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Merge pull request #343 from Subv/tex_wrap_4

GPU: Implement some wrap modes
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bunnei 2018-04-17 12:25:24 -04:00 committed by GitHub
commit 2b082e2710
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@ -86,8 +86,15 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
switch (wrap_mode) { switch (wrap_mode) {
case Tegra::Texture::WrapMode::Wrap:
return GL_REPEAT;
case Tegra::Texture::WrapMode::ClampToEdge: case Tegra::Texture::WrapMode::ClampToEdge:
return GL_CLAMP_TO_EDGE; return GL_CLAMP_TO_EDGE;
case Tegra::Texture::WrapMode::ClampOGL:
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
// manually mix them. However the shader part of this is not yet implemented.
return GL_CLAMP_TO_BORDER;
} }
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}",
static_cast<u32>(wrap_mode)); static_cast<u32>(wrap_mode));