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GPU: Added a method to unswizzle a texture without decoding it.

Allow unswizzling of DXT1 textures.
This commit is contained in:
Subv 2018-03-22 15:17:10 -05:00
parent 71ebc3e90d
commit 1b8d798835
4 changed files with 95 additions and 5 deletions

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@ -196,7 +196,7 @@ void Maxwell3D::DrawArrays() {
auto format = tic_entry.format.Value(); auto format = tic_entry.format.Value();
auto texture = Texture::DecodeTexture( auto texture = Texture::UnswizzleTexture(
memory_manager.PhysicalToVirtualAddress(tic_entry.Address()), memory_manager.PhysicalToVirtualAddress(tic_entry.Address()),
tic_entry.format.Value(), tic_entry.Width(), tic_entry.Height()); tic_entry.format.Value(), tic_entry.Width(), tic_entry.Height());

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@ -2,13 +2,93 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <cstring>
#include "common/assert.h"
#include "video_core/textures/decoders.h" #include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
namespace Tegra { namespace Tegra {
namespace Texture { namespace Texture {
std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height) { /**
return {}; * Calculates the offset of an (x, y) position within a swizzled texture.
* Taken from the Tegra X1 TRM.
*/
static u32 GetSwizzleOffset(u32 x, u32 y, u32 image_width, u32 bytes_per_pixel, u32 block_height) {
u32 image_width_in_gobs = image_width * bytes_per_pixel / 64;
u32 GOB_address = 0 + (y / (8 * block_height)) * 512 * block_height * image_width_in_gobs +
(x * bytes_per_pixel / 64) * 512 * block_height +
(y % (8 * block_height) / 8) * 512;
x *= bytes_per_pixel;
u32 address = GOB_address + ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
(y % 2) * 16 + (x % 16);
return address;
}
static void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
u8* swizzled_data, u8* unswizzled_data, bool unswizzle,
u32 block_height) {
u8* data_ptrs[2];
for (unsigned y = 0; y < height; ++y) {
for (unsigned x = 0; x < width; ++x) {
u32 swizzle_offset = GetSwizzleOffset(x, y, width, bytes_per_pixel, block_height);
u32 pixel_index = (x + y * width) * out_bytes_per_pixel;
data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
data_ptrs[!unswizzle] = &unswizzled_data[pixel_index];
std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
} }
} }
}
u32 BytesPerPixel(TextureFormat format) {
switch (format) {
case TextureFormat::DXT1:
// In this case a 'pixel' actually refers to a 4x4 tile.
return 8;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
}
}
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height) {
u8* data = Memory::GetPointer(address);
u32 bytes_per_pixel = BytesPerPixel(format);
static constexpr u32 DefaultBlockHeight = 16;
std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
switch (format) {
case TextureFormat::DXT1:
// In the DXT1 format, each 4x4 tile is swizzled instead of just individual pixel values.
CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, DefaultBlockHeight);
break;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
}
return unswizzled_data;
}
std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
u32 height) {
std::vector<u8> rgba_data;
// TODO(Subv): Implement.
switch (format) {
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
}
return rgba_data;
}
} // namespace Texture
} // namespace Tegra } // namespace Tegra

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@ -12,9 +12,15 @@ namespace Tegra {
namespace Texture { namespace Texture {
/** /**
* Decodes a swizzled texture into a RGBA8888 texture. * Unswizzles a swizzled texture without changing its format.
*/ */
std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height); std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height);
/**
* Decodes an unswizzled texture into a A8R8G8B8 texture.
*/
std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
u32 height);
} // namespace Texture } // namespace Texture
} // namespace Tegra } // namespace Tegra

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@ -13,6 +13,7 @@ namespace Tegra {
namespace Texture { namespace Texture {
enum class TextureFormat : u32 { enum class TextureFormat : u32 {
A8R8G8B8 = 8,
DXT1 = 0x24, DXT1 = 0x24,
}; };
@ -53,5 +54,8 @@ struct TICEntry {
}; };
static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size"); static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
/// Returns the number of bytes per pixel of the input texture format.
u32 BytesPerPixel(TextureFormat format);
} // namespace Texture } // namespace Texture
} // namespace Tegra } // namespace Tegra