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vulkan: Build pipelines in parallel at runtime

Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
This commit is contained in:
ReinUsesLisp 2021-04-01 01:36:22 -03:00 committed by ameerj
parent f1dd743731
commit 2fc698b040
9 changed files with 197 additions and 165 deletions

View File

@ -27,8 +27,9 @@ DescriptorLayoutTuple CreateLayout(const Device& device, const Shader::Info& inf
ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue_,
const Shader::Info& info_, vk::ShaderModule spv_module_)
: update_descriptor_queue{&update_descriptor_queue_}, info{info_},
Common::ThreadWorker* thread_worker, const Shader::Info& info_,
vk::ShaderModule spv_module_)
: update_descriptor_queue{update_descriptor_queue_}, info{info_},
spv_module(std::move(spv_module_)) {
DescriptorLayoutTuple tuple{CreateLayout(device, info)};
descriptor_set_layout = std::move(tuple.descriptor_set_layout);
@ -36,6 +37,7 @@ ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descrip
descriptor_update_template = std::move(tuple.descriptor_update_template);
descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
auto func{[this, &device] {
const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT,
.pNext = nullptr,
@ -58,24 +60,32 @@ ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descrip
.basePipelineHandle = 0,
.basePipelineIndex = 0,
});
building_flag.test_and_set();
building_flag.notify_all();
}};
if (thread_worker) {
thread_worker->QueueWork(std::move(func));
} else {
func();
}
}
void ComputePipeline::ConfigureBufferCache(BufferCache& buffer_cache) {
void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
BufferCache& buffer_cache, TextureCache& texture_cache) {
update_descriptor_queue.Acquire();
buffer_cache.SetEnabledComputeUniformBuffers(info.constant_buffer_mask);
buffer_cache.UnbindComputeStorageBuffers();
size_t index{};
size_t ssbo_index{};
for (const auto& desc : info.storage_buffers_descriptors) {
ASSERT(desc.count == 1);
buffer_cache.BindComputeStorageBuffer(index, desc.cbuf_index, desc.cbuf_offset, true);
++index;
buffer_cache.BindComputeStorageBuffer(ssbo_index, desc.cbuf_index, desc.cbuf_offset, true);
++ssbo_index;
}
buffer_cache.UpdateComputeBuffers();
buffer_cache.BindHostComputeBuffers();
}
void ComputePipeline::ConfigureTextureCache(Tegra::Engines::KeplerCompute& kepler_compute,
Tegra::MemoryManager& gpu_memory,
TextureCache& texture_cache) {
texture_cache.SynchronizeComputeDescriptors();
static constexpr size_t max_elements = 64;
@ -103,15 +113,26 @@ void ComputePipeline::ConfigureTextureCache(Tegra::Engines::KeplerCompute& keple
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
size_t index{};
size_t image_index{};
PushImageDescriptors(info, samplers.data(), image_view_ids.data(), texture_cache,
*update_descriptor_queue, index);
}
update_descriptor_queue, image_index);
VkDescriptorSet ComputePipeline::UpdateDescriptorSet() {
if (!building_flag.test()) {
// Wait for the pipeline to be built
scheduler.Record([this](vk::CommandBuffer) { building_flag.wait(false); });
}
scheduler.Record([this](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
});
if (!descriptor_set_layout) {
return;
}
const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
update_descriptor_queue->Send(*descriptor_update_template, descriptor_set);
return descriptor_set;
update_descriptor_queue.Send(*descriptor_update_template, descriptor_set);
scheduler.Record([this, descriptor_set](vk::CommandBuffer cmdbuf) {
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
descriptor_set, nullptr);
});
}
} // namespace Vulkan

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@ -4,7 +4,10 @@
#pragma once
#include <atomic>
#include "common/common_types.h"
#include "common/thread_worker.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
@ -16,36 +19,26 @@
namespace Vulkan {
class Device;
class VKScheduler;
class ComputePipeline {
public:
explicit ComputePipeline() = default;
explicit ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
const Shader::Info& info, vk::ShaderModule spv_module);
Common::ThreadWorker* thread_worker, const Shader::Info& info,
vk::ShaderModule spv_module);
ComputePipeline& operator=(ComputePipeline&&) noexcept = default;
ComputePipeline(ComputePipeline&&) noexcept = default;
ComputePipeline& operator=(ComputePipeline&&) noexcept = delete;
ComputePipeline(ComputePipeline&&) noexcept = delete;
ComputePipeline& operator=(const ComputePipeline&) = delete;
ComputePipeline(const ComputePipeline&) = delete;
void ConfigureBufferCache(BufferCache& buffer_cache);
void ConfigureTextureCache(Tegra::Engines::KeplerCompute& kepler_compute,
Tegra::MemoryManager& gpu_memory, TextureCache& texture_cache);
[[nodiscard]] VkDescriptorSet UpdateDescriptorSet();
[[nodiscard]] VkPipeline Handle() const noexcept {
return *pipeline;
}
[[nodiscard]] VkPipelineLayout PipelineLayout() const noexcept {
return *pipeline_layout;
}
void Configure(Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory,
VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache);
private:
VKUpdateDescriptorQueue* update_descriptor_queue;
VKUpdateDescriptorQueue& update_descriptor_queue;
Shader::Info info;
vk::ShaderModule spv_module;
@ -54,6 +47,7 @@ private:
vk::PipelineLayout pipeline_layout;
vk::DescriptorUpdateTemplateKHR descriptor_update_template;
vk::Pipeline pipeline;
std::atomic_flag building_flag{};
};
} // namespace Vulkan

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@ -112,13 +112,15 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
BufferCache& buffer_cache_, TextureCache& texture_cache_,
const Device& device, VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue_,
Common::ThreadWorker* worker_thread,
RenderPassCache& render_pass_cache,
const FixedPipelineState& state,
const FixedPipelineState& state_,
std::array<vk::ShaderModule, NUM_STAGES> stages,
const std::array<const Shader::Info*, NUM_STAGES>& infos)
: maxwell3d{&maxwell3d_}, gpu_memory{&gpu_memory_}, texture_cache{&texture_cache_},
buffer_cache{&buffer_cache_}, scheduler{&scheduler_},
update_descriptor_queue{&update_descriptor_queue_}, spv_modules{std::move(stages)} {
: maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, texture_cache{texture_cache_},
buffer_cache{buffer_cache_}, scheduler{scheduler_},
update_descriptor_queue{update_descriptor_queue_}, state{state_}, spv_modules{
std::move(stages)} {
std::ranges::transform(infos, stage_infos.begin(),
[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
@ -128,8 +130,17 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
descriptor_update_template = std::move(tuple.descriptor_update_template);
descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
auto func{[this, &device, &render_pass_cache] {
const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(state))};
MakePipeline(device, state, render_pass);
MakePipeline(device, render_pass);
building_flag.test_and_set();
building_flag.notify_all();
}};
if (worker_thread) {
worker_thread->QueueWork(std::move(func));
} else {
func();
}
}
void GraphicsPipeline::Configure(bool is_indexed) {
@ -138,67 +149,72 @@ void GraphicsPipeline::Configure(bool is_indexed) {
static_vector<u32, max_images_elements> image_view_indices;
static_vector<VkSampler, max_images_elements> samplers;
texture_cache->SynchronizeGraphicsDescriptors();
texture_cache.SynchronizeGraphicsDescriptors();
const auto& regs{maxwell3d->regs};
const auto& regs{maxwell3d.regs};
const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
const Shader::Info& info{stage_infos[stage]};
buffer_cache->SetEnabledUniformBuffers(stage, info.constant_buffer_mask);
buffer_cache->UnbindGraphicsStorageBuffers(stage);
buffer_cache.SetEnabledUniformBuffers(stage, info.constant_buffer_mask);
buffer_cache.UnbindGraphicsStorageBuffers(stage);
size_t index{};
for (const auto& desc : info.storage_buffers_descriptors) {
ASSERT(desc.count == 1);
buffer_cache->BindGraphicsStorageBuffer(stage, index, desc.cbuf_index, desc.cbuf_offset,
buffer_cache.BindGraphicsStorageBuffer(stage, index, desc.cbuf_index, desc.cbuf_offset,
true);
++index;
}
const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers};
for (const auto& desc : info.texture_descriptors) {
const u32 cbuf_index{desc.cbuf_index};
const u32 cbuf_offset{desc.cbuf_offset};
ASSERT(cbufs[cbuf_index].enabled);
const GPUVAddr addr{cbufs[cbuf_index].address + cbuf_offset};
const u32 raw_handle{gpu_memory->Read<u32>(addr)};
const u32 raw_handle{gpu_memory.Read<u32>(addr)};
const TextureHandle handle(raw_handle, via_header_index);
image_view_indices.push_back(handle.image);
Sampler* const sampler{texture_cache->GetGraphicsSampler(handle.sampler)};
Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
samplers.push_back(sampler->Handle());
}
}
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
buffer_cache->UpdateGraphicsBuffers(is_indexed);
texture_cache->FillGraphicsImageViews(indices_span, image_view_ids);
buffer_cache.UpdateGraphicsBuffers(is_indexed);
texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
buffer_cache->BindHostGeometryBuffers(is_indexed);
buffer_cache.BindHostGeometryBuffers(is_indexed);
size_t index{};
for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
buffer_cache->BindHostStageBuffers(stage);
buffer_cache.BindHostStageBuffers(stage);
PushImageDescriptors(stage_infos[stage], samplers.data(), image_view_ids.data(),
*texture_cache, *update_descriptor_queue, index);
texture_cache, update_descriptor_queue, index);
}
texture_cache->UpdateRenderTargets(false);
scheduler->RequestRenderpass(texture_cache->GetFramebuffer());
scheduler->BindGraphicsPipeline(*pipeline);
texture_cache.UpdateRenderTargets(false);
scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
if (!building_flag.test()) {
scheduler.Record([this](vk::CommandBuffer) { building_flag.wait(false); });
}
if (scheduler.UpdateGraphicsPipeline(this)) {
scheduler.Record([this](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
});
}
if (!descriptor_set_layout) {
return;
}
const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
update_descriptor_queue->Send(*descriptor_update_template, descriptor_set);
update_descriptor_queue.Send(*descriptor_update_template, descriptor_set);
scheduler->Record([descriptor_set, layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
scheduler.Record([descriptor_set, layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
});
}
void GraphicsPipeline::MakePipeline(const Device& device, const FixedPipelineState& state,
VkRenderPass render_pass) {
void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pass) {
FixedPipelineState::DynamicState dynamic{};
if (!device.IsExtExtendedDynamicStateSupported()) {
dynamic = state.dynamic_state;

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@ -5,13 +5,15 @@
#pragma once
#include <array>
#include <atomic>
#include "common/thread_worker.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
@ -25,34 +27,34 @@ class GraphicsPipeline {
static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
public:
explicit GraphicsPipeline() = default;
explicit GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d,
Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
BufferCache& buffer_cache,
TextureCache& texture_cache, const Device& device, VKDescriptorPool& descriptor_pool,
BufferCache& buffer_cache, TextureCache& texture_cache,
const Device& device, VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
Common::ThreadWorker* worker_thread,
RenderPassCache& render_pass_cache, const FixedPipelineState& state,
std::array<vk::ShaderModule, NUM_STAGES> stages,
const std::array<const Shader::Info*, NUM_STAGES>& infos);
void Configure(bool is_indexed);
GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = default;
GraphicsPipeline(GraphicsPipeline&&) noexcept = default;
GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
GraphicsPipeline(GraphicsPipeline&&) noexcept = delete;
GraphicsPipeline& operator=(const GraphicsPipeline&) = delete;
GraphicsPipeline(const GraphicsPipeline&) = delete;
private:
void MakePipeline(const Device& device, const FixedPipelineState& state,
VkRenderPass render_pass);
void MakePipeline(const Device& device, VkRenderPass render_pass);
Tegra::Engines::Maxwell3D* maxwell3d{};
Tegra::MemoryManager* gpu_memory{};
TextureCache* texture_cache{};
BufferCache* buffer_cache{};
VKScheduler* scheduler{};
VKUpdateDescriptorQueue* update_descriptor_queue{};
Tegra::Engines::Maxwell3D& maxwell3d;
Tegra::MemoryManager& gpu_memory;
TextureCache& texture_cache;
BufferCache& buffer_cache;
VKScheduler& scheduler;
VKUpdateDescriptorQueue& update_descriptor_queue;
const FixedPipelineState state;
std::array<vk::ShaderModule, NUM_STAGES> spv_modules;
std::array<Shader::Info, NUM_STAGES> stage_infos;
@ -61,6 +63,7 @@ private:
vk::PipelineLayout pipeline_layout;
vk::DescriptorUpdateTemplateKHR descriptor_update_template;
vk::Pipeline pipeline;
std::atomic_flag building_flag{};
};
} // namespace Vulkan

View File

@ -518,9 +518,8 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
}
pipeline_cache_filename = fmt::format("{}/{:016x}.bin", transferable_dir, title_id);
Common::ThreadWorker worker(11, "PipelineBuilder");
std::mutex cache_mutex;
struct {
std::mutex mutex;
size_t total{0};
size_t built{0};
bool has_loaded{false};
@ -542,51 +541,53 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
}
u32 num_envs{};
file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs));
auto envs{std::make_shared<std::vector<FileEnvironment>>(num_envs)};
for (FileEnvironment& env : *envs) {
std::vector<FileEnvironment> envs(num_envs);
for (FileEnvironment& env : envs) {
env.Deserialize(file);
}
if (envs->front().ShaderStage() == Shader::Stage::Compute) {
if (envs.front().ShaderStage() == Shader::Stage::Compute) {
ComputePipelineCacheKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable {
ShaderPools pools;
ComputePipeline pipeline{CreateComputePipeline(pools, key, envs->front())};
auto pipeline{CreateComputePipeline(pools, key, envs.front(), false)};
std::lock_guard lock{cache_mutex};
std::lock_guard lock{state.mutex};
compute_cache.emplace(key, std::move(pipeline));
++state.built;
if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
}
});
} else {
GraphicsPipelineCacheKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable {
ShaderPools pools;
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
for (auto& env : *envs) {
for (auto& env : envs) {
env_ptrs.push_back(&env);
}
GraphicsPipeline pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs))};
auto pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs), false)};
std::lock_guard lock{cache_mutex};
std::lock_guard lock{state.mutex};
graphics_cache.emplace(key, std::move(pipeline));
++state.built;
if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
}
});
}
++state.total;
}
{
std::lock_guard lock{cache_mutex};
std::lock_guard lock{state.mutex};
callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
state.has_loaded = true;
}
worker.WaitForRequests();
workers.WaitForRequests();
}
size_t ComputePipelineCacheKey::Hash() const noexcept {
@ -619,7 +620,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, device{device_},
scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
buffer_cache{buffer_cache_}, texture_cache{texture_cache_} {
buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, workers(11, "PipelineBuilder") {
const auto& float_control{device.FloatControlProperties()};
const VkDriverIdKHR driver_id{device.GetDriverID()};
base_profile = Shader::Profile{
@ -662,10 +663,10 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
auto& pipeline{pair->second};
if (!is_new) {
return &pipeline;
return pipeline.get();
}
pipeline = CreateGraphicsPipeline();
return &pipeline;
return pipeline.get();
}
ComputePipeline* PipelineCache::CurrentComputePipeline() {
@ -691,10 +692,10 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() {
const auto [pair, is_new]{compute_cache.try_emplace(key)};
auto& pipeline{pair->second};
if (!is_new) {
return &pipeline;
return pipeline.get();
}
pipeline = CreateComputePipeline(key, shader);
return &pipeline;
return pipeline.get();
}
bool PipelineCache::RefreshStages() {
@ -743,9 +744,9 @@ const ShaderInfo* PipelineCache::MakeShaderInfo(GenericEnvironment& env, VAddr c
return result;
}
GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
const GraphicsPipelineCacheKey& key,
std::span<Shader::Environment* const> envs) {
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
ShaderPools& pools, const GraphicsPipelineCacheKey& key,
std::span<Shader::Environment* const> envs, bool build_in_parallel) {
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
size_t env_index{0};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
@ -783,12 +784,14 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
modules[stage_index].SetObjectNameEXT(name.c_str());
}
}
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
std::move(modules), infos);
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
return std::make_unique<GraphicsPipeline>(
maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device, descriptor_pool,
update_descriptor_queue, thread_worker, render_pass_cache, key.state, std::move(modules),
infos);
}
GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
main_pools.ReleaseContents();
std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> graphics_envs;
@ -809,22 +812,22 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
generic_envs.push_back(&env);
envs.push_back(&env);
}
GraphicsPipeline pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs))};
auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs), true)};
if (!pipeline_cache_filename.empty()) {
SerializePipeline(graphics_key, generic_envs, pipeline_cache_filename);
}
return pipeline;
}
ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheKey& key,
const ShaderInfo* shader) {
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
const ComputePipelineCacheKey& key, const ShaderInfo* shader) {
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
const auto& qmd{kepler_compute.launch_description};
ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
env.SetCachedSize(shader->size_bytes);
main_pools.ReleaseContents();
ComputePipeline pipeline{CreateComputePipeline(main_pools, key, env)};
auto pipeline{CreateComputePipeline(main_pools, key, env, true)};
if (!pipeline_cache_filename.empty()) {
SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
pipeline_cache_filename);
@ -832,9 +835,9 @@ ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheK
return pipeline;
}
ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
const ComputePipelineCacheKey& key,
Shader::Environment& env) const {
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
bool build_in_parallel) {
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
@ -846,8 +849,9 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
const auto name{fmt::format("{:016x}{:016x}", key.unique_hash[0], key.unique_hash[1])};
spv_module.SetObjectNameEXT(name.c_str());
}
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
std::move(spv_module)};
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
return std::make_unique<ComputePipeline>(device, descriptor_pool, update_descriptor_queue,
thread_worker, program.info, std::move(spv_module));
}
static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {

View File

@ -14,6 +14,7 @@
#include <vector>
#include "common/common_types.h"
#include "common/thread_worker.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
@ -145,16 +146,19 @@ private:
const ShaderInfo* MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr);
GraphicsPipeline CreateGraphicsPipeline();
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
GraphicsPipeline CreateGraphicsPipeline(ShaderPools& pools, const GraphicsPipelineCacheKey& key,
std::span<Shader::Environment* const> envs);
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
ShaderPools& pools, const GraphicsPipelineCacheKey& key,
std::span<Shader::Environment* const> envs, bool build_in_parallel);
ComputePipeline CreateComputePipeline(const ComputePipelineCacheKey& key,
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineCacheKey& key,
const ShaderInfo* shader);
ComputePipeline CreateComputePipeline(ShaderPools& pools, const ComputePipelineCacheKey& key,
Shader::Environment& env) const;
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
const ComputePipelineCacheKey& key,
Shader::Environment& env,
bool build_in_parallel);
Shader::Profile MakeProfile(const GraphicsPipelineCacheKey& key, Shader::Stage stage);
@ -174,13 +178,15 @@ private:
GraphicsPipelineCacheKey graphics_key{};
std::array<const ShaderInfo*, 6> shader_infos{};
std::unordered_map<ComputePipelineCacheKey, ComputePipeline> compute_cache;
std::unordered_map<GraphicsPipelineCacheKey, GraphicsPipeline> graphics_cache;
std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<ComputePipeline>> compute_cache;
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
ShaderPools main_pools;
Shader::Profile base_profile;
std::string pipeline_cache_filename;
Common::ThreadWorker workers;
};
} // namespace Vulkan

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@ -276,22 +276,11 @@ void RasterizerVulkan::DispatchCompute() {
return;
}
std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
update_descriptor_queue.Acquire();
pipeline->ConfigureBufferCache(buffer_cache);
pipeline->ConfigureTextureCache(kepler_compute, gpu_memory, texture_cache);
const VkDescriptorSet descriptor_set{pipeline->UpdateDescriptorSet()};
pipeline->Configure(kepler_compute, gpu_memory, scheduler, buffer_cache, texture_cache);
const auto& qmd{kepler_compute.launch_description};
const std::array<u32, 3> dim{qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z};
const VkPipeline pipeline_handle{pipeline->Handle()};
const VkPipelineLayout pipeline_layout{pipeline->PipelineLayout()};
scheduler.Record(
[pipeline_handle, pipeline_layout, dim, descriptor_set](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout, 0,
descriptor_set, nullptr);
cmdbuf.Dispatch(dim[0], dim[1], dim[2]);
});
scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
}
void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {

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@ -124,18 +124,16 @@ void VKScheduler::RequestOutsideRenderPassOperationContext() {
EndRenderPass();
}
void VKScheduler::BindGraphicsPipeline(VkPipeline pipeline) {
bool VKScheduler::UpdateGraphicsPipeline(GraphicsPipeline* pipeline) {
if (state.graphics_pipeline == pipeline) {
return;
return false;
}
state.graphics_pipeline = pipeline;
Record([pipeline](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
});
return true;
}
void VKScheduler::WorkerThread() {
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
Common::SetCurrentThreadName("yuzu:VulkanWorker");
std::unique_lock lock{mutex};
do {
cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; });

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@ -22,6 +22,7 @@ namespace Vulkan {
class CommandPool;
class Device;
class Framebuffer;
class GraphicsPipeline;
class StateTracker;
class VKQueryCache;
@ -52,8 +53,8 @@ public:
/// of a renderpass.
void RequestOutsideRenderPassOperationContext();
/// Binds a pipeline to the current execution context.
void BindGraphicsPipeline(VkPipeline pipeline);
/// Update the pipeline to the current execution context.
bool UpdateGraphicsPipeline(GraphicsPipeline* pipeline);
/// Invalidates current command buffer state except for render passes
void InvalidateState();
@ -170,7 +171,7 @@ private:
VkRenderPass renderpass = nullptr;
VkFramebuffer framebuffer = nullptr;
VkExtent2D render_area = {0, 0};
VkPipeline graphics_pipeline = nullptr;
GraphicsPipeline* graphics_pipeline = nullptr;
};
void WorkerThread();