work on windows with (count > 2) class Barrier {
class Barrier
{
public: public:
Barrier(size_t count) Barrier(size_t count) : m_count(count), m_waiting(0) {}
: m_count(count), m_waiting(0)
{}
// block until "count" threads call Sync() /// Blocks until all "count" threads have called Sync()
bool Sync() void Sync() {
{
std::unique_lock<std::mutex> lk(m_mutex); std::unique_lock<std::mutex> lk(m_mutex);
// TODO: broken when next round of Sync()s // TODO: broken when next round of Sync()s
// is entered before all waiting threads return from the notify_all // is entered before all waiting threads return from the notify_all
if (m_count == ++m_waiting) if (++m_waiting == m_count) {
{
m_waiting = 0; m_waiting = 0;
m_condvar.notify_all(); m_condvar.notify_all();
return true; } else {
} m_condvar.wait(lk, [&]{ return m_waiting == 0; });
else
{
m_condvar.wait(lk, IsDoneWating(this));
return false;
} }
} }
private: private:
class IsDoneWating
{
public:
IsDoneWating(const Barrier* bar)
: m_bar(bar)
{}
bool operator()()
{
return (0 == m_bar->m_waiting);
}
private:
const Barrier* const m_bar;
};
std::condition_variable m_condvar; std::condition_variable m_condvar;
std::mutex m_mutex; std::mutex m_mutex;
const size_t m_count; const size_t m_count;
volatile size_t m_waiting; size_t m_waiting;
}; };
void SleepCurrentThread(int ms); void SleepCurrentThread(int ms);