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gl_texture_cache: Fix depth and integer format scaling blits

This commit is contained in:
ameerj 2021-09-18 19:15:10 -04:00 committed by Fernando Sahmkow
parent b027fac794
commit 27af298e78
2 changed files with 61 additions and 16 deletions

View File

@ -395,6 +395,33 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
UNREACHABLE_MSG("Invalid image format={}", format);
return GL_R32UI;
}
[[nodiscard]] bool IsPixelFormatInteger(PixelFormat format) {
switch (format) {
case PixelFormat::A8B8G8R8_SINT:
case PixelFormat::A8B8G8R8_UINT:
case PixelFormat::A2B10G10R10_UINT:
case PixelFormat::R8_SINT:
case PixelFormat::R8_UINT:
case PixelFormat::R16G16B16A16_SINT:
case PixelFormat::R16G16B16A16_UINT:
case PixelFormat::R32G32B32A32_UINT:
case PixelFormat::R32G32B32A32_SINT:
case PixelFormat::R32G32_SINT:
case PixelFormat::R16_UINT:
case PixelFormat::R16_SINT:
case PixelFormat::R16G16_UINT:
case PixelFormat::R16G16_SINT:
case PixelFormat::R8G8_SINT:
case PixelFormat::R8G8_UINT:
case PixelFormat::R32G32_UINT:
case PixelFormat::R32_UINT:
case PixelFormat::R32_SINT:
return true;
default:
return false;
}
}
} // Anonymous namespace
ImageBufferMap::~ImageBufferMap() {
@ -475,12 +502,14 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
resolution = Settings::values.resolution_info;
if (resolution.active) {
rescale_draw_fbo.Create();
rescale_read_fbo.Create();
for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) {
rescale_draw_fbos[i].Create();
rescale_read_fbos[i].Create();
// Make sure the framebuffer is created without DSA
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_draw_fbo.handle);
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_read_fbo.handle);
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_draw_fbos[i].handle);
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_read_fbos[i].handle);
}
}
}
@ -888,8 +917,9 @@ bool Image::Scale() {
std::swap(texture, scale_backup);
return true;
}
const GLenum attachment = [this] {
switch (GetFormatType(info.format)) {
const auto format_type = GetFormatType(info.format);
const GLenum attachment = [format_type] {
switch (format_type) {
case SurfaceType::ColorTexture:
return GL_COLOR_ATTACHMENT0;
case SurfaceType::Depth:
@ -901,8 +931,8 @@ bool Image::Scale() {
return GL_COLOR_ATTACHMENT0;
}
}();
const GLenum mask = [this] {
switch (GetFormatType(info.format)) {
const GLenum mask = [format_type] {
switch (format_type) {
case SurfaceType::ColorTexture:
return GL_COLOR_BUFFER_BIT;
case SurfaceType::Depth:
@ -914,8 +944,25 @@ bool Image::Scale() {
return GL_COLOR_BUFFER_BIT;
}
}();
const GLenum filter = (mask & GL_COLOR_BUFFER_BIT) != 0 ? GL_LINEAR : GL_NEAREST;
const size_t fbo_index = [format_type] {
switch (format_type) {
case SurfaceType::ColorTexture:
return 0;
case SurfaceType::Depth:
return 1;
case SurfaceType::DepthStencil:
return 2;
default:
UNREACHABLE();
return 0;
}
}();
const bool is_2d = info.type == ImageType::e2D;
const bool is_color{(mask & GL_COLOR_BUFFER_BIT) != 0};
// Integer formats must use NEAREST filter
const bool linear_color_format{is_color && !IsPixelFormatInteger(info.format)};
const GLenum filter = linear_color_format ? GL_LINEAR : GL_NEAREST;
const auto& resolution = runtime->resolution;
const u32 up = resolution.up_scale;
const u32 down = resolution.down_shift;
@ -931,8 +978,8 @@ bool Image::Scale() {
dst_info.size.height = scaled_height;
scale_backup = MakeImage(dst_info, gl_internal_format);
const GLuint read_fbo = runtime->rescale_read_fbo.handle;
const GLuint draw_fbo = runtime->rescale_draw_fbo.handle;
const GLuint read_fbo = runtime->rescale_read_fbos[fbo_index].handle;
const GLuint draw_fbo = runtime->rescale_draw_fbos[fbo_index].handle;
for (s32 layer = 0; layer < info.resources.layers; ++layer) {
for (s32 level = 0; level < info.resources.levels; ++level) {
const u32 src_level_width = std::max(1u, original_width >> level);
@ -944,8 +991,6 @@ bool Image::Scale() {
glNamedFramebufferTextureLayer(draw_fbo, attachment, scale_backup.handle, level, layer);
glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0,
0, dst_level_width, dst_level_height, mask, filter);
glNamedFramebufferTextureLayer(read_fbo, attachment, 0, level, layer);
glNamedFramebufferTextureLayer(draw_fbo, attachment, 0, level, layer);
}
}
std::swap(texture, scale_backup);

View File

@ -153,8 +153,8 @@ private:
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
OGLFramebuffer rescale_draw_fbo;
OGLFramebuffer rescale_read_fbo;
std::array<OGLFramebuffer, 3> rescale_draw_fbos;
std::array<OGLFramebuffer, 3> rescale_read_fbos;
Settings::ResolutionScalingInfo resolution;
};