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texture_cache: Pass TIC to texture cache

This commit is contained in:
ReinUsesLisp 2019-07-11 21:59:59 -03:00
parent 3a450c1395
commit 2424eefad2
4 changed files with 25 additions and 27 deletions

View File

@ -1022,7 +1022,7 @@ bool RasterizerOpenGL::SetupTexture(const Shader& shader, u32 binding,
auto& unit{state.texture_units[binding]}; auto& unit{state.texture_units[binding]};
unit.sampler = sampler_cache.GetSampler(texture.tsc); unit.sampler = sampler_cache.GetSampler(texture.tsc);
const auto view = texture_cache.GetTextureSurface(texture, entry); const auto view = texture_cache.GetImageSurface(texture.tic, entry);
if (!view) { if (!view) {
// Can occur when texture addr is null or its memory is unmapped/invalid // Can occur when texture addr is null or its memory is unmapped/invalid
unit.texture = 0; unit.texture = 0;

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@ -61,18 +61,17 @@ constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
} }
} // Anonymous namespace } // Anonymous namespace
SurfaceParams SurfaceParams::CreateForTexture(Core::System& system, SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
const Tegra::Texture::FullTextureInfo& config, const VideoCommon::Shader::Sampler& entry) {
const VideoCommon::Shader::Sampler& entry) {
SurfaceParams params; SurfaceParams params;
params.is_tiled = config.tic.IsTiled(); params.is_tiled = tic.IsTiled();
params.srgb_conversion = config.tic.IsSrgbConversionEnabled(); params.srgb_conversion = tic.IsSrgbConversionEnabled();
params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0, params.block_width = params.is_tiled ? tic.BlockWidth() : 0,
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0, params.block_height = params.is_tiled ? tic.BlockHeight() : 0,
params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0, params.block_depth = params.is_tiled ? tic.BlockDepth() : 0,
params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1; params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1;
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(), params.pixel_format =
params.srgb_conversion); PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion);
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) { if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
switch (params.pixel_format) { switch (params.pixel_format) {
@ -92,25 +91,25 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
} }
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
} }
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value()); params.component_type = ComponentTypeFromTexture(tic.r_type.Value());
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
// TODO: on 1DBuffer we should use the tic info. // TODO: on 1DBuffer we should use the tic info.
if (!config.tic.IsBuffer()) { if (!tic.IsBuffer()) {
params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray()); params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray());
params.width = config.tic.Width(); params.width = tic.Width();
params.height = config.tic.Height(); params.height = tic.Height();
params.depth = config.tic.Depth(); params.depth = tic.Depth();
params.pitch = params.is_tiled ? 0 : config.tic.Pitch(); params.pitch = params.is_tiled ? 0 : tic.Pitch();
if (params.target == SurfaceTarget::TextureCubemap || if (params.target == SurfaceTarget::TextureCubemap ||
params.target == SurfaceTarget::TextureCubeArray) { params.target == SurfaceTarget::TextureCubeArray) {
params.depth *= 6; params.depth *= 6;
} }
params.num_levels = config.tic.max_mip_level + 1; params.num_levels = tic.max_mip_level + 1;
params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap()); params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
params.is_layered = params.IsLayered(); params.is_layered = params.IsLayered();
} else { } else {
params.target = SurfaceTarget::TextureBuffer; params.target = SurfaceTarget::TextureBuffer;
params.width = config.tic.Width(); params.width = tic.Width();
params.pitch = params.width * params.GetBytesPerPixel(); params.pitch = params.width * params.GetBytesPerPixel();
params.height = 1; params.height = 1;
params.depth = 1; params.depth = 1;

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@ -23,9 +23,8 @@ using VideoCore::Surface::SurfaceCompression;
class SurfaceParams { class SurfaceParams {
public: public:
/// Creates SurfaceCachedParams from a texture configuration. /// Creates SurfaceCachedParams from a texture configuration.
static SurfaceParams CreateForTexture(Core::System& system, static SurfaceParams CreateForImage(const Tegra::Texture::TICEntry& tic,
const Tegra::Texture::FullTextureInfo& config, const VideoCommon::Shader::Sampler& entry);
const VideoCommon::Shader::Sampler& entry);
/// Creates SurfaceCachedParams for a depth buffer configuration. /// Creates SurfaceCachedParams for a depth buffer configuration.
static SurfaceParams CreateForDepthBuffer( static SurfaceParams CreateForDepthBuffer(

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@ -89,14 +89,14 @@ public:
} }
} }
TView GetTextureSurface(const Tegra::Texture::FullTextureInfo& config, TView GetImageSurface(const Tegra::Texture::TICEntry& tic,
const VideoCommon::Shader::Sampler& entry) { const VideoCommon::Shader::Sampler& entry) {
std::lock_guard lock{mutex}; std::lock_guard lock{mutex};
const auto gpu_addr{config.tic.Address()}; const auto gpu_addr{tic.Address()};
if (!gpu_addr) { if (!gpu_addr) {
return {}; return {};
} }
const auto params{SurfaceParams::CreateForTexture(system, config, entry)}; const auto params{SurfaceParams::CreateForImage(tic, entry)};
const auto [surface, view] = GetSurface(gpu_addr, params, true, false); const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
if (guard_samplers) { if (guard_samplers) {
sampled_textures.push_back(surface); sampled_textures.push_back(surface);