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shader_bytecode: Make operator== and operator!= of IpaMode const qualified

These don't affect the state of the struct and can be const member
functions.
This commit is contained in:
Lioncash 2018-09-21 16:14:15 -04:00
parent f237265187
commit 272517cf7e
1 changed files with 7 additions and 6 deletions

View File

@ -5,9 +5,8 @@
#pragma once
#include <bitset>
#include <cstring>
#include <map>
#include <string>
#include <tuple>
#include <vector>
#include <boost/optional.hpp>
@ -321,11 +320,13 @@ enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 };
struct IpaMode {
IpaInterpMode interpolation_mode;
IpaSampleMode sampling_mode;
inline bool operator==(const IpaMode& a) {
return (a.interpolation_mode == interpolation_mode) && (a.sampling_mode == sampling_mode);
bool operator==(const IpaMode& a) const {
return std::tie(interpolation_mode, sampling_mode) ==
std::tie(a.interpolation_mode, a.sampling_mode);
}
inline bool operator!=(const IpaMode& a) {
return !((*this) == a);
bool operator!=(const IpaMode& a) const {
return !operator==(a);
}
};