GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
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@ -245,9 +245,9 @@ union Instruction {
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BitField<44, 1, u64> abs_b;
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BitField<45, 2, PredOperation> op;
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BitField<48, 4, PredCondition> cond;
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BitField<52, 1, u64> bf;
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BitField<53, 1, u64> neg_b;
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BitField<54, 1, u64> abs_a;
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BitField<52, 1, u64> bf;
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BitField<55, 1, u64> ftz;
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BitField<56, 1, u64> neg_imm;
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} fset;
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@ -1066,7 +1066,12 @@ private:
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std::string predicate = "(((" + op_a + ") " + comparator + " (" + op_b + ")) " +
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combiner + " (" + second_pred + "))";
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regs.SetRegisterToFloat(instr.gpr0, 0, predicate + " ? 1.0 : 0.0", 1, 1);
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if (instr.fset.bf) {
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regs.SetRegisterToFloat(instr.gpr0, 0, predicate + " ? 1.0 : 0.0", 1, 1);
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} else {
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regs.SetRegisterToInteger(instr.gpr0, false, 0, predicate + " ? 0xFFFFFFFF : 0", 1,
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1);
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}
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break;
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}
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default: {
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