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service/nvflinger: Rename Get prefix on function to Find

This more accurately describes what the function is actually attempting
to do (it's not a simple trivial getter).
This commit is contained in:
Lioncash 2019-01-29 23:30:22 -05:00
parent 3c3d9afd61
commit 1d11def9c4
3 changed files with 23 additions and 23 deletions

View File

@ -61,7 +61,7 @@ u64 NVFlinger::OpenDisplay(std::string_view name) {
} }
u64 NVFlinger::CreateLayer(u64 display_id) { u64 NVFlinger::CreateLayer(u64 display_id) {
auto& display = GetDisplay(display_id); auto& display = FindDisplay(display_id);
ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment"); ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment");
@ -73,16 +73,16 @@ u64 NVFlinger::CreateLayer(u64 display_id) {
return layer_id; return layer_id;
} }
u32 NVFlinger::GetBufferQueueId(u64 display_id, u64 layer_id) { u32 NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
const auto& layer = GetLayer(display_id, layer_id); const auto& layer = FindLayer(display_id, layer_id);
return layer.buffer_queue->GetId(); return layer.buffer_queue->GetId();
} }
Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::GetVsyncEvent(u64 display_id) { Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::GetVsyncEvent(u64 display_id) {
return GetDisplay(display_id).vsync_event.readable; return FindDisplay(display_id).vsync_event.readable;
} }
std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const { std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(), const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
[&](const auto& queue) { return queue->GetId() == id; }); [&](const auto& queue) { return queue->GetId() == id; });
@ -90,7 +90,7 @@ std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
return *itr; return *itr;
} }
Display& NVFlinger::GetDisplay(u64 display_id) { Display& NVFlinger::FindDisplay(u64 display_id) {
const auto itr = std::find_if(displays.begin(), displays.end(), const auto itr = std::find_if(displays.begin(), displays.end(),
[&](const Display& display) { return display.id == display_id; }); [&](const Display& display) { return display.id == display_id; });
@ -98,8 +98,8 @@ Display& NVFlinger::GetDisplay(u64 display_id) {
return *itr; return *itr;
} }
Layer& NVFlinger::GetLayer(u64 display_id, u64 layer_id) { Layer& NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
auto& display = GetDisplay(display_id); auto& display = FindDisplay(display_id);
const auto itr = std::find_if(display.layers.begin(), display.layers.end(), const auto itr = std::find_if(display.layers.begin(), display.layers.end(),
[&](const Layer& layer) { return layer.id == layer_id; }); [&](const Layer& layer) { return layer.id == layer_id; });

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@ -57,31 +57,31 @@ public:
/// Sets the NVDrv module instance to use to send buffers to the GPU. /// Sets the NVDrv module instance to use to send buffers to the GPU.
void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance); void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
/// Opens the specified display and returns the id. /// Opens the specified display and returns the ID.
u64 OpenDisplay(std::string_view name); u64 OpenDisplay(std::string_view name);
/// Creates a layer on the specified display and returns the layer id. /// Creates a layer on the specified display and returns the layer ID.
u64 CreateLayer(u64 display_id); u64 CreateLayer(u64 display_id);
/// Gets the buffer queue id of the specified layer in the specified display. /// Finds the buffer queue ID of the specified layer in the specified display.
u32 GetBufferQueueId(u64 display_id, u64 layer_id); u32 FindBufferQueueId(u64 display_id, u64 layer_id);
/// Gets the vsync event for the specified display. /// Gets the vsync event for the specified display.
Kernel::SharedPtr<Kernel::ReadableEvent> GetVsyncEvent(u64 display_id); Kernel::SharedPtr<Kernel::ReadableEvent> GetVsyncEvent(u64 display_id);
/// Obtains a buffer queue identified by the id. /// Obtains a buffer queue identified by the ID.
std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const; std::shared_ptr<BufferQueue> FindBufferQueue(u32 id) const;
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when /// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
/// finished. /// finished.
void Compose(); void Compose();
private: private:
/// Returns the display identified by the specified id. /// Finds the display identified by the specified ID.
Display& GetDisplay(u64 display_id); Display& FindDisplay(u64 display_id);
/// Returns the layer identified by the specified id in the desired display. /// Finds the layer identified by the specified ID in the desired display.
Layer& GetLayer(u64 display_id, u64 layer_id); Layer& FindLayer(u64 display_id, u64 layer_id);
std::shared_ptr<Nvidia::Module> nvdrv; std::shared_ptr<Nvidia::Module> nvdrv;

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@ -524,7 +524,7 @@ private:
LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id, LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
static_cast<u32>(transaction), flags); static_cast<u32>(transaction), flags);
auto buffer_queue = nv_flinger->GetBufferQueue(id); auto buffer_queue = nv_flinger->FindBufferQueue(id);
if (transaction == TransactionId::Connect) { if (transaction == TransactionId::Connect) {
IGBPConnectRequestParcel request{ctx.ReadBuffer()}; IGBPConnectRequestParcel request{ctx.ReadBuffer()};
@ -558,7 +558,7 @@ private:
[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx, [=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
Kernel::ThreadWakeupReason reason) { Kernel::ThreadWakeupReason reason) {
// Repeat TransactParcel DequeueBuffer when a buffer is available // Repeat TransactParcel DequeueBuffer when a buffer is available
auto buffer_queue = nv_flinger->GetBufferQueue(id); auto buffer_queue = nv_flinger->FindBufferQueue(id);
std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height); std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
ASSERT_MSG(slot != std::nullopt, "Could not dequeue buffer."); ASSERT_MSG(slot != std::nullopt, "Could not dequeue buffer.");
@ -628,7 +628,7 @@ private:
LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown); LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
const auto buffer_queue = nv_flinger->GetBufferQueue(id); const auto buffer_queue = nv_flinger->FindBufferQueue(id);
// TODO(Subv): Find out what this actually is. // TODO(Subv): Find out what this actually is.
IPC::ResponseBuilder rb{ctx, 2, 1}; IPC::ResponseBuilder rb{ctx, 2, 1};
@ -1044,7 +1044,7 @@ private:
LOG_DEBUG(Service_VI, "called. layer_id=0x{:016X}, aruid=0x{:016X}", layer_id, aruid); LOG_DEBUG(Service_VI, "called. layer_id=0x{:016X}, aruid=0x{:016X}", layer_id, aruid);
const u64 display_id = nv_flinger->OpenDisplay(display_name); const u64 display_id = nv_flinger->OpenDisplay(display_name);
const u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id); const u32 buffer_queue_id = nv_flinger->FindBufferQueueId(display_id, layer_id);
NativeWindow native_window{buffer_queue_id}; NativeWindow native_window{buffer_queue_id};
IPC::ResponseBuilder rb{ctx, 4}; IPC::ResponseBuilder rb{ctx, 4};
@ -1063,7 +1063,7 @@ private:
// TODO(Subv): What's the difference between a Stray and a Managed layer? // TODO(Subv): What's the difference between a Stray and a Managed layer?
const u64 layer_id = nv_flinger->CreateLayer(display_id); const u64 layer_id = nv_flinger->CreateLayer(display_id);
const u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id); const u32 buffer_queue_id = nv_flinger->FindBufferQueueId(display_id, layer_id);
NativeWindow native_window{buffer_queue_id}; NativeWindow native_window{buffer_queue_id};
IPC::ResponseBuilder rb{ctx, 6}; IPC::ResponseBuilder rb{ctx, 6};