yuzu-emu
/
yuzu
Archived
1
0
Fork 0

Merge pull request #791 from bunnei/rg32f-rgba32f-bgra8

gl_rasterizer_cache: Implement formats BGRA8_UNORM/RGBA32_FLOAT/RG32_FLOAT
This commit is contained in:
bunnei 2018-07-23 20:13:19 -07:00 committed by GitHub
commit 1ff3bea6c7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 70 additions and 12 deletions

View File

@ -35,9 +35,11 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::RGBA32_FLOAT:
return 16;
case RenderTargetFormat::RGBA16_FLOAT:
case RenderTargetFormat::RG32_FLOAT:
return 8;
case RenderTargetFormat::RGBA8_UNORM:
case RenderTargetFormat::RGB10_A2_UNORM:
case RenderTargetFormat::BGRA8_UNORM:
return 4;
default:
UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));

View File

@ -18,6 +18,8 @@ enum class RenderTargetFormat : u32 {
RGBA32_FLOAT = 0xC0,
RGBA32_UINT = 0xC2,
RGBA16_FLOAT = 0xCA,
RG32_FLOAT = 0xCB,
BGRA8_UNORM = 0xCF,
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6,

View File

@ -38,7 +38,8 @@ struct FormatTuple {
params.addr = config.tic.Address();
params.is_tiled = config.tic.IsTiled();
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format);
params.pixel_format =
PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value());
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
@ -106,6 +107,9 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
true}, // BC7U
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@ -197,9 +201,10 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@ -213,7 +218,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<false, PixelFormat::RGBA16F>,
MortonCopy<false, PixelFormat::R11FG11FB10F>,
MortonCopy<false, PixelFormat::RGBA32UI>,
// TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1/BC7U formats is not yet supported
// TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/BC7U/ASTC_2D_4X4 formats is not supported
nullptr,
nullptr,
nullptr,
@ -221,6 +226,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
nullptr,
nullptr,
MortonCopy<false, PixelFormat::G8R8>,
MortonCopy<false, PixelFormat::BGRA8>,
MortonCopy<false, PixelFormat::RGBA32F>,
MortonCopy<false, PixelFormat::RG32F>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,

View File

@ -37,14 +37,17 @@ struct SurfaceParams {
BC7U = 12,
ASTC_2D_4X4 = 13,
G8R8 = 14,
BGRA8 = 15,
RGBA32F = 16,
RG32F = 17,
MaxColorFormat,
// DepthStencil formats
Z24S8 = 15,
S8Z24 = 16,
Z32F = 17,
Z16 = 18,
Z24S8 = 18,
S8Z24 = 19,
Z32F = 20,
Z16 = 21,
MaxDepthStencilFormat,
@ -97,6 +100,9 @@ struct SurfaceParams {
4, // BC7U
4, // ASTC_2D_4X4
1, // G8R8
1, // BGRA8
1, // RGBA32F
1, // RG32F
1, // Z24S8
1, // S8Z24
1, // Z32F
@ -127,6 +133,9 @@ struct SurfaceParams {
128, // BC7U
32, // ASTC_2D_4X4
16, // G8R8
32, // BGRA8
128, // RGBA32F
64, // RG32F
32, // Z24S8
32, // S8Z24
32, // Z32F
@ -162,10 +171,16 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::RGBA8_UNORM:
case Tegra::RenderTargetFormat::RGBA8_SRGB:
return PixelFormat::ABGR8;
case Tegra::RenderTargetFormat::BGRA8_UNORM:
return PixelFormat::BGRA8;
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
return PixelFormat::A2B10G10R10;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
return PixelFormat::RGBA16F;
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
return PixelFormat::RGBA32F;
case Tegra::RenderTargetFormat::RG32_FLOAT:
return PixelFormat::RG32F;
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
return PixelFormat::R11FG11FB10F;
case Tegra::RenderTargetFormat::RGBA32_UINT:
@ -176,7 +191,8 @@ struct SurfaceParams {
}
}
static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format) {
static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
Tegra::Texture::ComponentType component_type) {
// TODO(Subv): Properly implement this
switch (format) {
case Tegra::Texture::TextureFormat::A8R8G8B8:
@ -196,7 +212,17 @@ struct SurfaceParams {
case Tegra::Texture::TextureFormat::BF10GF11RF11:
return PixelFormat::R11FG11FB10F;
case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
return PixelFormat::RGBA32UI;
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RGBA32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::RGBA32UI;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::R32_G32:
return PixelFormat::RG32F;
case Tegra::Texture::TextureFormat::DXT1:
return PixelFormat::DXT1;
case Tegra::Texture::TextureFormat::DXT23:
@ -210,7 +236,8 @@ struct SurfaceParams {
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
return PixelFormat::ASTC_2D_4X4;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}",
static_cast<u32>(format), static_cast<u32>(component_type));
UNREACHABLE();
}
}
@ -248,7 +275,16 @@ struct SurfaceParams {
return Tegra::Texture::TextureFormat::BC7U;
case PixelFormat::ASTC_2D_4X4:
return Tegra::Texture::TextureFormat::ASTC_2D_4X4;
case PixelFormat::BGRA8:
// TODO(bunnei): This is fine for unswizzling (since we just need the right component
// sizes), but could be a bug if we used this function in different ways.
return Tegra::Texture::TextureFormat::A8R8G8B8;
case PixelFormat::RGBA32F:
return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
case PixelFormat::RG32F:
return Tegra::Texture::TextureFormat::R32_G32;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
}
}
@ -264,6 +300,7 @@ struct SurfaceParams {
case PixelFormat::Z16:
return Tegra::DepthFormat::Z16_UNORM;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
}
}
@ -273,6 +310,8 @@ struct SurfaceParams {
switch (type) {
case Tegra::Texture::ComponentType::UNORM:
return ComponentType::UNorm;
case Tegra::Texture::ComponentType::FLOAT:
return ComponentType::Float;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
UNREACHABLE();
@ -284,10 +323,13 @@ struct SurfaceParams {
switch (format) {
case Tegra::RenderTargetFormat::RGBA8_UNORM:
case Tegra::RenderTargetFormat::RGBA8_SRGB:
case Tegra::RenderTargetFormat::BGRA8_UNORM:
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
return ComponentType::UNorm;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
case Tegra::RenderTargetFormat::RG32_FLOAT:
return ComponentType::Float;
case Tegra::RenderTargetFormat::RGBA32_UINT:
return ComponentType::UInt;

View File

@ -72,6 +72,8 @@ u32 BytesPerPixel(TextureFormat format) {
return 8;
case TextureFormat::R32_G32_B32_A32:
return 16;
case TextureFormat::R32_G32:
return 8;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
@ -118,6 +120,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::G8R8:
case TextureFormat::R16_G16_B16_A16:
case TextureFormat::R32_G32_B32_A32:
case TextureFormat::R32_G32:
case TextureFormat::BF10GF11RF11:
case TextureFormat::ASTC_2D_4X4:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
@ -174,6 +177,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::G8R8:
case TextureFormat::BF10GF11RF11:
case TextureFormat::R32_G32_B32_A32:
case TextureFormat::R32_G32:
// TODO(Subv): For the time being just forward the same data without any decoding.
rgba_data = texture_data;
break;