Merge pull request #6649 from german77/toggle_sdl
input_common: Support SDL toggle buttons
This commit is contained in:
commit
29fb110049
|
@ -115,6 +115,41 @@ public:
|
|||
return state.buttons.at(button);
|
||||
}
|
||||
|
||||
bool ToggleButton(int button) {
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
if (!state.toggle_buttons.contains(button) || !state.lock_buttons.contains(button)) {
|
||||
state.toggle_buttons.insert_or_assign(button, false);
|
||||
state.lock_buttons.insert_or_assign(button, false);
|
||||
}
|
||||
|
||||
const bool button_state = state.toggle_buttons.at(button);
|
||||
const bool button_lock = state.lock_buttons.at(button);
|
||||
|
||||
if (button_lock) {
|
||||
return button_state;
|
||||
}
|
||||
|
||||
state.lock_buttons.insert_or_assign(button, true);
|
||||
|
||||
if (button_state) {
|
||||
state.toggle_buttons.insert_or_assign(button, false);
|
||||
} else {
|
||||
state.toggle_buttons.insert_or_assign(button, true);
|
||||
}
|
||||
|
||||
return !button_state;
|
||||
}
|
||||
|
||||
bool UnlockButton(int button) {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!state.toggle_buttons.contains(button)) {
|
||||
return false;
|
||||
}
|
||||
state.lock_buttons.insert_or_assign(button, false);
|
||||
return state.toggle_buttons.at(button);
|
||||
}
|
||||
|
||||
void SetAxis(int axis, Sint16 value) {
|
||||
std::lock_guard lock{mutex};
|
||||
state.axes.insert_or_assign(axis, value);
|
||||
|
@ -241,6 +276,8 @@ public:
|
|||
private:
|
||||
struct State {
|
||||
std::unordered_map<int, bool> buttons;
|
||||
std::unordered_map<int, bool> toggle_buttons{};
|
||||
std::unordered_map<int, bool> lock_buttons{};
|
||||
std::unordered_map<int, Sint16> axes;
|
||||
std::unordered_map<int, Uint8> hats;
|
||||
} state;
|
||||
|
@ -402,16 +439,25 @@ void SDLState::CloseJoysticks() {
|
|||
|
||||
class SDLButton final : public Input::ButtonDevice {
|
||||
public:
|
||||
explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
|
||||
: joystick(std::move(joystick_)), button(button_) {}
|
||||
explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_, bool toggle_)
|
||||
: joystick(std::move(joystick_)), button(button_), toggle(toggle_) {}
|
||||
|
||||
bool GetStatus() const override {
|
||||
return joystick->GetButton(button);
|
||||
const bool button_state = joystick->GetButton(button);
|
||||
if (!toggle) {
|
||||
return button_state;
|
||||
}
|
||||
|
||||
if (button_state) {
|
||||
return joystick->ToggleButton(button);
|
||||
}
|
||||
return joystick->UnlockButton(button);
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<SDLJoystick> joystick;
|
||||
int button;
|
||||
bool toggle;
|
||||
};
|
||||
|
||||
class SDLDirectionButton final : public Input::ButtonDevice {
|
||||
|
@ -635,6 +681,7 @@ public:
|
|||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
|
||||
const std::string guid = params.Get("guid", "0");
|
||||
const int port = params.Get("port", 0);
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
|
||||
auto joystick = state.GetSDLJoystickByGUID(guid, port);
|
||||
|
||||
|
@ -679,7 +726,7 @@ public:
|
|||
const int button = params.Get("button", 0);
|
||||
// This is necessary so accessing GetButton with button won't crash
|
||||
joystick->SetButton(button, false);
|
||||
return std::make_unique<SDLButton>(joystick, button);
|
||||
return std::make_unique<SDLButton>(joystick, button, toggle);
|
||||
}
|
||||
|
||||
private:
|
||||
|
|
|
@ -149,8 +149,9 @@ QString ButtonToText(const Common::ParamPackage& param) {
|
|||
|
||||
if (param.Has("button")) {
|
||||
const QString button_str = QString::fromStdString(param.Get("button", ""));
|
||||
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
|
||||
|
||||
return QObject::tr("Button %1").arg(button_str);
|
||||
return QObject::tr("%1Button %2").arg(toggle, button_str);
|
||||
}
|
||||
|
||||
if (param.Has("motion")) {
|
||||
|
|
Reference in New Issue