gl_texture_cache: Fix layered texture attachment base level
The base level is already included in the texture view. If we specify the base level in the texture again, this will end up in the incorrect level and potentially out of bounds.
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@ -417,7 +417,7 @@ void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
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switch (params.target) {
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case SurfaceTarget::Texture2DArray:
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glFramebufferTexture(target, attachment, GetTexture(), params.base_level);
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glFramebufferTexture(target, attachment, GetTexture(), 0);
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break;
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default:
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UNIMPLEMENTED();
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