nax: Add AppLoader_NAX and update loader to support it
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c4845df3d4
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@ -11,6 +11,7 @@
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#include "core/hle/kernel/process.h"
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#include "core/loader/deconstructed_rom_directory.h"
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#include "core/loader/elf.h"
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#include "core/loader/nax.h"
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#include "core/loader/nca.h"
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#include "core/loader/nro.h"
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#include "core/loader/nso.h"
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@ -32,6 +33,7 @@ FileType IdentifyFile(FileSys::VirtualFile file) {
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CHECK_TYPE(NRO)
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CHECK_TYPE(NCA)
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CHECK_TYPE(XCI)
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CHECK_TYPE(NAX)
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#undef CHECK_TYPE
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@ -73,6 +75,8 @@ std::string GetFileTypeString(FileType type) {
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return "NCA";
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case FileType::XCI:
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return "XCI";
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case FileType::NAX:
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return "NAX";
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case FileType::DeconstructedRomDirectory:
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return "Directory";
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case FileType::Error:
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@ -150,13 +154,18 @@ static std::unique_ptr<AppLoader> GetFileLoader(FileSys::VirtualFile file, FileT
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case FileType::NRO:
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return std::make_unique<AppLoader_NRO>(std::move(file));
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// NX NCA file format.
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// NX NCA (Nintendo Content Archive) file format.
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case FileType::NCA:
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return std::make_unique<AppLoader_NCA>(std::move(file));
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// NX XCI (nX Card Image) file format.
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case FileType::XCI:
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return std::make_unique<AppLoader_XCI>(std::move(file));
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// NX NAX (NintendoAesXts) file format.
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case FileType::NAX:
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return std::make_unique<AppLoader_NAX>(std::move(file));
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// NX deconstructed ROM directory.
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case FileType::DeconstructedRomDirectory:
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return std::make_unique<AppLoader_DeconstructedRomDirectory>(std::move(file));
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@ -170,7 +179,8 @@ std::unique_ptr<AppLoader> GetLoader(FileSys::VirtualFile file) {
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FileType type = IdentifyFile(file);
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FileType filename_type = GuessFromFilename(file->GetName());
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if (type != filename_type) {
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// Special case: 00 is either a NCA or NAX.
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if (type != filename_type && !(file->GetName() == "00" && type == FileType::NAX)) {
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LOG_WARNING(Loader, "File {} has a different type than its extension.", file->GetName());
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if (FileType::Unknown == type)
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type = filename_type;
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@ -32,6 +32,7 @@ enum class FileType {
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NRO,
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NCA,
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XCI,
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NAX,
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DeconstructedRomDirectory,
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};
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@ -0,0 +1,65 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/loader/nax.h"
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namespace Loader {
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AppLoader_NAX::AppLoader_NAX(FileSys::VirtualFile file)
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: AppLoader(file), nax(std::make_unique<FileSys::NAX>(file)),
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nca_loader(std::make_unique<AppLoader_NCA>(nax->GetDecrypted())) {}
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AppLoader_NAX::~AppLoader_NAX() = default;
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FileType AppLoader_NAX::IdentifyType(const FileSys::VirtualFile& file) {
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FileSys::NAX nax(file);
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if (nax.GetStatus() == ResultStatus::Success && nax.AsNCA() != nullptr &&
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nax.AsNCA()->GetStatus() == ResultStatus::Success) {
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return FileType::NAX;
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}
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return FileType::Error;
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}
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ResultStatus AppLoader_NAX::Load(Kernel::SharedPtr<Kernel::Process>& process) {
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if (is_loaded) {
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return ResultStatus::ErrorAlreadyLoaded;
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}
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if (nax->GetStatus() != ResultStatus::Success)
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return nax->GetStatus();
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const auto nca = nax->AsNCA();
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if (nca == nullptr) {
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if (!Core::Crypto::KeyManager::KeyFileExists(false))
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return ResultStatus::ErrorMissingProductionKeyFile;
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return ResultStatus::ErrorNAXInconvertibleToNCA;
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}
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if (nca->GetStatus() != ResultStatus::Success)
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return nca->GetStatus();
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const auto result = nca_loader->Load(process);
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if (result != ResultStatus::Success)
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return result;
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is_loaded = true;
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NAX::ReadRomFS(FileSys::VirtualFile& dir) {
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return nca_loader->ReadRomFS(dir);
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}
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ResultStatus AppLoader_NAX::ReadProgramId(u64& out_program_id) {
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return nca_loader->ReadProgramId(out_program_id);
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}
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} // namespace Loader
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@ -0,0 +1,43 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/xts_archive.h"
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#include "core/loader/loader.h"
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#include "core/loader/nca.h"
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namespace Loader {
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/// Loads a NAX file
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class AppLoader_NAX final : public AppLoader {
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public:
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explicit AppLoader_NAX(FileSys::VirtualFile file);
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~AppLoader_NAX();
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/**
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* Returns the type of the file
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* @param file std::shared_ptr<VfsFile> open file
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* @return FileType found, or FileType::Error if this loader doesn't know it
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() override {
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return IdentifyType(file);
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}
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ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
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ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override;
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ResultStatus ReadProgramId(u64& out_program_id) override;
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private:
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std::unique_ptr<FileSys::NAX> nax;
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std::unique_ptr<AppLoader_NCA> nca_loader;
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};
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} // namespace Loader
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