gl_rasterizer_cache: Track texture target and depth in the cache.
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@ -718,8 +718,9 @@ struct SurfaceParams {
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/// Checks if surfaces are compatible for caching
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bool IsCompatibleSurface(const SurfaceParams& other) const {
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return std::tie(pixel_format, type, width, height) ==
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std::tie(other.pixel_format, other.type, other.width, other.height);
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return std::tie(pixel_format, type, width, height, target, depth) ==
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std::tie(other.pixel_format, other.type, other.width, other.height, other.target,
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other.depth);
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}
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VAddr addr;
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