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shader_decode: Use BitfieldExtract instead of shift + and

This commit is contained in:
ReinUsesLisp 2018-12-26 02:58:47 -03:00
parent 52223313b1
commit 2faad9bf23
8 changed files with 37 additions and 48 deletions

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@ -985,6 +985,11 @@ private:
Type::Int); Type::Int);
} }
template <Type type>
std::string BitfieldExtract(Operation operation) {
return GenerateTernary(operation, "bitfieldExtract", type, type, Type::Int, Type::Int);
}
template <Type type> template <Type type>
std::string BitCount(Operation operation) { std::string BitCount(Operation operation) {
return GenerateUnary(operation, "bitCount", type, type, false); return GenerateUnary(operation, "bitCount", type, type, false);
@ -1369,6 +1374,7 @@ private:
&GLSLDecompiler::BitwiseXor<Type::Int>, &GLSLDecompiler::BitwiseXor<Type::Int>,
&GLSLDecompiler::BitwiseNot<Type::Int>, &GLSLDecompiler::BitwiseNot<Type::Int>,
&GLSLDecompiler::BitfieldInsert<Type::Int>, &GLSLDecompiler::BitfieldInsert<Type::Int>,
&GLSLDecompiler::BitfieldExtract<Type::Int>,
&GLSLDecompiler::BitCount<Type::Int>, &GLSLDecompiler::BitCount<Type::Int>,
&GLSLDecompiler::Add<Type::Uint>, &GLSLDecompiler::Add<Type::Uint>,
@ -1386,6 +1392,7 @@ private:
&GLSLDecompiler::BitwiseXor<Type::Uint>, &GLSLDecompiler::BitwiseXor<Type::Uint>,
&GLSLDecompiler::BitwiseNot<Type::Uint>, &GLSLDecompiler::BitwiseNot<Type::Uint>,
&GLSLDecompiler::BitfieldInsert<Type::Uint>, &GLSLDecompiler::BitfieldInsert<Type::Uint>,
&GLSLDecompiler::BitfieldExtract<Type::Uint>,
&GLSLDecompiler::BitCount<Type::Uint>, &GLSLDecompiler::BitCount<Type::Uint>,
&GLSLDecompiler::Add<Type::HalfFloat>, &GLSLDecompiler::Add<Type::HalfFloat>,

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@ -57,10 +57,9 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) {
case IAdd3Height::None: case IAdd3Height::None:
return value; return value;
case IAdd3Height::LowerHalfWord: case IAdd3Height::LowerHalfWord:
return Operation(OperationCode::IBitwiseAnd, NO_PRECISE, value, Immediate(0xffff)); return BitfieldExtract(value, 0, 16);
case IAdd3Height::UpperHalfWord: case IAdd3Height::UpperHalfWord:
return Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, value, return BitfieldExtract(value, 16, 16);
Immediate(16));
default: default:
UNIMPLEMENTED_MSG("Unhandled IADD3 height: {}", static_cast<u32>(height)); UNIMPLEMENTED_MSG("Unhandled IADD3 height: {}", static_cast<u32>(height));
return Immediate(0); return Immediate(0);

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@ -28,13 +28,8 @@ u32 ShaderIR::DecodeBfi(BasicBlock& bb, u32 pc) {
} }
}(); }();
const Node insert = GetRegister(instr.gpr8); const Node insert = GetRegister(instr.gpr8);
const Node offset = BitfieldExtract(packed_shift, 0, 8);
const Node offset = const Node bits = BitfieldExtract(packed_shift, 8, 8);
Operation(OperationCode::UBitwiseAnd, NO_PRECISE, packed_shift, Immediate(0xff));
Node bits =
Operation(OperationCode::ULogicalShiftRight, NO_PRECISE, packed_shift, Immediate(8));
bits = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, bits, Immediate(0xff));
const Node value = const Node value =
Operation(OperationCode::UBitfieldInsert, PRECISE, base, insert, offset, bits); Operation(OperationCode::UBitfieldInsert, PRECISE, base, insert, offset, bits);

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@ -27,20 +27,18 @@ u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc) {
return Immediate(static_cast<u32>(instr.r2p.immediate_mask)); return Immediate(static_cast<u32>(instr.r2p.immediate_mask));
} }
}(); }();
const Node mask = const Node mask = GetRegister(instr.gpr8);
Operation(OperationCode::ULogicalShiftRight, NO_PRECISE, GetRegister(instr.gpr8), const auto offset = static_cast<u32>(instr.r2p.byte) * 8;
Immediate(static_cast<u32>(instr.r2p.byte)));
constexpr u32 programmable_preds = 7; constexpr u32 programmable_preds = 7;
for (u64 pred = 0; pred < programmable_preds; ++pred) { for (u64 pred = 0; pred < programmable_preds; ++pred) {
const Node shift = Immediate(1u << static_cast<u32>(pred)); const auto shift = static_cast<u32>(pred);
const Node apply_compare = const Node apply_compare = BitfieldExtract(apply_mask, shift, 1);
Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift);
const Node condition = const Node condition =
Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0)); Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0));
const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift); const Node value_compare = BitfieldExtract(mask, offset + shift, 1);
const Node value = Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0)); const Node value = Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0));
const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value); const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);

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@ -88,21 +88,15 @@ u32 ShaderIR::DecodeVideo(BasicBlock& bb, u32 pc) {
Node ShaderIR::GetVideoOperand(Node op, bool is_chunk, bool is_signed, Node ShaderIR::GetVideoOperand(Node op, bool is_chunk, bool is_signed,
Tegra::Shader::VideoType type, u64 byte_height) { Tegra::Shader::VideoType type, u64 byte_height) {
if (!is_chunk) { if (!is_chunk) {
const auto offset = static_cast<u32>(byte_height * 8); return BitfieldExtract(op, static_cast<u32>(byte_height * 8), 8);
const Node shift = SignedOperation(OperationCode::ILogicalShiftRight, is_signed, NO_PRECISE,
op, Immediate(offset));
return SignedOperation(OperationCode::IBitwiseAnd, is_signed, NO_PRECISE, shift,
Immediate(0xff));
} }
const Node zero = Immediate(0); const Node zero = Immediate(0);
switch (type) { switch (type) {
case Tegra::Shader::VideoType::Size16_Low: case Tegra::Shader::VideoType::Size16_Low:
return SignedOperation(OperationCode::IBitwiseAnd, is_signed, NO_PRECISE, op, return BitfieldExtract(op, 0, 16);
Immediate(0xffff));
case Tegra::Shader::VideoType::Size16_High: case Tegra::Shader::VideoType::Size16_High:
return SignedOperation(OperationCode::ILogicalShiftRight, is_signed, NO_PRECISE, op, return BitfieldExtract(op, 16, 16);
Immediate(16));
case Tegra::Shader::VideoType::Size32: case Tegra::Shader::VideoType::Size32:
// TODO(Rodrigo): From my hardware tests it becomes a bit "mad" when this type is used // TODO(Rodrigo): From my hardware tests it becomes a bit "mad" when this type is used
// (1 * 1 + 0 == 0x5b800000). Until a better explanation is found: abort. // (1 * 1 + 0 == 0x5b800000). Until a better explanation is found: abort.

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@ -47,22 +47,10 @@ u32 ShaderIR::DecodeXmad(BasicBlock& bb, u32 pc) {
return {false, Immediate(0), Immediate(0)}; return {false, Immediate(0), Immediate(0)};
}(); }();
if (instr.xmad.high_a) { op_a = BitfieldExtract(op_a, instr.xmad.high_a ? 16 : 0, 16);
op_a = SignedOperation(OperationCode::ILogicalShiftRight, is_signed_a, NO_PRECISE, op_a,
Immediate(16));
} else {
op_a = SignedOperation(OperationCode::IBitwiseAnd, is_signed_a, NO_PRECISE, op_a,
Immediate(0xffff));
}
const Node original_b = op_b; const Node original_b = op_b;
if (instr.xmad.high_b) { op_b = BitfieldExtract(op_b, instr.xmad.high_b ? 16 : 0, 16);
op_b = SignedOperation(OperationCode::ILogicalShiftRight, is_signed_b, NO_PRECISE, op_a,
Immediate(16));
} else {
op_b = SignedOperation(OperationCode::IBitwiseAnd, is_signed_b, NO_PRECISE, op_b,
Immediate(0xffff));
}
// TODO(Rodrigo): Use an appropiate sign for this operation // TODO(Rodrigo): Use an appropiate sign for this operation
Node product = Operation(OperationCode::IMul, NO_PRECISE, op_a, op_b); Node product = Operation(OperationCode::IMul, NO_PRECISE, op_a, op_b);
@ -75,11 +63,9 @@ u32 ShaderIR::DecodeXmad(BasicBlock& bb, u32 pc) {
case Tegra::Shader::XmadMode::None: case Tegra::Shader::XmadMode::None:
return op_c; return op_c;
case Tegra::Shader::XmadMode::CLo: case Tegra::Shader::XmadMode::CLo:
return SignedOperation(OperationCode::IBitwiseAnd, is_signed_c, NO_PRECISE, op_c, return BitfieldExtract(op_c, 0, 16);
Immediate(0xffff));
case Tegra::Shader::XmadMode::CHi: case Tegra::Shader::XmadMode::CHi:
return SignedOperation(OperationCode::ILogicalShiftRight, is_signed_c, NO_PRECISE, op_c, return BitfieldExtract(op_c, 16, 16);
Immediate(16));
case Tegra::Shader::XmadMode::CBcc: { case Tegra::Shader::XmadMode::CBcc: {
const Node shifted_b = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed_b, const Node shifted_b = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed_b,
NO_PRECISE, original_b, Immediate(16)); NO_PRECISE, original_b, Immediate(16));
@ -94,9 +80,9 @@ u32 ShaderIR::DecodeXmad(BasicBlock& bb, u32 pc) {
// TODO(Rodrigo): Use an appropiate sign for this operation // TODO(Rodrigo): Use an appropiate sign for this operation
Node sum = Operation(OperationCode::IAdd, product, op_c); Node sum = Operation(OperationCode::IAdd, product, op_c);
if (is_merge) { if (is_merge) {
const Node a = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, sum, Immediate(0xffff)); const Node a = BitfieldExtract(sum, 0, 16);
const Node b = const Node b =
Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, original_b, Immediate(0xffff)); Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, original_b, Immediate(16));
sum = Operation(OperationCode::IBitwiseOr, NO_PRECISE, a, b); sum = Operation(OperationCode::IBitwiseOr, NO_PRECISE, a, b);
} }

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@ -348,6 +348,11 @@ void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value)); bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
} }
Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, value, Immediate(offset),
Immediate(bits));
}
/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code, /*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
bool is_signed) { bool is_signed) {
if (is_signed) { if (is_signed) {

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@ -88,6 +88,7 @@ enum class OperationCode {
IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int
IBitwiseNot, /// (MetaArithmetic, int a) -> int IBitwiseNot, /// (MetaArithmetic, int a) -> int
IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int
IBitCount, /// (MetaArithmetic, int) -> int IBitCount, /// (MetaArithmetic, int) -> int
UAdd, /// (MetaArithmetic, uint a, uint b) -> uint UAdd, /// (MetaArithmetic, uint a, uint b) -> uint
@ -104,8 +105,9 @@ enum class OperationCode {
UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint
UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint
UBitwiseNot, /// (MetaArithmetic, uint a) -> uint UBitwiseNot, /// (MetaArithmetic, uint a) -> uint
UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
UBitCount, /// (MetaArithmetic, uint) -> uint UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
UBitCount, /// (MetaArithmetic, uint) -> uint
HAdd, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 HAdd, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
HMul, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 HMul, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
@ -689,6 +691,9 @@ private:
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler, const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
Tegra::Shader::TextureType type, bool is_array, bool is_shadow); Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
/// Extracts a sequence of bits from a node
Node BitfieldExtract(Node value, u32 offset, u32 bits);
void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, Node texture); void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, Node texture);
void WriteTexsInstructionHalfFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, void WriteTexsInstructionHalfFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
Node texture); Node texture);