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common: Add unique function

This commit is contained in:
ReinUsesLisp 2021-04-01 01:03:25 -03:00
parent f28dd32275
commit 2c8d337418
4 changed files with 172 additions and 0 deletions

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@ -188,6 +188,7 @@ add_library(common STATIC
tiny_mt.h
tree.h
uint128.h
unique_function.h
uuid.cpp
uuid.h
vector_math.h

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@ -0,0 +1,62 @@
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <utility>
namespace Common {
/// General purpose function wrapper similar to std::function.
/// Unlike std::function, the captured values don't have to be copyable.
/// This class can be moved but not copied.
template <typename ResultType, typename... Args>
class UniqueFunction {
class CallableBase {
public:
virtual ~CallableBase() = default;
virtual ResultType operator()(Args&&...) = 0;
};
template <typename Functor>
class Callable final : public CallableBase {
public:
Callable(Functor&& functor_) : functor{std::move(functor_)} {}
~Callable() override = default;
ResultType operator()(Args&&... args) override {
return functor(std::forward<Args>(args)...);
}
private:
Functor functor;
};
public:
UniqueFunction() = default;
template <typename Functor>
UniqueFunction(Functor&& functor)
: callable{std::make_unique<Callable<Functor>>(std::move(functor))} {}
UniqueFunction& operator=(UniqueFunction&& rhs) noexcept = default;
UniqueFunction(UniqueFunction&& rhs) noexcept = default;
UniqueFunction& operator=(const UniqueFunction&) = delete;
UniqueFunction(const UniqueFunction&) = delete;
ResultType operator()(Args&&... args) const {
return (*callable)(std::forward<Args>(args)...);
}
explicit operator bool() const noexcept {
return static_cast<bool>(callable);
}
private:
std::unique_ptr<CallableBase> callable;
};
} // namespace Common

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@ -5,6 +5,7 @@ add_executable(tests
common/host_memory.cpp
common/param_package.cpp
common/ring_buffer.cpp
common/unique_function.cpp
core/core_timing.cpp
core/network/network.cpp
tests.cpp

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@ -0,0 +1,108 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <catch2/catch.hpp>
#include "common/unique_function.h"
namespace {
struct Noisy {
Noisy() : state{"Default constructed"} {}
Noisy(Noisy&& rhs) noexcept : state{"Move constructed"} {
rhs.state = "Moved away";
}
Noisy& operator=(Noisy&& rhs) noexcept {
state = "Move assigned";
rhs.state = "Moved away";
}
Noisy(const Noisy&) : state{"Copied constructed"} {}
Noisy& operator=(const Noisy&) {
state = "Copied assigned";
}
std::string state;
};
} // Anonymous namespace
TEST_CASE("UniqueFunction", "[common]") {
SECTION("Capture reference") {
int value = 0;
Common::UniqueFunction<void> func = [&value] { value = 5; };
func();
REQUIRE(value == 5);
}
SECTION("Capture pointer") {
int value = 0;
int* pointer = &value;
Common::UniqueFunction<void> func = [pointer] { *pointer = 5; };
func();
REQUIRE(value == 5);
}
SECTION("Move object") {
Noisy noisy;
REQUIRE(noisy.state == "Default constructed");
Common::UniqueFunction<void> func = [noisy = std::move(noisy)] {
REQUIRE(noisy.state == "Move constructed");
};
REQUIRE(noisy.state == "Moved away");
func();
}
SECTION("Move construct function") {
int value = 0;
Common::UniqueFunction<void> func = [&value] { value = 5; };
Common::UniqueFunction<void> new_func = std::move(func);
new_func();
REQUIRE(value == 5);
}
SECTION("Move assign function") {
int value = 0;
Common::UniqueFunction<void> func = [&value] { value = 5; };
Common::UniqueFunction<void> new_func;
new_func = std::move(func);
new_func();
REQUIRE(value == 5);
}
SECTION("Default construct then assign function") {
int value = 0;
Common::UniqueFunction<void> func;
func = [&value] { value = 5; };
func();
REQUIRE(value == 5);
}
SECTION("Pass arguments") {
int result = 0;
Common::UniqueFunction<void, int, int> func = [&result](int a, int b) { result = a + b; };
func(5, 4);
REQUIRE(result == 9);
}
SECTION("Pass arguments and return value") {
Common::UniqueFunction<int, int, int> func = [](int a, int b) { return a + b; };
REQUIRE(func(5, 4) == 9);
}
SECTION("Destructor") {
int num_destroyed = 0;
struct Foo {
Foo(int* num_) : num{num_} {}
Foo(Foo&& rhs) : num{std::exchange(rhs.num, nullptr)} {}
Foo(const Foo&) = delete;
~Foo() {
if (num) {
++*num;
}
}
int* num = nullptr;
};
Foo object{&num_destroyed};
{
Common::UniqueFunction<void> func = [object = std::move(object)] {};
REQUIRE(num_destroyed == 0);
}
REQUIRE(num_destroyed == 1);
}
}