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Shader Cahe: Fix Phi Nodes on GLASM.

This commit is contained in:
Fernando Sahmkow 2021-11-02 00:59:25 +01:00
parent 194579bc4f
commit 2d4bbd83e6
1 changed files with 1 additions and 1 deletions

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@ -18,7 +18,7 @@ namespace Shader::Backend::GLASM {
#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__) #define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
static void DefinePhi(EmitContext& ctx, IR::Inst& phi) { static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
switch (phi.Arg(0).Type()) { switch (phi.Type()) {
case IR::Type::U1: case IR::Type::U1:
case IR::Type::U32: case IR::Type::U32:
case IR::Type::F32: case IR::Type::F32: