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Fix null pointer deref.

This commit is contained in:
Nicolae-Andrei Cociorba 2019-10-18 14:12:12 +00:00
parent dc5eedef71
commit 20521da259
1 changed files with 12 additions and 10 deletions

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@ -240,16 +240,18 @@ struct System::Impl {
} }
void Shutdown() { void Shutdown() {
// Log last frame performance stats // Log last frame performance stats if game was loded
const auto perf_results = GetAndResetPerfStats(); if (perf_stats) {
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", const auto perf_results = GetAndResetPerfStats();
perf_results.emulation_speed * 100.0); telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", perf_results.emulation_speed * 100.0);
perf_results.game_fps); telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", perf_results.game_fps);
perf_results.frametime * 1000.0); telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", perf_results.frametime * 1000.0);
perf_stats->GetMeanFrametime()); telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
perf_stats->GetMeanFrametime());
}
lm_manager.Flush(); lm_manager.Flush();