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common: Force defaults for Settings::Setting's

Requires a default value when creating each per-game setting.
This commit is contained in:
lat9nq 2021-06-26 02:43:38 -04:00
parent d9fb6dbd37
commit 20e51402b0
1 changed files with 55 additions and 42 deletions

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@ -37,8 +37,9 @@ enum class CPUAccuracy : u32 {
template <typename Type> template <typename Type>
class Setting final { class Setting final {
public: public:
Setting() = default; explicit Setting(Type val) : global{val} {
explicit Setting(Type val) : global{val} {} default_value = val;
}
~Setting() = default; ~Setting() = default;
void SetGlobal(bool to_global) { void SetGlobal(bool to_global) {
use_global = to_global; use_global = to_global;
@ -59,11 +60,15 @@ public:
local = value; local = value;
} }
} }
Type GetDefault() const {
return default_value;
}
private: private:
bool use_global = true; bool use_global = true;
Type global{}; Type global{};
Type local{}; Type local{};
Type default_value{};
}; };
/** /**
@ -108,14 +113,14 @@ struct Values {
std::string audio_device_id; std::string audio_device_id;
std::string sink_id; std::string sink_id;
bool audio_muted; bool audio_muted;
Setting<bool> enable_audio_stretching; Setting<bool> enable_audio_stretching{true};
Setting<float> volume; Setting<float> volume{1.0f};
// Core // Core
Setting<bool> use_multi_core; Setting<bool> use_multi_core{true};
// Cpu // Cpu
Setting<CPUAccuracy> cpu_accuracy; Setting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Accurate};
bool cpuopt_page_tables; bool cpuopt_page_tables;
bool cpuopt_block_linking; bool cpuopt_block_linking;
@ -127,61 +132,69 @@ struct Values {
bool cpuopt_reduce_misalign_checks; bool cpuopt_reduce_misalign_checks;
bool cpuopt_fastmem; bool cpuopt_fastmem;
Setting<bool> cpuopt_unsafe_unfuse_fma; Setting<bool> cpuopt_unsafe_unfuse_fma{true};
Setting<bool> cpuopt_unsafe_reduce_fp_error; Setting<bool> cpuopt_unsafe_reduce_fp_error{true};
Setting<bool> cpuopt_unsafe_ignore_standard_fpcr; Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true};
Setting<bool> cpuopt_unsafe_inaccurate_nan; Setting<bool> cpuopt_unsafe_inaccurate_nan{true};
Setting<bool> cpuopt_unsafe_fastmem_check; Setting<bool> cpuopt_unsafe_fastmem_check{true};
// Renderer // Renderer
Setting<RendererBackend> renderer_backend; Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL};
bool renderer_debug; bool renderer_debug;
Setting<int> vulkan_device; Setting<int> vulkan_device{0};
Setting<u16> resolution_factor{1}; Setting<u16> resolution_factor{0};
Setting<int> fullscreen_mode; // *nix platforms may have issues with the borderless windowed fullscreen mode.
Setting<int> aspect_ratio; // Default to exclusive fullscreen on these platforms for now.
Setting<int> max_anisotropy; Setting<int> fullscreen_mode{
Setting<bool> use_frame_limit; #ifdef _WIN32
Setting<u16> frame_limit; 0
Setting<bool> use_disk_shader_cache; #else
Setting<GPUAccuracy> gpu_accuracy; 1
Setting<bool> use_asynchronous_gpu_emulation; #endif
Setting<bool> use_nvdec_emulation; };
Setting<bool> accelerate_astc; Setting<int> aspect_ratio{0};
Setting<bool> use_vsync; Setting<int> max_anisotropy{0};
Setting<bool> disable_fps_limit; Setting<bool> use_frame_limit{true};
Setting<bool> use_assembly_shaders; Setting<u16> frame_limit{100};
Setting<bool> use_asynchronous_shaders; Setting<bool> use_disk_shader_cache{true};
Setting<bool> use_fast_gpu_time; Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High};
Setting<bool> use_caches_gc; Setting<bool> use_asynchronous_gpu_emulation{true};
Setting<bool> use_nvdec_emulation{true};
Setting<bool> accelerate_astc{true};
Setting<bool> use_vsync{true};
Setting<bool> disable_fps_limit{false};
Setting<bool> use_assembly_shaders{false};
Setting<bool> use_asynchronous_shaders{false};
Setting<bool> use_fast_gpu_time{true};
Setting<bool> use_caches_gc{false};
Setting<float> bg_red; Setting<float> bg_red{0.0f};
Setting<float> bg_green; Setting<float> bg_green{0.0f};
Setting<float> bg_blue; Setting<float> bg_blue{0.0f};
// System // System
Setting<std::optional<u32>> rng_seed; Setting<std::optional<u32>> rng_seed{std::optional<u32>()};
// Measured in seconds since epoch // Measured in seconds since epoch
std::optional<std::chrono::seconds> custom_rtc; std::optional<std::chrono::seconds> custom_rtc;
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
std::chrono::seconds custom_rtc_differential; std::chrono::seconds custom_rtc_differential;
s32 current_user; s32 current_user;
Setting<s32> language_index; Setting<s32> language_index{1};
Setting<s32> region_index; Setting<s32> region_index{1};
Setting<s32> time_zone_index; Setting<s32> time_zone_index{0};
Setting<s32> sound_index; Setting<s32> sound_index{1};
// Controls // Controls
InputSetting<std::array<PlayerInput, 10>> players; InputSetting<std::array<PlayerInput, 10>> players;
Setting<bool> use_docked_mode; Setting<bool> use_docked_mode{true};
Setting<bool> vibration_enabled; Setting<bool> vibration_enabled{true};
Setting<bool> enable_accurate_vibrations; Setting<bool> enable_accurate_vibrations{false};
Setting<bool> motion_enabled; Setting<bool> motion_enabled{true};
std::string motion_device; std::string motion_device;
std::string udp_input_servers; std::string udp_input_servers;