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VideoCore: Split framebuffer regs from Regs struct

This commit is contained in:
Yuri Kunde Schlesner 2017-01-27 21:47:34 -08:00
parent 9017093f58
commit 23713d5dee
11 changed files with 503 additions and 457 deletions

View File

@ -414,30 +414,30 @@ void GraphicsSurfaceWidget::OnUpdate() {
// TODO: Store a reference to the registers in the debug context instead of accessing them
// directly...
const auto& framebuffer = Pica::g_state.regs.framebuffer;
const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetColorBufferPhysicalAddress();
surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight();
switch (framebuffer.color_format) {
case Pica::Regs::ColorFormat::RGBA8:
case Pica::FramebufferRegs::ColorFormat::RGBA8:
surface_format = Format::RGBA8;
break;
case Pica::Regs::ColorFormat::RGB8:
case Pica::FramebufferRegs::ColorFormat::RGB8:
surface_format = Format::RGB8;
break;
case Pica::Regs::ColorFormat::RGB5A1:
case Pica::FramebufferRegs::ColorFormat::RGB5A1:
surface_format = Format::RGB5A1;
break;
case Pica::Regs::ColorFormat::RGB565:
case Pica::FramebufferRegs::ColorFormat::RGB565:
surface_format = Format::RGB565;
break;
case Pica::Regs::ColorFormat::RGBA4:
case Pica::FramebufferRegs::ColorFormat::RGBA4:
surface_format = Format::RGBA4;
break;
@ -450,22 +450,22 @@ void GraphicsSurfaceWidget::OnUpdate() {
}
case Source::DepthBuffer: {
const auto& framebuffer = Pica::g_state.regs.framebuffer;
const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetDepthBufferPhysicalAddress();
surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight();
switch (framebuffer.depth_format) {
case Pica::Regs::DepthFormat::D16:
case Pica::FramebufferRegs::DepthFormat::D16:
surface_format = Format::D16;
break;
case Pica::Regs::DepthFormat::D24:
case Pica::FramebufferRegs::DepthFormat::D24:
surface_format = Format::D24;
break;
case Pica::Regs::DepthFormat::D24S8:
case Pica::FramebufferRegs::DepthFormat::D24S8:
surface_format = Format::D24X8;
break;
@ -478,14 +478,14 @@ void GraphicsSurfaceWidget::OnUpdate() {
}
case Source::StencilBuffer: {
const auto& framebuffer = Pica::g_state.regs.framebuffer;
const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetDepthBufferPhysicalAddress();
surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight();
switch (framebuffer.depth_format) {
case Pica::Regs::DepthFormat::D24S8:
case Pica::FramebufferRegs::DepthFormat::D24S8:
surface_format = Format::X24S8;
break;

View File

@ -32,6 +32,7 @@ set(HEADERS
primitive_assembly.h
rasterizer.h
rasterizer_interface.h
regs_framebuffer.h
regs_rasterizer.h
regs_texturing.h
renderer_base.h

View File

@ -18,6 +18,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/vector_math.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
@ -51,268 +52,7 @@ struct Regs {
INSERT_PADDING_WORDS(0x2f);
RasterizerRegs rasterizer;
TexturingRegs texturing;
enum class LogicOp : u32 {
Clear = 0,
And = 1,
AndReverse = 2,
Copy = 3,
Set = 4,
CopyInverted = 5,
NoOp = 6,
Invert = 7,
Nand = 8,
Or = 9,
Nor = 10,
Xor = 11,
Equiv = 12,
AndInverted = 13,
OrReverse = 14,
OrInverted = 15,
};
enum class BlendEquation : u32 {
Add = 0,
Subtract = 1,
ReverseSubtract = 2,
Min = 3,
Max = 4,
};
enum class BlendFactor : u32 {
Zero = 0,
One = 1,
SourceColor = 2,
OneMinusSourceColor = 3,
DestColor = 4,
OneMinusDestColor = 5,
SourceAlpha = 6,
OneMinusSourceAlpha = 7,
DestAlpha = 8,
OneMinusDestAlpha = 9,
ConstantColor = 10,
OneMinusConstantColor = 11,
ConstantAlpha = 12,
OneMinusConstantAlpha = 13,
SourceAlphaSaturate = 14,
};
enum class CompareFunc : u32 {
Never = 0,
Always = 1,
Equal = 2,
NotEqual = 3,
LessThan = 4,
LessThanOrEqual = 5,
GreaterThan = 6,
GreaterThanOrEqual = 7,
};
enum class StencilAction : u32 {
Keep = 0,
Zero = 1,
Replace = 2,
Increment = 3,
Decrement = 4,
Invert = 5,
IncrementWrap = 6,
DecrementWrap = 7,
};
struct {
union {
// If false, logic blending is used
BitField<8, 1, u32> alphablend_enable;
};
union {
BitField<0, 8, BlendEquation> blend_equation_rgb;
BitField<8, 8, BlendEquation> blend_equation_a;
BitField<16, 4, BlendFactor> factor_source_rgb;
BitField<20, 4, BlendFactor> factor_dest_rgb;
BitField<24, 4, BlendFactor> factor_source_a;
BitField<28, 4, BlendFactor> factor_dest_a;
} alpha_blending;
union {
BitField<0, 4, LogicOp> logic_op;
};
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} blend_const;
union {
BitField<0, 1, u32> enable;
BitField<4, 3, CompareFunc> func;
BitField<8, 8, u32> ref;
} alpha_test;
struct {
union {
// Raw value of this register
u32 raw_func;
// If true, enable stencil testing
BitField<0, 1, u32> enable;
// Comparison operation for stencil testing
BitField<4, 3, CompareFunc> func;
// Mask used to control writing to the stencil buffer
BitField<8, 8, u32> write_mask;
// Value to compare against for stencil testing
BitField<16, 8, u32> reference_value;
// Mask to apply on stencil test inputs
BitField<24, 8, u32> input_mask;
};
union {
// Raw value of this register
u32 raw_op;
// Action to perform when the stencil test fails
BitField<0, 3, StencilAction> action_stencil_fail;
// Action to perform when stencil testing passed but depth testing fails
BitField<4, 3, StencilAction> action_depth_fail;
// Action to perform when both stencil and depth testing pass
BitField<8, 3, StencilAction> action_depth_pass;
};
} stencil_test;
union {
BitField<0, 1, u32> depth_test_enable;
BitField<4, 3, CompareFunc> depth_test_func;
BitField<8, 1, u32> red_enable;
BitField<9, 1, u32> green_enable;
BitField<10, 1, u32> blue_enable;
BitField<11, 1, u32> alpha_enable;
BitField<12, 1, u32> depth_write_enable;
};
INSERT_PADDING_WORDS(0x8);
} output_merger;
// Components are laid out in reverse byte order, most significant bits first.
enum class ColorFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
};
enum class DepthFormat : u32 {
D16 = 0,
D24 = 2,
D24S8 = 3,
};
// Returns the number of bytes in the specified color format
static unsigned BytesPerColorPixel(ColorFormat format) {
switch (format) {
case ColorFormat::RGBA8:
return 4;
case ColorFormat::RGB8:
return 3;
case ColorFormat::RGB5A1:
case ColorFormat::RGB565:
case ColorFormat::RGBA4:
return 2;
default:
LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
UNIMPLEMENTED();
}
}
struct FramebufferConfig {
INSERT_PADDING_WORDS(0x3);
union {
BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
};
INSERT_PADDING_WORDS(0x1);
union {
BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
};
DepthFormat depth_format; // TODO: Should be a BitField!
BitField<16, 3, ColorFormat> color_format;
INSERT_PADDING_WORDS(0x4);
u32 depth_buffer_address;
u32 color_buffer_address;
union {
// Apparently, the framebuffer width is stored as expected,
// while the height is stored as the actual height minus one.
// Hence, don't access these fields directly but use the accessors
// GetWidth() and GetHeight() instead.
BitField<0, 11, u32> width;
BitField<12, 10, u32> height;
};
INSERT_PADDING_WORDS(0x1);
inline u32 GetColorBufferPhysicalAddress() const {
return DecodeAddressRegister(color_buffer_address);
}
inline u32 GetDepthBufferPhysicalAddress() const {
return DecodeAddressRegister(depth_buffer_address);
}
inline u32 GetWidth() const {
return width;
}
inline u32 GetHeight() const {
return height + 1;
}
} framebuffer;
// Returns the number of bytes in the specified depth format
static u32 BytesPerDepthPixel(DepthFormat format) {
switch (format) {
case DepthFormat::D16:
return 2;
case DepthFormat::D24:
return 3;
case DepthFormat::D24S8:
return 4;
default:
LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
UNIMPLEMENTED();
}
}
// Returns the number of bits per depth component of the specified depth format
static u32 DepthBitsPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::D16:
return 16;
case DepthFormat::D24:
case DepthFormat::D24S8:
return 24;
default:
LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
UNIMPLEMENTED();
}
}
INSERT_PADDING_WORDS(0x20);
FramebufferRegs framebuffer;
enum class LightingSampler {
Distribution0 = 0,
@ -957,8 +697,10 @@ ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0);
ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8);
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd);
ASSERT_REG_POSITION(output_merger, 0x100);
ASSERT_REG_POSITION(framebuffer, 0x110);
ASSERT_REG_POSITION(framebuffer, 0x100);
ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
ASSERT_REG_POSITION(lighting, 0x140);
ASSERT_REG_POSITION(vertex_attributes, 0x200);
ASSERT_REG_POSITION(index_array, 0x227);

View File

@ -29,7 +29,7 @@ namespace Pica {
namespace Rasterizer {
static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
const auto& framebuffer = g_state.regs.framebuffer;
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
// Similarly to textures, the render framebuffer is laid out from bottom to top, too.
@ -44,23 +44,23 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
switch (framebuffer.color_format) {
case Regs::ColorFormat::RGBA8:
case FramebufferRegs::ColorFormat::RGBA8:
Color::EncodeRGBA8(color, dst_pixel);
break;
case Regs::ColorFormat::RGB8:
case FramebufferRegs::ColorFormat::RGB8:
Color::EncodeRGB8(color, dst_pixel);
break;
case Regs::ColorFormat::RGB5A1:
case FramebufferRegs::ColorFormat::RGB5A1:
Color::EncodeRGB5A1(color, dst_pixel);
break;
case Regs::ColorFormat::RGB565:
case FramebufferRegs::ColorFormat::RGB565:
Color::EncodeRGB565(color, dst_pixel);
break;
case Regs::ColorFormat::RGBA4:
case FramebufferRegs::ColorFormat::RGBA4:
Color::EncodeRGBA4(color, dst_pixel);
break;
@ -72,7 +72,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
}
static const Math::Vec4<u8> GetPixel(int x, int y) {
const auto& framebuffer = g_state.regs.framebuffer;
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
y = framebuffer.height - y;
@ -85,19 +85,19 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
switch (framebuffer.color_format) {
case Regs::ColorFormat::RGBA8:
case FramebufferRegs::ColorFormat::RGBA8:
return Color::DecodeRGBA8(src_pixel);
case Regs::ColorFormat::RGB8:
case FramebufferRegs::ColorFormat::RGB8:
return Color::DecodeRGB8(src_pixel);
case Regs::ColorFormat::RGB5A1:
case FramebufferRegs::ColorFormat::RGB5A1:
return Color::DecodeRGB5A1(src_pixel);
case Regs::ColorFormat::RGB565:
case FramebufferRegs::ColorFormat::RGB565:
return Color::DecodeRGB565(src_pixel);
case Regs::ColorFormat::RGBA4:
case FramebufferRegs::ColorFormat::RGBA4:
return Color::DecodeRGBA4(src_pixel);
default:
@ -110,25 +110,25 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
}
static u32 GetDepth(int x, int y) {
const auto& framebuffer = g_state.regs.framebuffer;
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* src_pixel = depth_buffer + src_offset;
switch (framebuffer.depth_format) {
case Regs::DepthFormat::D16:
case FramebufferRegs::DepthFormat::D16:
return Color::DecodeD16(src_pixel);
case Regs::DepthFormat::D24:
case FramebufferRegs::DepthFormat::D24:
return Color::DecodeD24(src_pixel);
case Regs::DepthFormat::D24S8:
case FramebufferRegs::DepthFormat::D24S8:
return Color::DecodeD24S8(src_pixel).x;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
@ -138,21 +138,21 @@ static u32 GetDepth(int x, int y) {
}
static u8 GetStencil(int x, int y) {
const auto& framebuffer = g_state.regs.framebuffer;
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format);
u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* src_pixel = depth_buffer + src_offset;
switch (framebuffer.depth_format) {
case Regs::DepthFormat::D24S8:
case FramebufferRegs::DepthFormat::D24S8:
return Color::DecodeD24S8(src_pixel).y;
default:
@ -165,29 +165,29 @@ static u8 GetStencil(int x, int y) {
}
static void SetDepth(int x, int y, u32 value) {
const auto& framebuffer = g_state.regs.framebuffer;
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* dst_pixel = depth_buffer + dst_offset;
switch (framebuffer.depth_format) {
case Regs::DepthFormat::D16:
case FramebufferRegs::DepthFormat::D16:
Color::EncodeD16(value, dst_pixel);
break;
case Regs::DepthFormat::D24:
case FramebufferRegs::DepthFormat::D24:
Color::EncodeD24(value, dst_pixel);
break;
case Regs::DepthFormat::D24S8:
case FramebufferRegs::DepthFormat::D24S8:
Color::EncodeD24X8(value, dst_pixel);
break;
@ -199,26 +199,26 @@ static void SetDepth(int x, int y, u32 value) {
}
static void SetStencil(int x, int y, u8 value) {
const auto& framebuffer = g_state.regs.framebuffer;
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format);
u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* dst_pixel = depth_buffer + dst_offset;
switch (framebuffer.depth_format) {
case Pica::Regs::DepthFormat::D16:
case Pica::Regs::DepthFormat::D24:
case Pica::FramebufferRegs::DepthFormat::D16:
case Pica::FramebufferRegs::DepthFormat::D24:
// Nothing to do
break;
case Pica::Regs::DepthFormat::D24S8:
case Pica::FramebufferRegs::DepthFormat::D24S8:
Color::EncodeX24S8(value, dst_pixel);
break;
@ -229,32 +229,32 @@ static void SetStencil(int x, int y, u8 value) {
}
}
static u8 PerformStencilAction(Regs::StencilAction action, u8 old_stencil, u8 ref) {
static u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) {
switch (action) {
case Regs::StencilAction::Keep:
case FramebufferRegs::StencilAction::Keep:
return old_stencil;
case Regs::StencilAction::Zero:
case FramebufferRegs::StencilAction::Zero:
return 0;
case Regs::StencilAction::Replace:
case FramebufferRegs::StencilAction::Replace:
return ref;
case Regs::StencilAction::Increment:
case FramebufferRegs::StencilAction::Increment:
// Saturated increment
return std::min<u8>(old_stencil, 254) + 1;
case Regs::StencilAction::Decrement:
case FramebufferRegs::StencilAction::Decrement:
// Saturated decrement
return std::max<u8>(old_stencil, 1) - 1;
case Regs::StencilAction::Invert:
case FramebufferRegs::StencilAction::Invert:
return ~old_stencil;
case Regs::StencilAction::IncrementWrap:
case FramebufferRegs::StencilAction::IncrementWrap:
return old_stencil + 1;
case Regs::StencilAction::DecrementWrap:
case FramebufferRegs::StencilAction::DecrementWrap:
return old_stencil - 1;
default:
@ -400,9 +400,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
auto textures = regs.texturing.GetTextures();
auto tev_stages = regs.texturing.GetTevStages();
bool stencil_action_enable = g_state.regs.output_merger.stencil_test.enable &&
g_state.regs.framebuffer.depth_format == Regs::DepthFormat::D24S8;
const auto stencil_test = g_state.regs.output_merger.stencil_test;
bool stencil_action_enable =
g_state.regs.framebuffer.output_merger.stencil_test.enable &&
g_state.regs.framebuffer.framebuffer.depth_format == FramebufferRegs::DepthFormat::D24S8;
const auto stencil_test = g_state.regs.framebuffer.output_merger.stencil_test;
// Enter rasterization loop, starting at the center of the topleft bounding box corner.
// TODO: Not sure if looping through x first might be faster
@ -879,41 +880,41 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
}
}
const auto& output_merger = regs.output_merger;
const auto& output_merger = regs.framebuffer.output_merger;
// TODO: Does alpha testing happen before or after stencil?
if (output_merger.alpha_test.enable) {
bool pass = false;
switch (output_merger.alpha_test.func) {
case Regs::CompareFunc::Never:
case FramebufferRegs::CompareFunc::Never:
pass = false;
break;
case Regs::CompareFunc::Always:
case FramebufferRegs::CompareFunc::Always:
pass = true;
break;
case Regs::CompareFunc::Equal:
case FramebufferRegs::CompareFunc::Equal:
pass = combiner_output.a() == output_merger.alpha_test.ref;
break;
case Regs::CompareFunc::NotEqual:
case FramebufferRegs::CompareFunc::NotEqual:
pass = combiner_output.a() != output_merger.alpha_test.ref;
break;
case Regs::CompareFunc::LessThan:
case FramebufferRegs::CompareFunc::LessThan:
pass = combiner_output.a() < output_merger.alpha_test.ref;
break;
case Regs::CompareFunc::LessThanOrEqual:
case FramebufferRegs::CompareFunc::LessThanOrEqual:
pass = combiner_output.a() <= output_merger.alpha_test.ref;
break;
case Regs::CompareFunc::GreaterThan:
case FramebufferRegs::CompareFunc::GreaterThan:
pass = combiner_output.a() > output_merger.alpha_test.ref;
break;
case Regs::CompareFunc::GreaterThanOrEqual:
case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
pass = combiner_output.a() >= output_merger.alpha_test.ref;
break;
}
@ -959,10 +960,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
u8 old_stencil = 0;
auto UpdateStencil = [stencil_test, x, y,
&old_stencil](Pica::Regs::StencilAction action) {
&old_stencil](Pica::FramebufferRegs::StencilAction action) {
u8 new_stencil =
PerformStencilAction(action, old_stencil, stencil_test.reference_value);
if (g_state.regs.framebuffer.allow_depth_stencil_write != 0)
if (g_state.regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) |
(old_stencil & ~stencil_test.write_mask));
};
@ -974,35 +975,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
bool pass = false;
switch (stencil_test.func) {
case Regs::CompareFunc::Never:
case FramebufferRegs::CompareFunc::Never:
pass = false;
break;
case Regs::CompareFunc::Always:
case FramebufferRegs::CompareFunc::Always:
pass = true;
break;
case Regs::CompareFunc::Equal:
case FramebufferRegs::CompareFunc::Equal:
pass = (ref == dest);
break;
case Regs::CompareFunc::NotEqual:
case FramebufferRegs::CompareFunc::NotEqual:
pass = (ref != dest);
break;
case Regs::CompareFunc::LessThan:
case FramebufferRegs::CompareFunc::LessThan:
pass = (ref < dest);
break;
case Regs::CompareFunc::LessThanOrEqual:
case FramebufferRegs::CompareFunc::LessThanOrEqual:
pass = (ref <= dest);
break;
case Regs::CompareFunc::GreaterThan:
case FramebufferRegs::CompareFunc::GreaterThan:
pass = (ref > dest);
break;
case Regs::CompareFunc::GreaterThanOrEqual:
case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
pass = (ref >= dest);
break;
}
@ -1014,7 +1015,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
}
// Convert float to integer
unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
unsigned num_bits =
FramebufferRegs::DepthBitsPerPixel(regs.framebuffer.framebuffer.depth_format);
u32 z = (u32)(depth * ((1 << num_bits) - 1));
if (output_merger.depth_test_enable) {
@ -1023,35 +1025,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
bool pass = false;
switch (output_merger.depth_test_func) {
case Regs::CompareFunc::Never:
case FramebufferRegs::CompareFunc::Never:
pass = false;
break;
case Regs::CompareFunc::Always:
case FramebufferRegs::CompareFunc::Always:
pass = true;
break;
case Regs::CompareFunc::Equal:
case FramebufferRegs::CompareFunc::Equal:
pass = z == ref_z;
break;
case Regs::CompareFunc::NotEqual:
case FramebufferRegs::CompareFunc::NotEqual:
pass = z != ref_z;
break;
case Regs::CompareFunc::LessThan:
case FramebufferRegs::CompareFunc::LessThan:
pass = z < ref_z;
break;
case Regs::CompareFunc::LessThanOrEqual:
case FramebufferRegs::CompareFunc::LessThanOrEqual:
pass = z <= ref_z;
break;
case Regs::CompareFunc::GreaterThan:
case FramebufferRegs::CompareFunc::GreaterThan:
pass = z > ref_z;
break;
case Regs::CompareFunc::GreaterThanOrEqual:
case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
pass = z >= ref_z;
break;
}
@ -1063,8 +1065,11 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
}
}
if (regs.framebuffer.allow_depth_stencil_write != 0 && output_merger.depth_write_enable)
if (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
output_merger.depth_write_enable) {
SetDepth(x >> 4, y >> 4, z);
}
// The stencil depth_pass action is executed even if depth testing is disabled
if (stencil_action_enable)
@ -1076,7 +1081,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
if (output_merger.alphablend_enable) {
auto params = output_merger.alpha_blending;
auto LookupFactor = [&](unsigned channel, Regs::BlendFactor factor) -> u8 {
auto LookupFactor = [&](unsigned channel,
FramebufferRegs::BlendFactor factor) -> u8 {
DEBUG_ASSERT(channel < 4);
const Math::Vec4<u8> blend_const = {
@ -1087,49 +1093,49 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
};
switch (factor) {
case Regs::BlendFactor::Zero:
case FramebufferRegs::BlendFactor::Zero:
return 0;
case Regs::BlendFactor::One:
case FramebufferRegs::BlendFactor::One:
return 255;
case Regs::BlendFactor::SourceColor:
case FramebufferRegs::BlendFactor::SourceColor:
return combiner_output[channel];
case Regs::BlendFactor::OneMinusSourceColor:
case FramebufferRegs::BlendFactor::OneMinusSourceColor:
return 255 - combiner_output[channel];
case Regs::BlendFactor::DestColor:
case FramebufferRegs::BlendFactor::DestColor:
return dest[channel];
case Regs::BlendFactor::OneMinusDestColor:
case FramebufferRegs::BlendFactor::OneMinusDestColor:
return 255 - dest[channel];
case Regs::BlendFactor::SourceAlpha:
case FramebufferRegs::BlendFactor::SourceAlpha:
return combiner_output.a();
case Regs::BlendFactor::OneMinusSourceAlpha:
case FramebufferRegs::BlendFactor::OneMinusSourceAlpha:
return 255 - combiner_output.a();
case Regs::BlendFactor::DestAlpha:
case FramebufferRegs::BlendFactor::DestAlpha:
return dest.a();
case Regs::BlendFactor::OneMinusDestAlpha:
case FramebufferRegs::BlendFactor::OneMinusDestAlpha:
return 255 - dest.a();
case Regs::BlendFactor::ConstantColor:
case FramebufferRegs::BlendFactor::ConstantColor:
return blend_const[channel];
case Regs::BlendFactor::OneMinusConstantColor:
case FramebufferRegs::BlendFactor::OneMinusConstantColor:
return 255 - blend_const[channel];
case Regs::BlendFactor::ConstantAlpha:
case FramebufferRegs::BlendFactor::ConstantAlpha:
return blend_const.a();
case Regs::BlendFactor::OneMinusConstantAlpha:
case FramebufferRegs::BlendFactor::OneMinusConstantAlpha:
return 255 - blend_const.a();
case Regs::BlendFactor::SourceAlphaSaturate:
case FramebufferRegs::BlendFactor::SourceAlphaSaturate:
// Returns 1.0 for the alpha channel
if (channel == 3)
return 255;
@ -1147,36 +1153,37 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
static auto EvaluateBlendEquation = [](
const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
Regs::BlendEquation equation) {
FramebufferRegs::BlendEquation equation) {
Math::Vec4<int> result;
auto src_result = (src * srcfactor).Cast<int>();
auto dst_result = (dest * destfactor).Cast<int>();
switch (equation) {
case Regs::BlendEquation::Add:
case FramebufferRegs::BlendEquation::Add:
result = (src_result + dst_result) / 255;
break;
case Regs::BlendEquation::Subtract:
case FramebufferRegs::BlendEquation::Subtract:
result = (src_result - dst_result) / 255;
break;
case Regs::BlendEquation::ReverseSubtract:
case FramebufferRegs::BlendEquation::ReverseSubtract:
result = (dst_result - src_result) / 255;
break;
// TODO: How do these two actually work?
// OpenGL doesn't include the blend factors in the min/max computations,
// but is this what the 3DS actually does?
case Regs::BlendEquation::Min:
case FramebufferRegs::BlendEquation::Min:
result.r() = std::min(src.r(), dest.r());
result.g() = std::min(src.g(), dest.g());
result.b() = std::min(src.b(), dest.b());
result.a() = std::min(src.a(), dest.a());
break;
case Regs::BlendEquation::Max:
case FramebufferRegs::BlendEquation::Max:
result.r() = std::max(src.r(), dest.r());
result.g() = std::max(src.g(), dest.g());
result.b() = std::max(src.b(), dest.b());
@ -1209,54 +1216,54 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
dstfactor, params.blend_equation_a)
.a();
} else {
static auto LogicOp = [](u8 src, u8 dest, Regs::LogicOp op) -> u8 {
static auto LogicOp = [](u8 src, u8 dest, FramebufferRegs::LogicOp op) -> u8 {
switch (op) {
case Regs::LogicOp::Clear:
case FramebufferRegs::LogicOp::Clear:
return 0;
case Regs::LogicOp::And:
case FramebufferRegs::LogicOp::And:
return src & dest;
case Regs::LogicOp::AndReverse:
case FramebufferRegs::LogicOp::AndReverse:
return src & ~dest;
case Regs::LogicOp::Copy:
case FramebufferRegs::LogicOp::Copy:
return src;
case Regs::LogicOp::Set:
case FramebufferRegs::LogicOp::Set:
return 255;
case Regs::LogicOp::CopyInverted:
case FramebufferRegs::LogicOp::CopyInverted:
return ~src;
case Regs::LogicOp::NoOp:
case FramebufferRegs::LogicOp::NoOp:
return dest;
case Regs::LogicOp::Invert:
case FramebufferRegs::LogicOp::Invert:
return ~dest;
case Regs::LogicOp::Nand:
case FramebufferRegs::LogicOp::Nand:
return ~(src & dest);
case Regs::LogicOp::Or:
case FramebufferRegs::LogicOp::Or:
return src | dest;
case Regs::LogicOp::Nor:
case FramebufferRegs::LogicOp::Nor:
return ~(src | dest);
case Regs::LogicOp::Xor:
case FramebufferRegs::LogicOp::Xor:
return src ^ dest;
case Regs::LogicOp::Equiv:
case FramebufferRegs::LogicOp::Equiv:
return ~(src ^ dest);
case Regs::LogicOp::AndInverted:
case FramebufferRegs::LogicOp::AndInverted:
return ~src & dest;
case Regs::LogicOp::OrReverse:
case FramebufferRegs::LogicOp::OrReverse:
return src | ~dest;
case Regs::LogicOp::OrInverted:
case FramebufferRegs::LogicOp::OrInverted:
return ~src | dest;
}
};
@ -1275,7 +1282,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
output_merger.alpha_enable ? blend_output.a() : dest.a(),
};
if (regs.framebuffer.allow_color_write != 0)
if (regs.framebuffer.framebuffer.allow_color_write != 0)
DrawPixel(x >> 4, y >> 4, result);
}
}

View File

@ -0,0 +1,282 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Pica {
struct FramebufferRegs {
enum class LogicOp : u32 {
Clear = 0,
And = 1,
AndReverse = 2,
Copy = 3,
Set = 4,
CopyInverted = 5,
NoOp = 6,
Invert = 7,
Nand = 8,
Or = 9,
Nor = 10,
Xor = 11,
Equiv = 12,
AndInverted = 13,
OrReverse = 14,
OrInverted = 15,
};
enum class BlendEquation : u32 {
Add = 0,
Subtract = 1,
ReverseSubtract = 2,
Min = 3,
Max = 4,
};
enum class BlendFactor : u32 {
Zero = 0,
One = 1,
SourceColor = 2,
OneMinusSourceColor = 3,
DestColor = 4,
OneMinusDestColor = 5,
SourceAlpha = 6,
OneMinusSourceAlpha = 7,
DestAlpha = 8,
OneMinusDestAlpha = 9,
ConstantColor = 10,
OneMinusConstantColor = 11,
ConstantAlpha = 12,
OneMinusConstantAlpha = 13,
SourceAlphaSaturate = 14,
};
enum class CompareFunc : u32 {
Never = 0,
Always = 1,
Equal = 2,
NotEqual = 3,
LessThan = 4,
LessThanOrEqual = 5,
GreaterThan = 6,
GreaterThanOrEqual = 7,
};
enum class StencilAction : u32 {
Keep = 0,
Zero = 1,
Replace = 2,
Increment = 3,
Decrement = 4,
Invert = 5,
IncrementWrap = 6,
DecrementWrap = 7,
};
struct {
union {
// If false, logic blending is used
BitField<8, 1, u32> alphablend_enable;
};
union {
BitField<0, 8, BlendEquation> blend_equation_rgb;
BitField<8, 8, BlendEquation> blend_equation_a;
BitField<16, 4, BlendFactor> factor_source_rgb;
BitField<20, 4, BlendFactor> factor_dest_rgb;
BitField<24, 4, BlendFactor> factor_source_a;
BitField<28, 4, BlendFactor> factor_dest_a;
} alpha_blending;
union {
BitField<0, 4, LogicOp> logic_op;
};
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} blend_const;
union {
BitField<0, 1, u32> enable;
BitField<4, 3, CompareFunc> func;
BitField<8, 8, u32> ref;
} alpha_test;
struct {
union {
// Raw value of this register
u32 raw_func;
// If true, enable stencil testing
BitField<0, 1, u32> enable;
// Comparison operation for stencil testing
BitField<4, 3, CompareFunc> func;
// Mask used to control writing to the stencil buffer
BitField<8, 8, u32> write_mask;
// Value to compare against for stencil testing
BitField<16, 8, u32> reference_value;
// Mask to apply on stencil test inputs
BitField<24, 8, u32> input_mask;
};
union {
// Raw value of this register
u32 raw_op;
// Action to perform when the stencil test fails
BitField<0, 3, StencilAction> action_stencil_fail;
// Action to perform when stencil testing passed but depth testing fails
BitField<4, 3, StencilAction> action_depth_fail;
// Action to perform when both stencil and depth testing pass
BitField<8, 3, StencilAction> action_depth_pass;
};
} stencil_test;
union {
BitField<0, 1, u32> depth_test_enable;
BitField<4, 3, CompareFunc> depth_test_func;
BitField<8, 1, u32> red_enable;
BitField<9, 1, u32> green_enable;
BitField<10, 1, u32> blue_enable;
BitField<11, 1, u32> alpha_enable;
BitField<12, 1, u32> depth_write_enable;
};
INSERT_PADDING_WORDS(0x8);
} output_merger;
// Components are laid out in reverse byte order, most significant bits first.
enum class ColorFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
};
enum class DepthFormat : u32 {
D16 = 0,
D24 = 2,
D24S8 = 3,
};
// Returns the number of bytes in the specified color format
static unsigned BytesPerColorPixel(ColorFormat format) {
switch (format) {
case ColorFormat::RGBA8:
return 4;
case ColorFormat::RGB8:
return 3;
case ColorFormat::RGB5A1:
case ColorFormat::RGB565:
case ColorFormat::RGBA4:
return 2;
default:
LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
UNIMPLEMENTED();
}
}
struct FramebufferConfig {
INSERT_PADDING_WORDS(0x3);
union {
BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
};
INSERT_PADDING_WORDS(0x1);
union {
BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
};
DepthFormat depth_format; // TODO: Should be a BitField!
BitField<16, 3, ColorFormat> color_format;
INSERT_PADDING_WORDS(0x4);
u32 depth_buffer_address;
u32 color_buffer_address;
union {
// Apparently, the framebuffer width is stored as expected,
// while the height is stored as the actual height minus one.
// Hence, don't access these fields directly but use the accessors
// GetWidth() and GetHeight() instead.
BitField<0, 11, u32> width;
BitField<12, 10, u32> height;
};
INSERT_PADDING_WORDS(0x1);
inline PAddr GetColorBufferPhysicalAddress() const {
return color_buffer_address * 8;
}
inline PAddr GetDepthBufferPhysicalAddress() const {
return depth_buffer_address * 8;
}
inline u32 GetWidth() const {
return width;
}
inline u32 GetHeight() const {
return height + 1;
}
} framebuffer;
// Returns the number of bytes in the specified depth format
static u32 BytesPerDepthPixel(DepthFormat format) {
switch (format) {
case DepthFormat::D16:
return 2;
case DepthFormat::D24:
return 3;
case DepthFormat::D24S8:
return 4;
default:
LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
UNIMPLEMENTED();
}
}
// Returns the number of bits per depth component of the specified depth format
static u32 DepthBitsPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::D16:
return 16;
case DepthFormat::D24:
case DepthFormat::D24S8:
return 24;
default:
LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
UNIMPLEMENTED();
}
}
INSERT_PADDING_WORDS(0x20);
};
static_assert(sizeof(FramebufferRegs) == 0x40 * sizeof(u32),
"FramebufferRegs struct has incorrect size");
} // namespace Pica

View File

@ -183,7 +183,7 @@ void RasterizerOpenGL::DrawTriangles() {
CachedSurface* depth_surface;
MathUtil::Rectangle<int> rect;
std::tie(color_surface, depth_surface, rect) =
res_cache.GetFramebufferSurfaces(regs.framebuffer);
res_cache.GetFramebufferSurfaces(regs.framebuffer.framebuffer);
state.draw.draw_framebuffer = framebuffer.handle;
state.Apply();
@ -192,7 +192,8 @@ void RasterizerOpenGL::DrawTriangles() {
color_surface != nullptr ? color_surface->texture.handle : 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
bool has_stencil = regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
bool has_stencil =
regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
(has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
@ -339,13 +340,13 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break;
// Blending
case PICA_REG_INDEX(output_merger.alphablend_enable):
case PICA_REG_INDEX(framebuffer.output_merger.alphablend_enable):
SyncBlendEnabled();
break;
case PICA_REG_INDEX(output_merger.alpha_blending):
case PICA_REG_INDEX(framebuffer.output_merger.alpha_blending):
SyncBlendFuncs();
break;
case PICA_REG_INDEX(output_merger.blend_const):
case PICA_REG_INDEX(framebuffer.output_merger.blend_const):
SyncBlendColor();
break;
@ -365,25 +366,25 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break;
// Alpha test
case PICA_REG_INDEX(output_merger.alpha_test):
case PICA_REG_INDEX(framebuffer.output_merger.alpha_test):
SyncAlphaTest();
shader_dirty = true;
break;
// Sync GL stencil test + stencil write mask
// (Pica stencil test function register also contains a stencil write mask)
case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_func):
SyncStencilTest();
SyncStencilWriteMask();
break;
case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
case PICA_REG_INDEX(framebuffer.depth_format):
case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_op):
case PICA_REG_INDEX(framebuffer.framebuffer.depth_format):
SyncStencilTest();
break;
// Sync GL depth test + depth and color write mask
// (Pica depth test function register also contains a depth and color write mask)
case PICA_REG_INDEX(output_merger.depth_test_enable):
case PICA_REG_INDEX(framebuffer.output_merger.depth_test_enable):
SyncDepthTest();
SyncDepthWriteMask();
SyncColorWriteMask();
@ -391,14 +392,14 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
// Sync GL depth and stencil write mask
// (This is a dedicated combined depth / stencil write-enable register)
case PICA_REG_INDEX(framebuffer.allow_depth_stencil_write):
case PICA_REG_INDEX(framebuffer.framebuffer.allow_depth_stencil_write):
SyncDepthWriteMask();
SyncStencilWriteMask();
break;
// Sync GL color write mask
// (This is a dedicated color write-enable register)
case PICA_REG_INDEX(framebuffer.allow_color_write):
case PICA_REG_INDEX(framebuffer.framebuffer.allow_color_write):
SyncColorWriteMask();
break;
@ -408,7 +409,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break;
// Logic op
case PICA_REG_INDEX(output_merger.logic_op):
case PICA_REG_INDEX(framebuffer.output_merger.logic_op):
SyncLogicOp();
break;
@ -1158,25 +1159,28 @@ void RasterizerOpenGL::SyncDepthOffset() {
}
void RasterizerOpenGL::SyncBlendEnabled() {
state.blend.enabled = (Pica::g_state.regs.output_merger.alphablend_enable == 1);
state.blend.enabled = (Pica::g_state.regs.framebuffer.output_merger.alphablend_enable == 1);
}
void RasterizerOpenGL::SyncBlendFuncs() {
const auto& regs = Pica::g_state.regs;
state.blend.rgb_equation =
PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_rgb);
PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_rgb);
state.blend.a_equation =
PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_a);
PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_a);
state.blend.src_rgb_func =
PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_rgb);
state.blend.dst_rgb_func =
PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a);
state.blend.dst_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_a);
PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_rgb);
state.blend.src_a_func =
PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_a);
state.blend.dst_a_func =
PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_a);
}
void RasterizerOpenGL::SyncBlendColor() {
auto blend_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.output_merger.blend_const.raw);
auto blend_color =
PicaToGL::ColorRGBA8(Pica::g_state.regs.framebuffer.output_merger.blend_const.raw);
state.blend.color.red = blend_color[0];
state.blend.color.green = blend_color[1];
state.blend.color.blue = blend_color[2];
@ -1208,65 +1212,72 @@ void RasterizerOpenGL::SyncFogLUT() {
void RasterizerOpenGL::SyncAlphaTest() {
const auto& regs = Pica::g_state.regs;
if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
uniform_block_data.data.alphatest_ref = regs.output_merger.alpha_test.ref;
if (regs.framebuffer.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
uniform_block_data.data.alphatest_ref = regs.framebuffer.output_merger.alpha_test.ref;
uniform_block_data.dirty = true;
}
}
void RasterizerOpenGL::SyncLogicOp() {
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.framebuffer.output_merger.logic_op);
}
void RasterizerOpenGL::SyncColorWriteMask() {
const auto& regs = Pica::g_state.regs;
auto IsColorWriteEnabled = [&](u32 value) {
return (regs.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE : GL_FALSE;
return (regs.framebuffer.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE
: GL_FALSE;
};
state.color_mask.red_enabled = IsColorWriteEnabled(regs.output_merger.red_enable);
state.color_mask.green_enabled = IsColorWriteEnabled(regs.output_merger.green_enable);
state.color_mask.blue_enabled = IsColorWriteEnabled(regs.output_merger.blue_enable);
state.color_mask.alpha_enabled = IsColorWriteEnabled(regs.output_merger.alpha_enable);
state.color_mask.red_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.red_enable);
state.color_mask.green_enabled =
IsColorWriteEnabled(regs.framebuffer.output_merger.green_enable);
state.color_mask.blue_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.blue_enable);
state.color_mask.alpha_enabled =
IsColorWriteEnabled(regs.framebuffer.output_merger.alpha_enable);
}
void RasterizerOpenGL::SyncStencilWriteMask() {
const auto& regs = Pica::g_state.regs;
state.stencil.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0)
? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask)
state.stencil.write_mask =
(regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
? static_cast<GLuint>(regs.framebuffer.output_merger.stencil_test.write_mask)
: 0;
}
void RasterizerOpenGL::SyncDepthWriteMask() {
const auto& regs = Pica::g_state.regs;
state.depth.write_mask =
(regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable)
state.depth.write_mask = (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
regs.framebuffer.output_merger.depth_write_enable)
? GL_TRUE
: GL_FALSE;
}
void RasterizerOpenGL::SyncStencilTest() {
const auto& regs = Pica::g_state.regs;
state.stencil.test_enabled = regs.output_merger.stencil_test.enable &&
regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
state.stencil.test_enabled =
regs.framebuffer.output_merger.stencil_test.enable &&
regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
state.stencil.test_func =
PicaToGL::CompareFunc(regs.framebuffer.output_merger.stencil_test.func);
state.stencil.test_ref = regs.framebuffer.output_merger.stencil_test.reference_value;
state.stencil.test_mask = regs.framebuffer.output_merger.stencil_test.input_mask;
state.stencil.action_stencil_fail =
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_stencil_fail);
state.stencil.action_depth_fail =
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_fail);
state.stencil.action_depth_pass =
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_pass);
}
void RasterizerOpenGL::SyncDepthTest() {
const auto& regs = Pica::g_state.regs;
state.depth.test_enabled =
regs.output_merger.depth_test_enable == 1 || regs.output_merger.depth_write_enable == 1;
state.depth.test_func = regs.output_merger.depth_test_enable == 1
? PicaToGL::CompareFunc(regs.output_merger.depth_test_func)
state.depth.test_enabled = regs.framebuffer.output_merger.depth_test_enable == 1 ||
regs.framebuffer.output_merger.depth_write_enable == 1;
state.depth.test_func =
regs.framebuffer.output_merger.depth_test_enable == 1
? PicaToGL::CompareFunc(regs.framebuffer.output_merger.depth_test_func)
: GL_ALWAYS;
}

View File

@ -56,9 +56,9 @@ union PicaShaderConfig {
state.depthmap_enable = regs.rasterizer.depthmap_enable;
state.alpha_test_func = regs.output_merger.alpha_test.enable
? regs.output_merger.alpha_test.func.Value()
: Pica::Regs::CompareFunc::Always;
state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable
? regs.framebuffer.output_merger.alpha_test.func.Value()
: Pica::FramebufferRegs::CompareFunc::Always;
state.texture0_type = regs.texturing.texture0.type;
@ -172,7 +172,7 @@ union PicaShaderConfig {
};
struct State {
Pica::Regs::CompareFunc alpha_test_func;
Pica::FramebufferRegs::CompareFunc alpha_test_func;
Pica::RasterizerRegs::ScissorMode scissor_test_mode;
Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
std::array<TevStageConfigRaw, 6> tev_stages;

View File

@ -525,7 +525,9 @@ CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(
}
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config) {
RasterizerCacheOpenGL::GetFramebufferSurfaces(
const Pica::FramebufferRegs::FramebufferConfig& config) {
const auto& regs = Pica::g_state.regs;
// Make sur that framebuffers don't overlap if both color and depth are being used
@ -537,11 +539,12 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfi
config.GetColorBufferPhysicalAddress(),
fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
config.GetDepthBufferPhysicalAddress(),
fb_area * Pica::Regs::BytesPerDepthPixel(config.depth_format));
fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format));
bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 &&
(regs.output_merger.depth_test_enable ||
regs.output_merger.depth_write_enable || !framebuffers_overlap);
bool using_depth_fb =
config.GetDepthBufferPhysicalAddress() != 0 &&
(regs.framebuffer.output_merger.depth_test_enable ||
regs.framebuffer.output_merger.depth_write_enable || !framebuffers_overlap);
if (framebuffers_overlap && using_color_fb && using_depth_fb) {
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "

View File

@ -100,11 +100,11 @@ struct CachedSurface {
return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid;
}
static PixelFormat PixelFormatFromColorFormat(Pica::Regs::ColorFormat format) {
static PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format) {
return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
}
static PixelFormat PixelFormatFromDepthFormat(Pica::Regs::DepthFormat format) {
static PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) {
return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14)
: PixelFormat::Invalid;
}
@ -217,7 +217,7 @@ public:
/// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer
/// configuration
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces(
const Pica::Regs::FramebufferConfig& config);
const Pica::FramebufferRegs::FramebufferConfig& config);
/// Attempt to get a surface that exactly matches the fill region and format
CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config);

View File

@ -277,8 +277,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
}
/// Writes the if-statement condition used to evaluate alpha testing
static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
using CompareFunc = Regs::CompareFunc;
static void AppendAlphaTestCondition(std::string& out, Pica::FramebufferRegs::CompareFunc func) {
using CompareFunc = Pica::FramebufferRegs::CompareFunc;
switch (func) {
case CompareFunc::Never:
out += "true";
@ -634,7 +634,7 @@ vec4 secondary_fragment_color = vec4(0.0);
)";
// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
if (state.alpha_test_func == Regs::CompareFunc::Never) {
if (state.alpha_test_func == Pica::FramebufferRegs::CompareFunc::Never) {
out += "discard; }";
return out;
}
@ -667,7 +667,7 @@ vec4 secondary_fragment_color = vec4(0.0);
for (size_t index = 0; index < state.tev_stages.size(); ++index)
WriteTevStage(out, config, (unsigned)index);
if (state.alpha_test_func != Regs::CompareFunc::Always) {
if (state.alpha_test_func != Pica::FramebufferRegs::CompareFunc::Always) {
out += "if (";
AppendAlphaTestCondition(out, state.alpha_test_func);
out += ") discard;\n";

View File

@ -76,7 +76,7 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
return gl_mode;
}
inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) {
static const GLenum blend_equation_table[] = {
GL_FUNC_ADD, // BlendEquation::Add
GL_FUNC_SUBTRACT, // BlendEquation::Subtract
@ -96,7 +96,7 @@ inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
return blend_equation_table[(unsigned)equation];
}
inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
static const GLenum blend_func_table[] = {
GL_ZERO, // BlendFactor::Zero
GL_ONE, // BlendFactor::One
@ -126,7 +126,7 @@ inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
return blend_func_table[(unsigned)factor];
}
inline GLenum LogicOp(Pica::Regs::LogicOp op) {
inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) {
static const GLenum logic_op_table[] = {
GL_CLEAR, // Clear
GL_AND, // And
@ -157,7 +157,7 @@ inline GLenum LogicOp(Pica::Regs::LogicOp op) {
return logic_op_table[(unsigned)op];
}
inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) {
static const GLenum compare_func_table[] = {
GL_NEVER, // CompareFunc::Never
GL_ALWAYS, // CompareFunc::Always
@ -180,7 +180,7 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
return compare_func_table[(unsigned)func];
}
inline GLenum StencilOp(Pica::Regs::StencilAction action) {
inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
static const GLenum stencil_op_table[] = {
GL_KEEP, // StencilAction::Keep
GL_ZERO, // StencilAction::Zero