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Issue a reload if the system language changed

This commit is contained in:
Keve1227 2023-06-03 17:17:03 +02:00
parent d0aa63069f
commit 27313fe576
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GPG Key ID: 49940AFB3763F201
1 changed files with 2 additions and 1 deletions

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@ -3491,6 +3491,7 @@ void GMainWindow::ResetWindowSize1080() {
void GMainWindow::OnConfigure() { void GMainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme; const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
const auto old_language_index = Settings::values.language_index.GetValue();
Settings::SetConfiguringGlobal(true); Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system, ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system,
@ -3559,7 +3560,7 @@ void GMainWindow::OnConfigure() {
emit UpdateThemedIcons(); emit UpdateThemedIcons();
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) { if (reload || Settings::values.language_index.GetValue() != old_language_index) {
game_list->PopulateAsync(UISettings::values.game_dirs); game_list->PopulateAsync(UISettings::values.game_dirs);
} }